_anderson
Retired Fanboy
Me neither, according to the previews the edit mode doesn't seem to have changed at all... maybe they decided to save it for Gamescom? Hope so.
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About the new leagues/teams, why are Konami not creating enough fake teams and leagues so that through the edit mode we'd be able to recreate a few authentic leagues ? Why always this business of swapping teams ?
Yeah, I love ML this year but the transfers aren't ideal. I doubt they'll be changed though. I don't see the point in the game's player valuations - one player might be 'valued' at £300,000 yet your scout can never negotiate a fee under £3-4 million for example. In my ML, Messi is 'valued' by my scout at £5m, but I don't think even in PES you can buy him for a more realistic £40m or so. Why the scout's initial values are so messed up, I'm not sure.
About the new leagues/teams, why are Konami not creating enough fake teams and leagues so that through the edit mode we'd be able to recreate a few authentic leagues ? Why always this business of swapping teams ?
Grave ! (je trouvais pas d'équivalent en anglais )
The way Konami manage their database is really weird..ID players change every year, some players are removed, then brought back 2 years later etc...
I still expect them to put a completely fake Bundesliga, with fake names, fake appearance, even fake nationality, but authentic stats. Some will say there are OF but...no ! We cannot always fix Konami's work. By the way, in order to keep the balance of the game, it would be better if we had "official" stats for missing players.
Let's imagine a fake team, supposed to be Borussia Dortmund. First, they could use a totally fake name, let's say 'Team PES01' and use pink/blue colours for this team.
When it comes to players, they could set their nationality to "free", use fake appearance, and names. How could we do to recognize who is who ?
If height/position/stats are not enough, Konami could give us a hint by using this name format : PLAYER001025. "001" could indicate the team, and "025" the number the player has in real life. So if team 001 is supposed to be Borussia Dortmund, player 025 should be Owomoyela.
They could do this for every Bundesliga teams without any violation of law.
Jon Murphy just tweeted that it will be possible to take control of CPU teams.
http://twitter.com/#!/JonMurphy_PES/status/99155110030086144
That's one thing to be happy for. Now just for that pesky ML club change.
I must misunderstand something, because i don't see why that would be usefull...please explain why this is a good thing.
Me neither, according to the previews the edit mode doesn't seem to have changed at all... maybe they decided to save it for Gamescom? Hope so.
thats actually good news for us filemakers,means we will be able to load up our pes2011 data to pes 2012,so that will be kits,teams,players,emblems,faces and all the other stuff created on our pes2011 files. The same thing happened with 2011 being able to load up pes2010 data
ketchup, chilli or bbq? what source?
Seen people asking to take control of CPU teams. We didn't have time for it last year and it isn't in the preview code
Very pleased to say CPU control will be in final code! If that makes you happy then sent a comment
Ameppe, your original reply was to the question of if we can move from one club to another club (or change jobs) in ML mode.
You said we couldn't, causing a few negative reactions. However, I don't think this has been officially announced yet has it?
Ameppe, your original reply was to the question of if we can move from one club to another club (or change jobs) in ML mode.
You said we couldn't, causing a few negative reactions. However, I don't think this has been officially announced yet has it?
Jon Murphy just tweeted that it will be possible to take control of CPU teams.
http://twitter.com/#!/JonMurphy_PES/status/99155110030086144
That's one thing to be happy for. Now just for that pesky ML club change.
Originally Posted by whatsinaname
Jon Murphy just tweeted that it will be possible to take control of CPU teams.
http://twitter.com/#!/JonMurphy_PES/...55110030086144
That's one thing to be happy for. Now just for that pesky ML club change.
Well, not sure if it directly means that, just meant that it hasn't changed much in terms of additions and other stuff. According to Adam, they did added a few new kit templates, and the classic "short shorts" to the Pes Shop, which is a nice addition. Oh, and "bowl like" stadiums in the stadium editor. But the slot limit should have at least been upgraded lol.
hey, i just saw the two new gameplay vids for pes2012, first time my interest has been perked since next-gen, has anyone else noticed the nets are different now? i cant see anyone talking about it but they almost look like the old football kingdom nets and there is no stupid elastic net physics like in previous pes, at least from what i saw
watch this at 6:00min
I must misunderstand something, because i don't see why that would be usefull...please explain why this is a good thing.