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PES 2011 Discussion thread

its like saying he wouldnt go out with keira knightley because her eyes were the wrong colour:FAIL:
Or maybe because she doesn't react properly when you score...















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Do these formations work in this game? I remember with FIFA you could use Custom Formations for a 6-0-4 or 5-2-3, having a solid wide defence which was difficult to penetrate and an fast and furious(!) attack, since you don't really need midfielders in FIFA. The strategy was simple: collect the ball in defence, long pass to your striker, ping-pong one-two counterattack and bam, you got a goal.. I hope these kind of formations cannot be abused in PES.

Depends on each case really. The most exploitative formation is probably the standard 4-3-3 with average forward pace of 88 or so/ with Aguero, Ronaldo and Pato. Other than that I've not felt a formation stand out as definitely untouchable or impossible to counteract. As I've said I'm generally fairly defensive anyway, though when playing against some of the teams with the best players I find dominating possession to be essential.

One thing I'd recommend is that you don't set players to man mark the Ronaldos etc. It's far better to hold your ground and keep your shape; man marking tends to see your man get overlapped quite easily. If you are going to use marking then use someone further up the pitch to drop back, rather than committing someone at the back or in a key defensive position.
 
Or maybe because she doesn't react properly when you score...










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But she can perform a mean Rainbow Flick, so, every cloud has a silver lining.

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And Rom, send me over a friends request sometime. I fancy a good old battle of wits on the full retail version with you. :)
 
That's because they look like steel cages in FIFA.

Yes, tighten the tension a bit in PES as the physics and detail are actually miles better than anything else.

Agreed, I don't mind the nets in PES. The way they move is quite satisfying when you score. All that's needed is some different shape nets.
 
Depends on each case really. The most exploitative formation is probably the standard 4-3-3 with average forward pace of 88 or so/ with Aguero, Ronaldo and Pato. Other than that I've not felt a formation stand out as definitely untouchable or impossible to counteract. As I've said I'm generally fairly defensive anyway, though when playing against some of the teams with the best players I find dominating possession to be essential.

One thing I'd recommend is that you don't set players to man mark the Ronaldos etc. It's far better to hold your ground and keep your shape; man marking tends to see your man get overlapped quite easily. If you are going to use marking then use someone further up the pitch to drop back, rather than committing someone at the back or in a key defensive position.

What you're saying sounds a like lot football in real life. 4-3-3 is generally exploitable in real football if you have fast and technical forwards anyway. I'm just wondering if 5-2-3, for example, would be more efficient and exploitable in PES, having a 5-man defensive line while still having the 3 up front. This is the kind of exploit I've seen with FIFA as well which would not work in real life.
 
I always had success playing against teams with 3 up front in 2010. I made sure I would win the midfield battle against the usually three man midfield by having four of five in there. I could dominate possession that way and basically cut the three forwards off.

Just to add, this was offline and with a stat edited version. PES2010 was really good when you invested time in it.
 
You can change the name, and the team, just press copy team then pick a team and the next time you play you will be the team chosen.
 
it will be possible to have correct kits and team names online this year, i posted that info last week

Really?! So option file kit data will be used online now? Thats great. Hopefully I wont have to play as an unlicensed Liverpool in my online matches.
 
What you're saying sounds a like lot football in real life. 4-3-3 is generally exploitable in real football if you have fast and technical forwards anyway. I'm just wondering if 5-2-3, for example, would be more efficient and exploitable in PES, having a 5-man defensive line while still having the 3 up front. This is the kind of exploit I've seen with FIFA as well which would not work in real life.

It's not like football in real life. You don't have to do nearly as much to counter it IRL, or at least it's a lot easier to instruct your team how to play against it. Besides which, it's the pace, much more than the technical ability, that is the exploit, combined with the way the defence doesn't treat cutback passes the same as ground crosses.

By 5-2-3 I assume you mean two defensive midfielders and a flat back 5 resulting in a 7-0-3 formation? Not seen it work yet. In fact that guy I beat in the final was playing 3 CB's, 2 fullbacks and a deep DMF with a CMF ahead of him and Xavi just behind the two strikers. It was kind of an anchor shape and not very footbally. I could say "well I beat him so it doesn't work", but he did get to the final of the D3 Cup...
 
I always had success playing against teams with 3 up front in 2010. I made sure I would win the midfield battle against the usually three man midfield by having four of five in there. I could dominate possession that way and basically cut the three forwards off.

Just to add, this was offline and with a stat edited version. PES2010 was really good when you invested time in it.

Totally agree. I use exactly the same strategy, 3-5-2 to control the midfield, for the most part, this is where the game is usually won or lost. I played PES 2010 last night as it was our weekly lads night, and I was suprised at the differences after playing the Beta Demo non-stop for the last week. PES 2010 is definately the more simulated of the two, no question about that. It is definately more for the hardcore player. It was frustrating at times after getting to grips with 2011, it's a different type of game, with even more emphasis on the statistics and AI assistance.

