Disagree, I think it's made somewhat on purpose to generate more flow of the game for the casual customer and for the online players, less fouls for more playing time for less button smash to cancel replays and so on.
It can't be that big of an issue, if you think logically that getting better with the engine/code as time flies by this would result in better ref. AI and therefore more fouls if from the get go the foul amount was an issue on the low side, but prior to 2014? they had more fouls in the games than the last few years, and even back then it somehow started to get less and less with the fouls as far as I remember with 2012 and 013 coming from a bad start with the engine in the 2008 game, same thing with the "new" engine snippets since 2014 (fox), year after year no fix and if its going in one direction its for the worse.
Right now I'm playing 2011 and with the jenkey gameplay there are considerately more fouls in that game, so how comes Konami can't do this by themselves?
You see this just can't be true what you are writing, it's impossible, they want you to think exactly like that, as a cheap excuse, to further continue their style of development towards casual and "flow" crowd, or maybe just lazy AI coding, Konami has money to up the team if they want so please no "small team" excuses too, it's all propaganda. If they can invest in all that casino business they can give some money for one of their last good gaming titles, no excuses please, this excuses HARM the overall gaming quality that you get on your end, we need to be sharp and not search for excuses for lazy Konami.
@above
Another point that I can give to push my thesis, year for year the same talk about "1 pass bar too assisted" basically since introduction (copy fifa and get more fifa customers), and what they do about that feedback?
Nothing, some years even increase assistance, you see all this community driven game propaganda is crap, they don't care, and IF they do care, they care for the wrong crowd.