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PES 2014 Discussion Thread

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Always late to the party. So busy with school and work, that I have barely kept up with the convo and build up to the demo release.

Any chance a good Samaritan shares the demo with moi ?

Thanks in advance.... will be checking my pm in anticipation
 
Rough diamond is a perfect description, having a blast right now though.

Some of the new skill moves require perfect timing but look superb when pulled off correctly. The Right Stick then Left Stick options are great and vary from player to player at times.

L1 is the new R2 when it comes to that type of close control, Zee ;) And it's better.

If you press Circle for Secondary Pressure twice then hold it now brings two to three players to pressure.

Hold the Right Stick in the direction of a pass or shot blocks it, as does X twice and the relevant direction.

R2 is still the Perfect Trap, and holding R3 for a first touch flick.

Hold the right stick away to shoulder barge when battling for the ball, seems to work in possession as well when dribbling.

Tapping Sprint twice is excellent for moving away quickly and making space just as you receive the pass.

Tapping R2 after a lofted through ball or high pass takes the weight off it beautifully.

Definitely worth checking out the Command List, so many new options.

Also press Select on Player Screen (Formation) to check all the new Player Cards and also all the new Player Stats, too many new ones to mention, especially player stats.

Back to the game for us, enjoy people. ;)
 
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Quick question for anyone who has played the demo:

Does PES now have the possibility to alter the dribble speed of a player, or the general movement speed, by tilting the stick to varying degrees?

This is something I've wanted in PES, well, since FIFA implemented it. When you play fixed to one player, say in Be A Legend mode, it always feels stiff and weird to only be able to stand still or move at a normal pace. It would be nice if they now also have analog dribble pace by how far you tilt the stick in the direction you are moving. That way if you are a lazy striker up top, you can conserve stamina, and look authentic, bu just lazily walking around in no real hurry. :)
 
Hi,

for those who have been able to play the leaked demo... Do you think that it has tactically improved?

PES has always been good tactically.

I'm and old school pes gamer who have been really disappointed with the approaches made in the PS3/360 generation and that had to turn into a fifa gamer because pes could not even resist the comparison.

In technology for Animations and physics they where massively behind. Not in the fundamentals however

I was glad to see that we had reached a game as realistic as was FIFA 12. That year FIFA implemented a totally game changer system that made us play in a whole different way. Since PES 3/5, football simulator had gone amateurish, but with FIFA 12 those who longed for a genuine football - as a collective sport- game were finally listened. It was not about run, but about think, find and destroy spaces while attacking or defending. It was hard and most people did not accomplish to feel satisfied with the new defending system so EA dumbed it down for FIFA 13. Such a shame.

You mean that tactical defending gimmick?

Where every game was the same, pass, pass, pass, pass, score the same goal from the same and and just pass the ball around because the AI couldn't touch anyone? Watching the AI conjure the same mind-numbing stupid attack everytime? Every single match being the same, every player behaving the exact same way.

That was a cop out from EA with a clear refusal to add proper momentum and inertia, a proper stamina system, and not making the tackling so god dam easy in the first place so pressuring wasn't so effective. Not to mention EA failing to implement even basic tactics system so the AI off the ball would form together with the midfield being dynamic, helping its defence out, not like it has always been like your playing table football its so fucking rigid.

This is PES, this will offer you variety. FIFA doesn't do basic wisdom, they just trick you and find some other new pathetic gimmick.

I'm not really good at telling this kind of stuff just by watching gameplay vids, so i aks... do we have to think to create spaces for our plays when attacking? Is just run/pressing when defending or we actually have to close up lines, think before going for a tackle, do collective pressing, etc, etc? Does CPU do this kind of stuff?

Depends on the tactics.

Football games vary, some teams just attack and you will get chances against them, some teams have a good balance between attack and defence, some teams a extremely defensive and hard to break down, some teams sit deep and coutner, some pressure high up the pitch, some play tiki taka possession football.

That is football, variety! It depends on the players, the league the stats and team setup.

In Brazil, teams stand off, build very slowly from the back, you have tons of space to do tricks and passing.

In League two, there is usually no more than about 4 passes put together the entire game, it's pure kick and rush!

In Holland, its all about attacking, usually with a 4-3-3 formation.

This is what PES will offer, this is what it has offered last year with 2013, and to a lesser extent 2012/2011, technically lacking in animations but getting the fundamentals right. This year looks great because the beautiful new engine with top notch animations are implement and rebuilt with all the fundamental groundwork Konami have been doing the last 3-4 years.

