Re: PES 2013 Discussion Thread .......
The engine changed at PES 5 and then at PES 2008
That's is the ONLY thing that could improve PES 2012.
Tired of engines that only allow up, down, forward, backward and diagonal movements.
There is 360 movement in PES 2012 and 2012 with 16 way movement in 2010. 2012 is more refined due to better animations and more fluid footplanting.
2011 was also a new engine! 2008 was only new in the sense that it was the first game on new consoles, it wasn't brand new from scratch. 2010 was the last game to use assets from the PS2 and xbox engines but molded onto new consoles. 2011 was the brand new engine including the animation engine, Konami said so themselves, have people forgotten? So 2012 is actually the second game in the new engine, with more refined animations etc.
People wanting new engines need to know that FIFA has been using the same engine since 2007/8, 2007 being the transition, 2008 being the real deal. And despite talk of their animations their stick like figures and hunchback player models still don't look like real footballers compared to Konami's more convincing player models and momentum/inertia/footplanting movement. I actually prefer PES animations, FIFA's are overrated.
I don't know if PES'll have another new engine for 2013, but I'm happy with 2012's, I'd like the game to look nice, but gameplay is and has always been king.
PES 2012 main strengths that make it the best football game imo:
-dribbling - u really feel the physics, momentum, weight shifting, inertia, leg placement to a greater degree and with more fluid animations
-refined interception/hold up play system from PES 2011 – less button presses than FIFA but once mastered more sophisticated and nuanced
-Both the above means Konami have delivered on the 1-on-1 battles, you feel a great balance between taking someone on or trying to stop them
-zero passing – semi-manual mix that includes stats
-Best AI movement and awareness in a football game
-Team types in Master League Online which encourage different ways of playing ('speed' can be countered) and their equivalent training types in ML offline
-More depth added to master league offline which is a hallmark of the series
-Obviously player individuality being a hallmark of the series
-Obviously tactical depth in setting your team up to play in any way you want being a hallmark of the series
My wishlist for 2013:
-Goalkeeper rushing out is too frequent - just like there is a button to bring him out there should be a button to delay him if the AI is too agressive in coming out
-Remove the unbalanced speed merchant card - dribbling stats and other attacking cards cover it already, even toned down from the patch the speed merchant card makes players skate around unrealistically and makes it too easy to dribble. The best players are already good enough at dribbling
-Bring back the defensive cards to differentiate and add strength to some defenders
-Make a section of online play for the simulation focused purists, who want a sim - i.e. a specific zero assistance quickmatch lobby in a 'realism' section - at least have an option to set pass assistance when setting up a match room
-Why did they dumb down crossing? 90% of the time they are too perfect and always curve into the center. They can rarely be over hit or underhit, stat effects are dumbed down even on zero in this specific area. So they should bring back the randomness of crossing along with them being more stat dependent, especially more so on zero assistance. I know you can do L2 manual crosses but general crossing is too easy.
- auto freekicks are too effective - if u were controlling 1 player with the fixed cursor you'd leave it to the ai to take the free kick, but they should be randomized not be too effective. When the best freekick takers are in a certain position, it is almost a 100% goals that can be abused online.
Apart from those I'm happy with PES 2012, best football game I've played and a continued refinement of the series.