PES 13 Master League Thread

Could somebody point me at the section of the patchnotes, or anything official from Konami, where they say the magic boots/development system is being removed from PES2013?

All I can see is the addition of players being able to wear their own edited boots from the start of an ML. Looks to me as if that's all it is – just the addition of that one feature. No more generic black boots.

The magic boots and items and the rest of it will all still remain.

Meanwhile, it has become Accepted Truth here and elsewhere that 1.02 will see the end of Magic Boots.

There's going to be tears over 1.02...
 
Jimmy - 1.That Emnes volley goal was an absolute peach!!!


2.But what shocking defending for the Taylor-Fletcher goal, where were you!?!? lol ;-)

1. Thanks, I'll pass those comments on to my son, he was the one that scored that. I made the run and flicked the ball on, he did the rest. :)

2. I know, it was diabolical. We have a system where as my son will look to contain/tackle the ball-carrier, whilst I always drop back and cover the passing lanes. Normally this works very well, in this instance, I got it all very wrong. :(


As for Boro's campaign in our 3rd season, we are currently lying second in the division with an unbeaten record of Won 4, Drawn 1. We had a very poor start to our 2nd season, so this is just what we need. I'd be suprised if we didn't get promotion this season, our squad has progressed well, and the cute signings we have made have given us a great base to move forward.

We also have Reading in the F.A. Cup first round, so revenge will be sweet if/when we turn those fuckers over.....
 
So finished my season 5 last last night, my crunch season with the game after my recent bad times and rants…..

Heres the final table:

http://i50.tinypic.com/4vijdi.jpg

So D2 Champions!!!
I had 3 players in the team of the year, Minandinho, Robinho and DeVos, and Minandinho finished top scorer with 22 goals.

My club ranking has only gone up 10 places which i thought was a bit crap, to 211.

Only managed to play 1 pre-season game last night due to my editing duties ready to take on the prem.
All prem teams now have proper modelled realistic stadia and correct stadia names and every team has at least 4 chants assigned to them.
Gone with the new Powercat ball for the match ball (will be nice to see something other than the default PES13 default ball) and given myself a new home and away kit,. Raring to go.

The pre-season match was vs Fenerbache – not a bad team at all, I lost 3-1, but it was very late and I was very tired, and suffering from a stinking cold, and truth be told I only lost to 2 long range screamers.
Final stats showed I absolutely romped possession, had 16 shots on goal, 7 on target and had a much better pass completion rate, so not too bothered.

After signing a couple of new sponsorship deals and getting £1.8m prize money for winning D2, im still -£350k in debt.
The transfer window has just opened and I’ve received several bids in the £6.5mil region for my star defender, DeVos, who’s rated 94 OVR – if this was a CPU player of that quality, the fee would be quadruple that, its off that the CPU bids so lowly for your high rated players, another ‘nerfing’ tactic ??

I’ve so far held off selling DeVos by ignoring all requests, he still slapped in a transfer request, but his affection level is still high, so I transfer listed him but really don’t want to sell him.
His sale would put me firmly in the black but for £5mil, id struggle to replace him with a player as good.
And good defenders will be essential in my maiden premier league season.
 
Congratulations bud, and good luck in the EPL. :TU:

My son is over tonight, so we should be able to get stuck back in to our ML, really looking forward to a good session later. Oh the joys of PES. :)
 
Congratulations bud, and good luck in the EPL. :TU:

My son is over tonight, so we should be able to get stuck back in to our ML, really looking forward to a good session later. Oh the joys of PES. :)

Cheers mate, think I'm gonna need all the luck I can get.
Game plan is simple, defend well, survive relegation, and reap the rewards of higher gate receipts in order to build a better team and improve staff levels.

Easier said than done of course.
 
The transfer window has just opened and I’ve received several bids in the £6.5mil region for my star defender, DeVos, who’s rated 94 OVR – if this was a CPU player of that quality, the fee would be quadruple that, its off that the CPU bids so lowly for your high rated players, another ‘nerfing’ tactic ??

That DeVos character, he does not exist in original Konami database, right? He's one of the created players for Npower teams?

If that's the case, then he was most likely created over one of the anonymous Div2 players from original Konami database. Pretty much all of those players have lowest possible market price indicator.

Every player has 'Market price' (MP) indicator (ranging from 1-8, it's a well known fact in PC editing circles), but it's a hidden stat, which cannot be edited using ingame editing tools.

MP pretty much serves as a transfer price/wage multiplier in ML. Imagine two players with 100% identical attributes - one has MP 1, other has 8 - acquisition of the latter will break your bank for sure, while former can be acquired for peanuts. If the overall rating of the former is very high at the same time, as it is in your case, then he's going to be worth a bit more peanuts, but we're still talking about peanuts (or just 6.5 millions for 94 OVR defender).