The best challenge a game can offer is not he same match over and over, not the same, pass, pass, pass, pass, score from 45 degrees or power it from just outside the box straight, no. The best challenge is variety, every game offering a totally new challenge.

I been editing the tactics for most teams in the leagues I play in PES the last few years and thats the results I get. variety.
 
YouTube - Pes 2014 - Ribery skills

Not a good quality, but that's what I meant when I talked about the dribbling in wich you slow down just moving the left sitck slowly then you tap R1 in the right time and direction, and then you see that new beatiful animation...
 
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PES has always been good tactically.

It has always been above average. Don't get me wrong. I love PES. I have been playing PES 6, for example, this last two weeks and damn it feels good, but the tactics system look like football in the sixties. PES 2013 was a total improvement and it felt like a current football match but with some stuff that really had to be improved.


You mean that tactical defending gimmick?

Where every game was the same, pass, pass, pass, pass, score the same goal from the same and and just pass the ball around because the AI couldn't touch anyone? Watching the AI conjure the same mind-numbing stupid attack everytime? Every single match being the same, every player behaving the exact same way.

That was a cop out from EA with a clear refusal to add proper momentum and inertia, a proper stamina system, and not making the tackling so god dam easy in the first place so pressuring wasn't so effective. Not to mention EA failing to implement even basic tactics system so the AI off the ball would form together with the midfield being dynamic, helping its defence out, not like it has always been like your playing table football its so fucking rigid.

This is PES, this will offer you variety. FIFA doesn't do basic wisdom, they just trick you and find some other new pathetic gimmick.

Well, i know that Human vs CPU was a lot like that -And in FIFA 13 it was actually worst, i could not stand it- i have to admit that the most tactical-wise and variable matches i played were against humans - not all- in FIFA 12. I'm lucky to have created this group of friends with a very deep tactical insight who are also gamers and who all had FIFA 12. Against them i played the most realistic and complex matches i have ever played in a football videogame. You had to actually think tactically and every match felt different -This is PES, and that's something that FIFA has not been able to replicate in CPU vs Human matches -.

And, i understand if you disagree, but i don't think that any PES have actually replicated the way you have to tactically think in modern football like FIFA 12 did. With wrong physics and all of the normal FIFA stuff, yeah, but they nailed it, or at least showed the way, in that matter.



Depends on the tactics.

I like you love to recreate tactics and although PES Tactic creating system is actually very good for a non manager videogame, if the AI does not get some basic things, it will not be a realistic simulation of football.

PES 13 showed us that Konami was starting to do the things right. They improved a lot the AI, they were able to keep the variety of football while doing that and they were able to keep the individuality of players. Right. Animations and physics were not good enough and the AI needed to be improved in many ways.

I want a football game in which i can defend without actually running, in which i can defend by closing up spaces, by not giving the opposition any possible pass options, by doing collective pressing, by making them think and stuff. A game in which the attacking is not about skill but also about being able to deceive the opposition, in which if i want to create a 1 vs 1 situation i have to work to do it because the opposition won't let me, etc, etc.
 
If anyone can share demo with me, I would appreciate it.

I've been trying to avoid playing the broken code but I can't take it anymore.
 
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In this moment Pes technically cought Fifa in particular animations and physics. Good times for Konami.

I think it's safe to say that EA has been surpassed. It took Konami 6 years, but their implementation of physicality, collisions and animation blending surpass anything EA has shown with NG FIFA.

Let me just say that as an animator, watching PES 2014 gives me rock hard boners. FIFA's collision system was amazing to watch the first time around (in sizzle videos), but spend any time playing with it and you could instantly spot issues. For one, players had no sense of self preservation. They flopped to the ground in unceremonious heaps every time they were sneezed at. They were little more than ragdolls with basic interactivity.

Fighting for the ball/jostling always looked wrong in FIFA. There was a sense of mathematical precision about the jostling animations, which always looked at odds with the quality of the other animations.

PES 2014's use of Havok for animation blending/physics looks quantifiably more natural. In short, they actually look and move like humans.
 
