superstar is actually good for buildup, lines compress well, players are aggressive and you have to actually keep the ball and be patient to advance their midfield. i really enjoy that part, you start to value players like mousa dembele who can keep the ball with both his technique and strength. but other than that cpu cheating is frustratingly unfair. you can't beat them with speedy player but they can beat you. i have a 91 top speed\exp power player who will never outrun ~80 top speed cpu opponent, while any cpu player who has 3 points more in top speed than mine will beat him. against cpu attack any minor mistake, any lapse in concentration will result in a goal if you're playing someone stronger or similarly rated. you have to manually close all the gaps you can. but even being perfect at that wont help you much because cpu wins 7 aerial challenges out of 10 despite your defenders being more dominant skill-wise, so when they get into a crossing position it's time to pray. superstar trains you to be sharp with your reactions and timing, but it's only rewarding in a weird perverted way. a logical move would be to go one step back to top player, but it's konami and there's absolutely no balance whatsoever. scoring and advancing through midfield is no challenge at all. cpu is passive and you get tons of space, there's too many gaps my players run into for through-balls. i rarely score less than 4. their attack is okay, not very realistic but they can't surge through your defence as easily. was it really so hard for konami to at least make the cpu defend properly in top player like they did with superstar... i just can't understand that huge gap