I'll skip the "I know what I'm talking about and that's how it is" comment as it's either not meant the way it sounds, or it is and is therefore not really worth the fingertip wear. But the point, Jimmy, is that the game is indeed more simulated if just left to digital button presses, but it does not have to be more of a simulation - even if it is so far on current evidence. For a start the additional angles added to the game and the ability to inform a player's run/movement by passing into spaces that PES 2010 wouldn't have given you in those situations is a big plus as far as getting the most realism of the game. It's one of the first points Jon Murphy made about early code, and I'm sure it's something you've noticed too. The play is consistently less about straight, predetermined lines from one player to the next and more about a series of possible lines from player to player.
If you leave everything else as is, then yes, attaching the digital method of using player attributes against an analogue system of weighting/directing a pass will indeed be less of a perfect match and therefore less precisely representative of a player's ability. Square peg, round hole.
The point I meant to make though is that the solution is to find and perfect an analogue system of using player attributes against the current weighting/aiming system. Round peg, round hole. Konami are the first to properly try this with their semi-assisted interpretation, and generally they've done fairly well, but there's still plenty of room for them to look at things over the coming years and get the passing to be more and more attribute dependent while still taking in our new, more explicit control inputs. Konami have chamfered the corners off of the peg and will hopefully have given it a good sanding by the time the full game goes gold, but the peg is not perfectly cylindrical yet - that will come over the years.
Edit: btw the PSN is HandOfBeadle. Tasteful, eh?
The 'I know what I'm talking about, thats how it is' was in reference to knowing and understanding what Konami tried to achieve, apologies if it came across any other way, not my intention.
As for the rest, great post, cant argue with that, and I fully appreciate what you said, and I totally agree. More angles is certainly better, and I also agree with a post you made a few days ago about the fact PES 2011 still needs more. But this is a step in the right direction, so I'm pleased with that.
Like I said earlier, as an attacking midfielder, my game has always been creativity and improvisation, whether that be with a clever pass, a cheeky trick/feint or dink. I actually love to see a great pass or a sublime first touch just as much as a stunning strike, maybe even more. It just comes with the territory I guess. I didnt mind seeing 5 incomplete through balls in PES 2010, dictated by CPU Ai, because it made it all that more special when one finally did come off. Since playing PES 2011, I still get that, but I have something more, I have error based on player stats and my own vision, or lack of as the case maybe. And I welcome that, in fact I love it.
I've been a bit slow getting grips with PES 2011, mainly due to having the old system engrained into me. It doesnt suprise that the more technical minded Fifa manual players are probably having a ball with the new PES system, because for the most part, it's a system they have been playing alongside for the best part of two years or more. But I welcome this challenge, it's fresh, and it's very rewarding.
Funnily enough I scored a goal last night that typified my current MLO team, and more so, the style in which I like to play it. Saurez has been my playmaker, the only player that has a high consistency with his defence splitting balls. I have so much confidence in him, and he rarely lets me down. If I see the pass, he finds it.
I recorded this last night, not for the goal, but simply for the pass, I'm a pass freak, and this was typical Suarez.
It was against a team of superstars, so it was nice to be able to beat them soundly with pure football. It starts off with a feint I just tried it off the cuff with Luque, I stood still trying to lure his player in, I held L2 and pressed right. In my head I was thinking a right footed step-over feint from the standing position (It's actually my favourite trick I saw in Fifa 09 ). He didnt do that, ( Although I have seen the CPU do it in 2011) but he did roll it to the right with the ball of his foot, which bought me a second. Luque then passed it to Saurez who took a touch and picked out the run of Saada with the most beautifully equistite, outside of the right foot, 'pulled' through-ball, weighted to perfection. From a realistic technical standpoint it was just stunning.
I say 'pulled', because he 'pulled' the power, there was no follow through on the leading leg. He leans his upper half of his body away, moving his body back over and to the left, creating the 'pulled' pass. This type of technique takes all the weight off the pass, and is very difficult to master in real life. You have to apply enough power for the pass to reach it's destination and not be easily intercepted, but also take weight off the pass so it isnt over hit. Zidane, Platini, Boniek, were all brilliant at this. Also, the animation for that type of pass is so flawless technically, its quite scary. Anyway, Suarez nailed it, Saada picked it up, and buried it. Again it wasnt about the goal, the pass took out 4 players and he couldnt have weighted it any better. My opponent also had great players in defence which added to its magic, they didnt read it, couldnt intercept it.
I'm going to make my own personal Suarez passing highlight reel scrapbook, because yes I am really that sad.
It's this type of control that I just couldnt live without now, and yes, your PSN addy is tasteless. Shame on you.
YouTube - Something about Suarez