
How's there no acceleration if players are constantly "bursting" after they beat players on 1 on 1's?
If you want to play an unbalanced game of football, there's PES 2009.
No bro, I want simulation.
Do I need to post a million different videos from youtube so you see how fast players are still fast WHILE on the ball and they are hard to catch for defenders?. Forget about Messi, which is the best and easiest examples. Take Walcott, Eto'o, Chicharito, Saviola, Aguero, C.Ronaldo, etc, etc, etc.
I don't want an unbalanced game but I don't want and over-balanced one either. I want fast&light players in the real world to behave (and give you the feeling) to be fast&light players in the game, and I'm not getting that from this demo.
Neymar is as fast as any defender on this game. Try it. Pass the ball onto him over the sideline, with space, and try to beat a defender by accelerating.... see if you don't get dispossessed.
To me what you're experiencing is the game's different pace and difficulty level. I had a similar feeling at the beginning, was playing it like I used in PES 2011, tapping R1 to sprint and stuff, I realized the game was different, in aspects like dribbling and sprinting, the actual mechanics of it are different.
Hmmm I don't think so, homie.
I'm not a "sprinting fan", I'm not one of those guys that keep the sprinting button pressed down forever. I like to sprint just when it's necessary, to exploit empty spaces or to create some.
FIFA got: *speed/acceleration, *balance and *feeling you get from a light or a heavy player, spot on last year. There were just a few players on the whole game who would give you the feeling that you could get past a defender by accelerating and then take a shot, or lob the ball, or whatever.