tobi
"Clear Eyes Full Hearts Can't Lose."
- 5 August 2005
- Spurs, Suns and Cowboys
Re: PES 2013 Discussion Thread .......
Cheers henrys hand and Jimmy.
Cheers henrys hand and Jimmy.
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That's a good point. So for a 'finesse' manual shot it's + + LS + ? It's too convoluted.
Just make manual shooting standard. I think the implementation of stats in PES is good enough not to worry about a loss of individuality.
Just like passing then.
Would've preferred we had a preset option in case people want to go all manual and not need use L2.
What about a manual chip shot while running? + + + LS &
Manual shooting is executed with L2+left stick+square confirmed by Steve Merrett
I don't have 47 fingers!
Here is PES 2013 Licensed Leagues and Teams list:
Leagues:
Ligue 1, Eredivisie, La Liga
Partially Licenced Leagues:
Italy: Serie A, all clubs licensed, but the logo and the name is fake.
Brasileirão, 9 Clubs licensed: Flamengo, Internacional, Galinhada, Vasco (Eterno Vice), Fluminense, São Paulo, Santos, Cruzeiro, Bahia
Premier League, 5 Clubs licensed: Manchester United, Manchester City, Arsenal, Chelsea and Tottenham Hotspur.
Primeira Liga, 4 Clubs licensed: FC Porto, SL Benfica, SC Braga, Sporting CP.
Argentine Primera División, 4 Clubs licensed: Independiente, Boca Juniors, River Plate, Racing
ABout the catchup bug. I still think that a player with the ball at his feet is in most cases not as fast as a player without the ball. Sure there are the likes of Messi and Cronaldo that can get high speeds with the ball but for the most part the balance and control required is too much for most players to maintain their pace.
Champions League license seems a bit pointless. A bit like EA's Euro DLC.
Murphy has just confirmed Chelsea wont be in PES 2013 Champions League if they win the European Cup this year.
Champions League license seems a bit pointless. A bit like EA's Euro DLC.
I'd hate it if PES lost the Champions League licence, for me it adds a massive incentive in ML to progress and eventually take part in the competition. I never bother with Champions League as a standalone game mode, but when it's integrated into the ML mode then for me, the licence takes on a life of it's own. Same with the Europa League.
What you said. ML + CL = Great.
@flawed, you can't really compare CL with Euro DLC though. One's free while the other is paid for. So we should be content they're not charging us for it; more of a bonus. Plus, they're more than happy to have Chelsea licensed, if not for EA's grip.
yup, that's the whole point of knocking the ball a little further. To gain speed without a ball, and that's exactly when the catch-up-bug kicks in.
As long as you keep jogging he won't catch you that easily. It makes no sense.
Proper ball physics please God, a.k.a. Seabass.
Seems a bit crazy that if you play the Champions League mode you cant play as the winners if indeed Chelsea win it.
But the removal of the catch-up-bug/gamedesign should be accompanied with the implementation of a realistic realtime two-tiered stamina/fatigue-system.
I find it strange and scandalous that in the Wii-version such a system is supposedly in place but not in the PS3/xbox360/pc-versions.
It might be just a thought but imo there is a invisble realtime stamina bar.
There is a difference in reaction & accelaration speed when I lose the ball while sprinting and while jogging.
I've noticed that I'm faster on the loose ball when they steal the ball while I'm jogging. My player turns and reacts quicker.
Agreed, controlling the ball reduces speed, but real life players have still a way to use their speed with the ball if they got enough space, they push the ball further away and then they can run with top speed, push the ball again... but in the game that maneuver doesn't work nearly as well because of the catchup-bug, that makes defenders faster than the attacker no matter what.
Is quite hard to catch C.Ronaldo's dribbling yeah.. catch up bug is the one apparent in fresh PES 2011..
The situation regarding a defender catching up this attacker that Konami should hopefully look at is when attacker is sprint and receiving a pass from behind he is sometimes slowed down automatically to reflect what happen in real pitch.. pressing supercancel can help him to gather the ball faster.. however the transition between this auto slowed-down and motion when supercancel buttons is pressed is usually felt being delayed and quite unresponsive..
Really hope konami find the better balance with this auto-sprint/slowed down and manual control of a player with fluid motion.
I believe anyone have tried passing at a player in 2012 and you just leave the direction and sprint buttons untouched.. see that the player will automatically run towards the ball until he reaches it a.k.a you don't have to press anything but you are still pressing it . I hope in 2013 we can make adjustment to his direction and his speed too..