Maaaang fug a demo........ could somebody tell these brilliant Asians that they have drummed up Global excitement over there game and releasing the full game in its best state possible WILL give them the sales figure they want. Let these cats know that there TRUE fan base is a lot more loyal and dynamic than they could ever dream of. WTF
 
Maaaang fug a demo........ could somebody tell these brilliant Asians that they have drummed up Global excitement over there game and releasing the full game in its best state possible WILL give them the sales figure they want. Let these cats know that there TRUE fan base is a lot more loyal and dynamic than they could ever dream of. WTF

the masses that left wont come back this year maybe by pes 2016 if they keep it up and build momentum and word of mouth. skepticism is high when it comes to pes
 
Well, i know that Human vs CPU was a lot like that -And in FIFA 13 it was actually worst, i could not stand it- i have to admit that the most tactical-wise and variable matches i played were against humans - not all- in FIFA 12. I'm lucky to have created this group of friends with a very deep tactical insight who are also gamers and who all had FIFA 12. Against them i played the most realistic and complex matches i have ever played in a football videogame. You had to actually think tactically and every match felt different

FIFA's tactics system is very basic, so I doubt it would of hand anywhere near the potential of PES. If you got some realism out of it, that is really good but there is more depth to look into I guarantee you.

Since FIFA is more popular and you are more likely to find people to play you way on FIFA than PES (you have to got to pro evo elite leagues or somewhere like that).

No matter how you play, it would not offer the challenge of getting to know your players and learning the best method to defend with them, rather than having something you like and everyone just behaving in the way you want them to defend. Also forming a formation which suits your players so you devised a tactic which suits them.

For example if your playing with a technical Spanish team or Brazilian team, there is no point playing in a defensive manner with poorly rated defenders since they aren't capable of being solid in the manner required, maybe the full backs are too attack minded and have poor defensive stats and will keep playing the opposition onside, maybe the defensive midfielder available aren't good enough to protect the defence. it's best to find something which retains possession. However if I'm playing with an ugly midtable French side with some decent powerful defensive players it would bee good to defend with them, possibly if I have pace to set them up on the counter.

In PES the key to my defence is always my defensive midfielder and positioning is king! As Cheslea shown despite being inferior to Bayern all round, the discipline of marking spaces drilled by Mourinho is what made them so close to beating Bayern, even with 10 men and why United had little to no great chances last Monday against them. But, that line-up knows how to defend! Cole and Ivanovic are good defenders along with the centerbacks John*c*nt*terry and well, Cahill to an extent. Ramires gives them good protection and Lamps in his more deeper sitting position helps out well. You can't do this with Osasuna, defensively they ain't good enough.

Also adapting to changes every few minutes or so is something not available in FIFA. it's so easy in PES far, far more advanced tactical system to change a players position, move them forward or back, add a extra midfielder to crowd the middle of the park. Adapting quickly to to a substitution or goal is the key to success, being free enough to learn and adapt. Can the center back handle the striker? Man Mark him, As you know in FIFA ever formation is saved before hand prior to using it. Even just playing normal online games or standard matches vs a mate has this element to it.

That is what i mean by variety, some many different stats, some many different teams, so many different varied results.

You pick any team in FIFA and never really had to learn the players at all. I remember FIFA I played the most, I had some good games but the tactical games even I had where all the same, every single stat counts in PES.

I'm making a big point about this because there has always been good depth in this game, something people will encounter and will take time to adapt to. Something FIFA never came close to offering. Something over at PSD I will need to explain especially in regards to the 'Defence' stat and how it shows itself in the game
 
hanakuka

the masses that left wont come back this year maybe by pes 2016 if they keep it up and build momentum and word of mouth. skepticism is high when it comes to pes

My Brother sorry about that......


You are totally right to the "Casual" this company has to make amends.
I think Agassi said that "image is everything".... Thanks for the reality check Hana, I cut this company a lot of slack due to me being "New" to the IP of PES. I just like seeing David beat Goliath's ass. Hope these guys can make some inroads this season!!!!
 
the masses that left wont come back this year maybe by pes 2016 if they keep it up and build momentum and word of mouth. skepticism is high when it comes to pes

Please let the masses stay away from Pes as much as possible. Look at what happened past years, when Pes become mainstream its decline started.

Masses mean dumbed down gameplay.
 
I've been watching Bitter Rivals stream for the past 20 minutes. One of the biggest problems I've spotted is that teammates on the player's team look so uninterested in coming to you to receive a pass. That seems to make play really difficult, especially when the player ends up having nowhere to go and nobody to pass to. It looks as if they only react once you try to pass to them or they want to make a forward run (which is effectively just running away from you).

I'm wondering what the impressions are of this for people who've played the game. Definitely looks to me like it presents a problem with playing the ball through the middle.

