bobfifalas
Championship
- 15 March 2004
I wonder how the ai "shoots".
Low shots only, again? Please nooo, I hope a play tester/reviewer answers asap...
Low shots only, again? Please nooo, I hope a play tester/reviewer answers asap...
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Slower pace is great, as long as it doesn't affect responsiveness.
As long as it's not Pes 2014 levels of responsiveness.
If you have any Italian or other language impressions please let me know. Linking them all in the first post for everyone.
These are from Italian IGN
Preview
http://it.ign.com/pes-2017-ps4/111688/preview/pes-2017-strategie-tattiche-ia-e-tutte-le-novita
Adam interview
http://it.ign.com/pes-2017-ps4/111717/interview/pes-2017-e-tutta-questione-di-intelligenza
In depth tactics description
http://it.ign.com/pes-2017-ps4/111760/feature/pes-2017-le-nuove-strategie-in-game
This is from Gamereactor.it
http://www.gamereactor.it/preview/2...er+2017/?sid=9301806bec22c41a56b3065bd65c3a0a
Condition Arrows
It’s all change on the condition arrow colour front. The upward arrow denoting highest form is blue, then comes green (second highest). Yellow is now the mid-point with orange (second lowest) and red (lowest) denoting poor conditions.
Feints
For anyone (me included) who likes a good feint then good news! Not only have more been added but they are now snappier and players react a lot quicker to the input of the user.
Free Kicks and Penalties
Despite a lick of paint (the free-kick / corner and penalty guides have both had redesigns) the system is largely the same as PES 2016.
Game Speed
I was surprised to find that PES 2017 is a lot slower than previous iterations and this takes some getting used to when you pick up the controller for the first time. This benefits the game and gives it a less frantic and more methodological feel.
Goal nets
Work does appear to have gone into the physics of the goal nets and they certainly seem less rigid compared to last time out. Whether this is to the extent wanted by various corners of the community remains to be unseen but I’m happy with the way they look.
The stanchion (or pole holding up the net, for those not in the know!) also wobbles when hit… a very nice touch.
Menus
Only the team set up and in game pause menus are present in the game however these have been reworked with updated branding and a more user-friendly tile system.
Referees / AI Fouling
A major criticism from many in PES 2016, being fouled by the AI… and then that foul being given by the referee is a lot better in PES 2017. By no means do you face 11 Roy Keanes when playing the AI however they have no qualms about diving in if they think the ball can be won, without always winning it.
An improved collision system also helps with this and the game is now more adept at separating a simple shoulder barge from blatant obstruction, and punishing the offender accordingly.
In total, I tended to average around 4-7 fouls against me per game.
Referee Spray
Is in the game! You don’t see the ref apply it, but as you line up the free kick the spray appears around the ball and in front of the wall. It lasts on the pitch for around 5 minutes and also appear in the replays.
Replays
These are now a lot more effective in capturing the action and now allow you to capture full speed replays in a number of broadcast quality angles.
The number of in-game replays also seems to have increased, with the game much more accomplished at showing you key moments within the games played including saves, near misses and fouls.
Tackling
Tackling was one of my favourite parts of PES 2016 so it’s of little surprise that these have pretty much been left alone. A heavy tackle (or indeed a foul) now causes the controller to vibrate which adds a haptic element to the game and cranks the satisfaction of nailing an inch perfect tackle up a notch.
Teams / Stadiums / Balls
Four fully licensed teams are included in the preview (France, Germany, Atletico Madrid and Arsenal). The latter is particularly exciting as the Londoners haven’t appeared licensed in the game since PES 6 – they also have the wear their recently released 2016/17 Puma home shirt.
Only one stadium makes it into the game – the fictional Neu Sonne Arena, whilst the ball used in the screenshots released last week also features.
I see zero balls spanged out of play due to slightly imprecise controller inputs - gamesradar
on any difficulty, where I was able to run straight past defenders at an angle - trustedreviews
over-the-top through ball can still be relied upon - videogamer
This part is interesting, not strictly gameplay related
Muito obrigado DuduHe talks a little bit about Adaptive AI and how it works. As example, he talks about plhow people during online matchs usually abuse of making the same play over and over again (like long balls to CRonaldo/Bale to sprint and exploit the wings), and then he says that the AI will adapt to that and even activate double pressure (without the need for the user to hold down square) when a dangerous players control the ball on these repetitive attacking plays.
He also talks about the differences between players and the ability that some players have to dictate the pace of the match. He gives as an example CRonaldo and his ability to speed up the pace by making a first touch already putting the ball forward instead of just control while stand still, and he also gives Ganso (SaoPaulo player) as example of player who has the ability to slow down the pace of the game.
Other than that, there isn much talk about gameplay, the rest of the video is about licenses that they are not allowed to talk about it. He talks about the politics of Konami never talk about licenses before they sign any contract that assures new licenses.
Muito obrigado Dudu
Replays flow normal speed #PESDAY
#PES2017
So refreshing to see.. faces look like they are on another level.. more lifelike @DJDaymos
Camera angles look like a hand held TV cam when the players came off at half time.. quality
#PES2017 #PESday @DJDaymos
Ah, ok Robbie. I didn't know you were going to update your post.