Proevolone
League 1
- 16 September 2011
The key word is coach modeThese matches are all simulated in coach mode (cup final 15 min SS )
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The key word is coach modeThese matches are all simulated in coach mode (cup final 15 min SS )
Honestly the more I play the Parham patch it seems all it does is make the AI offense less creative while making it harder for the human player to dribble. Both make the game worse, not better. Dribbling was one of the main improvements of PES 18 compared to PES 17. I'll just go back to the vanilla exe for now.
Honestly the more I play the Parham patch it seems all it does is make the AI offense less creative while making it harder for the human player to dribble. Both make the game worse, not better. Dribbling was one of the main improvements of PES 18 compared to PES 17. I'll just go back to the vanilla exe for now.
That would be amazing if you could! I'm basically illiterate when it comes to moding@Proevolone are you using an exe different from original? Maybe Inmortal gameplay? If so, use vanilla exe and parham w_ball dt18. If you want more space to dribble and you are able to mod dt18 you can change both values in defence.json (path common\ai\player\defence) from 1.1 (parham values) to 1.5 (original values). So you have less pressing from enemy and more space to dribble. If you are not able to do so I can do it for you if you want.
Thank you so much my friend! Really appreciate it.This is the dt18 parham w_ball with original values of press.json so you have less pressing and mor space to dribble:
http://www100.zippyshare.com/v/10yWq5J3/file.html
No scripting on professional with parhams?
Thank god the ML for MU starts with a final.
Finals and rivals matches suffer from heavy scripting and there is not much that can be done about it.
That´s one thing I like to do - creating rivals in Edit Mode before starting a ML. Makes huge difference in perfomance of the best players in rival. Not to be blamed in my opinion
That´s one thing I like to do - creating rivals in Edit Mode before starting a ML. Makes huge difference in perfomance of the best players in rival. Not to be blamed in my opinion
Omg!!In #2 vid ,is this a penalty you have won???No scripting on professional with parhams?
Thank god the ML for MU starts with a final.
Btw useless to set up existing rivalries as they are set up by default by Konami, it just doesnt shown in edit mode. Try to remove the rivalires between the Manchester sides from edit mode, ingame they still will be in orange mindset against eachother.
We can call this hard coded rivalries. Just like there are some hard coded advanced instructions for some teams.
Just an fyi that there are bunch of free slots to do what you want.
Yeah i watched it.I was just impressed, after 480+ ML matches and dozens of youtube "lets play",it is the first time i see a real human winninig a penalty in this year's ML.Really the most scripted game mode ive seen in any game ever.Coin-op arcades used to be less scripted albeit coin hungry.yes and the cpu made Ibra miss with a perfect powerbar
The power bar is not the only deciding factor, it's also important that you don't push the stick completely to the left or to the right.yes and the cpu made Ibra miss with a perfect powerbar
No scripting on professional with parhams?
Thank god the ML for MU starts with a final.
The key word is coach modeThe gameplay almost always looks good in coach mode even with bad mods. The AI does things that the CPU never allows you to do as human player. I'll give it another chance with Parham's mod on Professional. But it's so frustrating to play a game that LOOKS so good but has so many gameplay flaws.
Yeah i watched it.I was just impressed, after 480+ ML matches and dozens of youtube "lets play",it is the first time i see a real human winninig a penalty in this year's ML.Really the most scripted game mode ive seen in any game ever.Coin-op arcades used to be less scripted albeit coin hungry.
yes and the cpu made Ibra miss with a perfect powerbar
Take this example! When the ball is where the first yellow circle is and the holder is not even facing the goal, the defenders would form the last defensive line at worst somewhere around the yellow line and the attacking players would rarely advance beyond it to avoid getting caught offside, and if they did, the defenders wouldn't be dumb enough to follow along and keep them onside! But this happens all the time in PES 18. It makes a complete joke out of the game.
Here you are Chuny@incas36 Can you upload for me the dt00_x64.cpk file with the settings that YOU think are the best? (more fouls, more physical, etc)?.
Cheers mate. Going to try that tomorrow! Thanks!Here you are Chuny
http://www53.zippyshare.com/v/jXpyfFC1/file.html
And at post nr. 3523 you can read what I have made. I hope you enjoy with it. Cheers.