The 'Freedom' that we will have in PES 2011 is certainly at the expense of certain stats, and I mentioned this way back as a concern. I'm not really concerned anymore, as I really enjoy the Freedom and creative aspect that PES 2011 brings, and after all, Konami needed to move forward and innovate. This brings me to the point about Konami wanting to win back the Fifa fans, and I think they have done that with a more accessible system. I do think they have sold out a little on the trick side of things, after going back to PES 2010, it was a much better system requiring alot more skill, and it did fit better with what PES 2010 was all about. I appreciate alot of people didnt like, didnt get, or simply didnt put enough time into PES 2010 to really appreciate it's depth and philosophy.

Being a hardcore fan since inception, I fully appreciate the style of game Konami have looked to produce with every passing year and every subsequent title. In a way, PES 2010 and PES 2011 reminds me a little of the changes between PES 5 and PES 6 philosophy wise. Thats my own personal opinion by the way, but thats how I see it. PES 5 was as hardcore as it got on old gen, even more so than PES 3, and PES 2010 is definately right up there in that regard. The only main difference was that PES 2010 could be abused if players chose not to play the game that way it was designed, I never felt that was the case with PES 5, although Konami did cheat a little by not replicating fast players accurately.

The bottom line is that although I really enjoyed PES 2010 on Top Player AI, I do really like the way they are heading with PES 2011. It's a 'Revolution' rather than an Evolution in my opinion. And PES 2011 is definately more accessible, which I guess was the primary driver in winning back a market share. I also find that both PES 2010 and 2011 require a different mindset to play. PES 2010 encouraged you to know your players strengths and weaknesses more, PES 2011 puts more control in your own hands. I'm happy the way Konami have managed to combine the semi-auto system with the players statistics, but like I said before, it is at the expense of more hardened simulation, but there was no other way around that. It's whatever you like, but that fact is, this new PES system, (copied alot from Fifa's semi-auto/manual approach) has certainly help to breathe new life into the series.

I actually dreaded going back to PES 2010, but after playing three 15 minutes games, it helped me to truly appreciate the different concepts. PES 2010 is so much harder, so much tighter, and in a way, more realistic. It certainly has it's flaws, as do all PES titles, but I have no doubt in my mind that it is the purest simulation. Which do I actually enjoy more ? I think it has to be PES 2011, probably because there is so much more to learn now, and once again I feel like a relative novice, instead of an accomplished player of PES 2010. I also like the ability to use my footballing mind in a different way, a more creative way, still following the fundementals, but having more control and creativity. People can suggest this type of Freedom was always available in the most recent editions of Fifa, and they would be be right, but without individualism, it felt shallow and hollow to me personally.

I still really like the individual player error in through balls and passing in PES 2010,it's realistic any very individual, but also at times, very frustrating. But after playing PES 2011 and having the ability to marry both semi-auto/manual and statistical attributes, I'm definately leaning towards this new system. It's a slight conflict of interest that I have found myself in, as a footballer rather than a gamer, I want the most simulated approach, and the higher the player individuality and consequential statistical based reproduction, the better. But as an attacking midfielder by trade, if you like, my tendencies on the football pitch are to be able to express myself to the fullest. So I do have mixed feelings to be honest. Suprisingly, I actually enjoyed my games of PES 2010 last night, but what did become apparent, is that in PES 2011, there is so much more available to me as a player, and that is something I really look forward to getting my teeth into.

Roll on October 8th. :)
 
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This is news to me. That's awesome.

the option is there in the mlo beta,if you have an optionfile for pes2011 youll be able to load it up,could be just for mlo though as all teams are defaulted at start of mlo so no correct players are in their teams,eg. castolo and minanda would be in your mlo liverpool team instead of stevie g and torres
 
i like the sound of what I'm hearing regarding pes this people seem genuinely happy with what they have been playing and the mlo seems quite exciting can't wait
 
Won the D3 Cup earlier, beating an all-star line up featuring Ronaldo, Ibra and Xavi up top, with world class players in every other position. To be fair I'm not that far behind; I've tried to avoid the top top players though, and Montolivo is still my first choice mid with Adriano out wide on the left. I just happen to have a great defence.


He was a complete gamer - just give it to Ronaldo and dribble, boot it along the ground to the near post and shoot first time etc.. He got a couple of very lucky goals, with me grabbing a lucky one back before levelling at the death and pushing things into extra time. From the second half onwards I'd completely snubbed Ronaldo out and was giving his very narrow formation (kind of a 6-1-1-2) a bit of a schooling.
Slotted home the winner in the 105th minute and continued to block him out till the finish.

£5m kitty plus £1m a game for about 9 games - top fooking' banana.

Sounds good! Your winning vs a gamer playing good football!

Thats what i like to hear :COOL:
 
Totally agree. I use exactly the same strategy, 3-5-2 to control the midfield, for the most part, this is where the game is usually won or lost.

I just pick this part out of your long and well written post if you don't mind :)
I am always a passing-player and like to have plenty man on midfield, using 3-5-2, just like you. My problem arises when the opponent plays with wingers, in which case my wing-back was often too late to stop that winger.
How do you solve that problem? I tried to play with two defensive midfielders who covered the wingback and that worked reasonable, but then you you need two defensive midfielders and that turned out to be too defensive.

