You can add spin to the ball be it back,side or top by clever foot placement of your players and using the angles of the pitch just like real life and by pushing and holding your left stick in the required direction just as the ball leaves your players foot(relative to the direction your player is facing,and how a real pro would use his boot and foot to add swerve,dip and curl).It takes practise and timing but is a welcome addition and adds another layer.Everythings super subtle in this new game and i can let the ball bounce up with a hard pass from another player off my players feet and hit a instant long pass when the ball is in the air that elevates then dips,real clever shit.Theres also a multitude of contact points with the ball that creates different results based on how you time the execution,how your player is planted on the pitch and his foot and body position.You have the option whether you hit a instant header,chest trap or let the ball drop to feet,its all in the timing.Dont stab at buttons and time the connection you want with the ball perfectly,this is paramount in mastering the depth of shooting which is all ball,player and foot position.This is nothing like previous pes games that were totally automated and stat driven.
You dont have to use the l2 or manual modifier this can be done with any short,long or through pass as well as shooting.I use backspin on long balls and long passes so the ball slows down when it lands so it doesnt over run.
Its there to a degree in the pes2011 demo but is fully implemented in the we2011 demo and another example of the differences between the two demos.On the previous page of this thread theres a video of me doing a long ball with backspin and you can see how the ball slows and spins back.