shez
League 1
- 19 August 2005
Nice discussion guys.
I believe that the way forward should be for the developers to concentrate on the online money making modes, But to give the offline users more sliders and customizable prowess.
This way they won't be scrutinized for the poor unfinished AI and yet each user can create their own offline gameplay experience just as they like.
Jenkey's gameplay patches made PES 2013 a very good game when we were able to change a lot of the physics and AI configurations.
For example if PES 2016 had had a gk ability ,ref strictness ,shot power sliders I think that'd have saved the game this year. Add to that a user friendly stadium,kit,face,camera editor and it'd be able to take away a lot of fifa's offline customers.
I believe that the way forward should be for the developers to concentrate on the online money making modes, But to give the offline users more sliders and customizable prowess.
This way they won't be scrutinized for the poor unfinished AI and yet each user can create their own offline gameplay experience just as they like.
Jenkey's gameplay patches made PES 2013 a very good game when we were able to change a lot of the physics and AI configurations.
For example if PES 2016 had had a gk ability ,ref strictness ,shot power sliders I think that'd have saved the game this year. Add to that a user friendly stadium,kit,face,camera editor and it'd be able to take away a lot of fifa's offline customers.