Improving Realism in Master League
Question: What do you feel is not realistic in transfers?
Answer: In regards to transfers, The Scout, he dictates who is interested in joining my team, I can spend my funds on upgrading him to top level in the first transfer window, suddenly players in the top bracket of football, world class players such as David Villa are interested in joining my team, no matter who I am.
I have no control on what transfer fee I pay, wages I pay, all I have to do is wait and decide to accept or reject. (note, this was written before 2012 when you can now negotiate but not go in with an offer directly)
I am proposing a model where the team you pick dictates what level of player and what kind of challenge you want, this refers to both budgets and reputation.
I will explain in detail how to do this.
Team Changes
So as said above, The Scout decides who is interested in joining you, I propose a new system based on Reputation and Wealth, each of them offering their own challenges.
So let me introduce you to four new parameters to rate a team.
• REPUTATION
• WEALTH
• SUPPORT
• CHAIRMAN
So, if you are starting a game as Manchester City you would be given a budget of £100 million to spend, easy challenge you would say, well yes and no, I propose a new stricter chairman for this type of team, just say if you lose 4 games in 10, you will be fired, fail to win the league or Champions League and you will be fired, support will be the patience of supporters, fail to dominate a game (say based on result, shots on target, possession) and the crowd will boo you, possibly affecting team morale.
However if you are going with my team, Everton you would be given £500 thousand to spend, required to raise your own funds, but have a more patient chairman and fanbase who will give you more encouragement and time.
So to put them into comparison (Based on an A-D Scale):
MANCHESTER CITY EVERTON
REPUTATION B REPUTATION C
WEALTH A WEALTH D
SUPPORT C SUPPORT B
CHAIRMAN C CHAIRMAN A
The only stat that can be altered over time will be the Reputation, this will be based on points awarded for League and Trophy Wins on a scale of 1-100 points, I felt PES 2011 on Nintendo Wii had this side of things covered greatly, even after two Champions League wins I still could not attract the worlds best players at that time, only the top prospects.
Support can also be visible in the stadium, play in the lower half of the league and depending on your Support level supporters may leave empty seats, some teams however will always have stadiums 75% full, such as Blackburn, Wigan, their support would be D, to ensure they would not get boo’ed off the pitch however, their reputation would be C or D, low expectations.
At the start of the season the Chairman will set a team objectives, ie, win the league, quarter finals of the Champions League for Manchester City and United, mid table for Everton, avoid bottom three for Wigan.
League Changes
In order to ensure realism in leagues and the players moving between them I would suggest also rating leagues.
This would also be based on a reputation and wealth level and be based on a player’s reputation (more on that later)
I also propose for COM transfers, a cap based on the fee for that type of league.
It may also be worth adding a salary cap to individual teams, to stop COM teams transferring popular players at what would be an unpopular price for that club, but on second thoughts they would probably not even have that kind of budget unless they do massive player sales.
So according to my table above, teams in England who have that kind of money will attract the type of players that 50 million can buy, but this will be based on both their wealth and reputation, a good example would be if a team like Manchester City has a rating A for Wealth but B for Reputation would probably be charged an extra premium (say 25%) of say both transfer fee and also wages, whereas Manchester United would pay a premium of 5-10% due to their rating of B for Wealth and A for Reputation.
Player Changes
The players would also have a Reputation attribute, this would be filtered out of leagues, example an A or B player would never move to Portugal league which has a reputation level of B.
The biggest change would be to incorporate a hidden change, even hidden from user editing which would have in essence, a check list of teams they would play for, example would be Puyol, who moves to Real Madrid, this would be checked out of their possible destinations, it would need some attention for most of the players to improve realism, things such as Gerrard not moving to Man Utd and Rooney not moving to Liverpool.
It sounds like a big undertaking I know, but you would gain a lot of help from the community, the questions need to be asked, which clubs would a player not go to and why, this could then be clarified by the community.