Let me know :)
 
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I just pick this part out of your long and well written post if you don't mind :)
I am always a passing-player and like to have plenty man on midfield, using 3-5-2, just like you. My problem arises when the opponent plays with wingers, in which case my wing-back was often too late to stop that winger.
How do you solve that problem? I tried to play with two defensive midfielders who covered the wingback and that worked reasonable, but then you you need two defensive midfielders and that turned out to be too defensive.

Let me know :)

In PES 2010 I worked strictly with a 3-5-2 formation with two out and out DMF's, and this did work well to break up the play, but it did restrict my creative offence. I was a very tough player to beat, but often lacked the quality up front. Lille dont have the best attacking options at the best of times, so I barely won by more than the odd goal, but found myself in alot of drawn games.

It's different in PES 2011 as the defending is alot harder, it requires more skill, and I dont just mean Regular AI against Top Player Ai, timing is crucial, and with more emphasis on the players limbs, they become more mobile and agile thus creating so many more angles. I'm currently adopting a 3-5-2 with a DMF in front of my 3 CB's, and a CMF in front of my DMF. Both of my central midfielders have CMF and DMF qualities, so it's working very well, and giving me defensive cover with the option to break when required. I have Scott Parker and Fellaini at present and their traits are perfectly suited to this system I employ. Everybody should have a Fellaini in their side on PES by the way, he is a beast, I urge anyone to try him out.

The ability to be more creative in PES 2011 opens up the game alot more, and I dont think you will have much of a problem Han, once you get that grey matter working. ;)
 
Soo....
where is your MLO team saved? In your option file?! With a simple editor I can get every player I want...

Could somebody check their MLO option files for their players?
 
Soo....
where is your MLO team saved? In your option file?! With a simple editor I can get every player I want...

Could somebody check their MLO option files for their players?

I doubt MLO option files are saved locally.

You can only edit your team name in the MLO, and you'll probably be able to fully edit your team style and kits, but that's about it. Many misleading stuff here.
 
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Agreed, I don't mind the nets in PES. The way they move is quite satisfying when you score. All that's needed is some different shape nets.

I agree, never had a problem with the net physics just the shape,I believe they will have them fixed or editable for PES 2012 just like FIFA 11 now has different net shapes to choose from.
 
I doubt MLO option files are saved locally.

You can only edit your team name in the MLO, and you'll probably be able to fully edit your team style and kits, but that's about it. Many misleading stuff here.

yeah you are assuming it, but you don't know. I am thinking of PES5 where you could built your Dreamteams and play with them online... as I know konami that would be typical for them...

Seabass:
"Oh! We save server performance and the teams are saved locally!"
Other developer:
"Wow great idea, Shingo! So we need fewer servers, they are on maximum capacity anyway!"
 
Sounds good! Your winning vs a gamer playing good football!

Thats what i like to hear :COOL:

As I said above, I beat him in the final. It's not like he got there without beating other players. He could well have beaten me if he'd been a bit more intelligent about his play but still a gamer.

I fundamentally disagree that freedom to move your player or instruct what type of pass you want him to attempt is arcadey or non hardcore. There is no reason why attribute based realism and the ability of the game to respond to your button presses or give the game less hand wavy instructions are mutually exclusive. I agree that 2011 currently seems more accessible but I don't see it as being because of freedom of movement but down to a disparity between how the attackers can control their movements compared to the defenders (in the beta). There's also too little adverse effect when pingpong passing - it's a lot better than the opposition but it's still very easy to pass forward with little penalty in directional passing provided the target is within 15-20 yards or so. It definitely feels a bit more accessible than 2010 but it's more because it's forgiving towards the attacking play in its current guise. There's zero reason why being able to move a player in more directions or be able to aim a pass more specifically is unrealistic or non-hardcore; it's just a question of balancing the game and representing attributes in ways that took care of themselves in the past purely by not existing.

That said it's a point that people will always fall one side or the other about. For me you have to be able to tell your players how you want them to play or what you want them to do. The more you can articulate before the match then the less you should have to do during the match. As long as we aren't able to tell our team exactly how we'd like them to play and see that succeed or fail based on their play then I will always want to be able to tell a player What I want him to do with more rather than less detail.
 
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yeah you are assuming it, but you don't know. I am thinking of PES5 where you could built your Dreamteams and play with them online... as I know konami that would be typical for them...

Seabass:
"Oh! We save server performance and the teams are saved locally!"
Other developer:
"Wow great idea, Shingo! So we need fewer servers, they are on maximum capacity anyway!"

Nah, not happening. That's not really how Konami thinks youknow. I know it. If option files were saved locally on the MLO, you would have noticed by now.

At least on the Xbox360, there's nothing on the hard drive.
 
PES 2010 is so much harder, so much tighter, and in a way, more realistic.

Hi jimmy great informative post as usual, but this line seemed to worry me because i think pes2010 on top player wasnt that hard after you had put a fair few hours in. Maybe its a bit unfair of me just to single this part of your post, as in context with the rest of it i can see you are well up for 2011 but all the same it did concern me a little. :CONFUSE:
 
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