Also the game looks better with the camera zoomed in. It's a lot clearer what's going on and seems like it might be easier to play that way. Thanks for streaming BR.
 
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Please let the masses stay away from Pes as much as possible. Look at what happened past years, when Pes become mainstream its decline started.

Masses mean dumbed down gameplay.

I agree to an extent with the masses but I think konami failed because they didn't move with the times technically and the engine they were using was poor kind of like putting a plaster on a stabwound
 
I think it's safe to say that EA has been surpassed. It took Konami 6 years, but their implementation of physicality, collisions and animation blending surpass anything EA has shown with NG FIFA.

Let me just say that as an animator, watching PES 2014 gives me rock hard boners. FIFA's collision system was amazing to watch the first time around (in sizzle videos), but spend any time playing with it and you could instantly spot issues. For one, players had no sense of self preservation. They flopped to the ground in unceremonious heaps every time they were sneezed at. They were little more than ragdolls with basic interactivity.

Fighting for the ball/jostling always looked wrong in FIFA. There was a sense of mathematical precision about the jostling animations, which always looked at odds with the quality of the other animations.

PES 2014's use of Havok for animation blending/physics looks quantifiably more natural. In short, they actually look and move like humans.

Another rant.

Its clear also FIFA never went infront in the first place back in 2006-07 with their new engine due to good programming, it was Konami who didn't provide anything to Seabass's team so there was no competition in on game having a PS3 worth engine and one having a PS2 engine.

EA had a Ferrari compared to Konami's Ford Focus but they have failed to maximise the potential of their tech.

EA's programming is crap! I'm sick and tired of it, they have the technology but the implementing of it in terms of fundamentals is poor. The good things they do with animations, undermined in the skating, lack of realistic weight transfer and ball sticking to players. FIFA did this decently in the beginning but decided to go down the skating route with FIFA 10 especially and beyond.

But the things technology don't buy you automatically such as gameplay mechanics, balance and functions are just pure crap, I cannot get over that they had to wait to the PS4 to implement more that 2 players for a header, something Konami did At least in PES 2010, and I think even on the PS2!

Please let the masses stay away from Pes as much as possible. Look at what happened past years, when Pes become mainstream its decline started.

Masses mean dumbed down gameplay.

Have to agree.

Look at the music industry as a perfect example.
 
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The masses where never with PES mates. The masses are all about licenses that PES never had.

But I could see this game bringing back those who switched to FIFA has their usual game.
 
tonite i scored a goal i don't ever remember scoring in my pes years. 4th minute added time, corner kick for germany (i was italy), buffon manages to grab the ball in a very packed box, then hit a long ball, germany defenders were outpaced by balotelli who then reached the bouncing ball just outside the box and scored on the right opposite corner.

phenomenal stuff.
 
Rough diamond is a perfect description, having a blast right now though.

Some of the new skill moves require perfect timing but look superb when pulled off correctly. The Right Stick then Left Stick options are great and vary from player to player at times.

L1 is the new R2 when it comes to that type of close control, Zee ;) And it's better.

If you press Circle for Secondary Pressure twice then hold it now brings two to three players to pressure.

Hold the Right Stick in the direction of a pass or shot blocks it, as does X twice and the relevant direction.

R2 is still the Perfect Trap, and holding R3 for a first touch flick.

Hold the right stick away to shoulder barge when battling for the ball, seems to work in possession as well when dribbling.

Tapping Sprint twice is excellent for moving away quickly and making space just as you receive the pass.

Tapping R2 after a lofted through ball or high pass takes the weight off it beautifully.

Definitely worth checking out the Command List, so many new options.

Also press Select on Player Screen (Formation) to check all the new Player Cards and also all the new Player Stats, too many new ones to mention, especially player stats.

Back to the game for us, enjoy people. ;)
Jimmy spot on as always. May be they should give you the community officer job.;)
 
Hate to steal off of the great Thom Yorke but when you read a post by the G-Force you know...........


"Everything's in its right place"
 
Who said that dribbling in this game is hard ? Once you get the hang of tapping R1 in the right time and direction, it really isn't that hard and that makes the game even more enjoyable.

You can make this natural burst with R1 moving to many directions, you can mix it with the use of R2 to stop the ball quickly and trick, it is so simple and intuitive and yet it has such depth and variations, it's just brilliant, the best dribbling mechanics in a football game ever.
 
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Everytime Bitter wins I literally cheer. It actually looks like it take a lot of footballing knowledge. I've no idea how hard it would be to program something like this game.
 
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