Judging by the past experience (since new ML format was introduced in PES 2010), there's pretty much only one way to increase player's MP - you have to be successful in important matches and competitions - top positions in div 1, div 1 and cup titles, EL, CL and such. Div2 just doesn't count - neither for players, nor for the clubs (as you have clearly seen when your club ranking 'skyrocketed' all the way to 211 for winning Div2 title).
 
That DeVos character, he does not exist in original Konami database, right? He's one of the created players for Npower teams?

If that's the case, then he was most likely created over one of the anonymous Div2 players from original Konami database. Pretty much all of those players have lowest possible market price indicator.

Every player has 'Market price' (MP) indicator (ranging from 1-8, it's a well known fact in PC editing circles), but it's a hidden stat, which cannot be edited using ingame editing tools.

MP pretty much serves as a transfer price/wage multiplier in ML. Imagine two players with 100% identical attributes - one has MP 1, other has 8 - acquisition of the latter will break your bank for sure, while former can be acquired for peanuts. If the overall rating of the former is very high at the same time, as it is in your case, then he's going to be worth a bit more peanuts, but we're still talking about peanuts (or just 6.5 millions for 94 OVR defender).

Judging by the past experience (since new ML format was introduced in PES 2010), there's pretty much only one way to increase player's MP - you have to be successful in important matches and competitions - top positions in div 1, div 1 and cup titles, EL, CL and such. Div2 just doesn't count - neither for players, nor for the clubs (as you have clearly seen when your club ranking 'skyrocketed' all the way to 211 for winning Div2 title).

Zlac - Im using the WENB OF so I'm guessing your Probably correct in that DeVos is a created player.
And thanks for the detailed explanation of the MP stat, I never knew this was in existence being a PS3 player, and certainly makes sense, even though its still a little unrealistic.
Same for the club ranking I suppose.

Thanks for taking the time to clarify how it all works mate.
 
Regretably, my three year Schalke ML has come to an end. Things started to get kind of weird in the ML universe.

So in the second half of the third season I was to play Bayern Munich and I checked their roster. 7 out of the starting 11 players were above 95, 3 of them above 100. The other four players were 88, 89, 91, 91. Everyone was developing at alarming rates. I checked individual players and it had gotten even stranger. I mean, look, I think Franck Ribeiry is a very fine player, but at best he should be rated an 87/88. For a few things, Dribble speed and precision, short passing accuracy and speed, and explosive power and top speed, he is certainly in the 90's. But he had developed in weird ways. Who thinks that Ribeiry is ever going to be a 93 rated long passer? or have 92 rated Balance? I checked other teams, and everyone had a roster full of mid-80s and low 90's players, and the very top teams had a dozen or more 90's rated players. It was absurd.

Now it is true that on the day that I actually played Bayern Munich they had two high-70's players in the lineup due to Form arrows. I do understand Konami's intent. But the development of the players in the ML universe was getting silly. It was funny, because when I was selecting my squad, I realized also that my whole team had developed into mid-80's players. Everyone, in the whole universe, had gotten so good. The games were getting boring because everyone was just so good. Good first touch, good ball control, good balance, high stamina. The spark of chance had been removed from the game.

The other strange thing was transfers. I had it set to Normal and Bayern Munich had its usual suspects, as well as Aguerro, Neymar, Kompany, and others. Other top teams were similar. Something was out of wack.

So now I have started a new ML as Dortmund, but this time I turned transfers to Low and I turned player development OFF. I'm only about 9 games in, but I'm also finding it quite a delight. No Youth team and all team development is by transfers. Everyone is as good as their are going to get. This is nice. So I picked up a striker/left winger who has great speed and shot accuracy but with terrible balance and stamina. Average short passing. So now I know what he's good for and that's it for him. I have a 72 rated DMF with the Pinpoint Pass card and high long passing accuracy and long passing speed. So I know what he's good for and that's it.

The other thing to note is that the teamwork stat is regulated also. Bring someone in and they have the teamwork stat from their old team. Everything is fine.

So now, every team in the ML universe is either very average with 2 or 3 gems that can do 1 or 2 good things, or sightly above average with 3 or 4 gems that can do 4 or 5 things. Games have plenty of mistakes. I like it...

--good day!
 
Regretably, my three year Schalke ML has come to an end. Things started to get kind of weird in the ML universe.

So in the second half of the third season I was to play Bayern Munich and I checked their roster. 7 out of the starting 11 players were above 95, 3 of them above 100. The other four players were 88, 89, 91, 91. Everyone was developing at alarming rates. I checked individual players and it had gotten even stranger. I mean, look, I think Franck Ribeiry is a very fine player, but at best he should be rated an 87/88. For a few things, Dribble speed and precision, short passing accuracy and speed, and explosive power and top speed, he is certainly in the 90's. But he had developed in weird ways. Who thinks that Ribeiry is ever going to be a 93 rated long passer? or have 92 rated Balance? I checked other teams, and everyone had a roster full of mid-80s and low 90's players, and the very top teams had a dozen or more 90's rated players. It was absurd.

Now it is true that on the day that I actually played Bayern Munich they had two high-70's players in the lineup due to Form arrows. I do understand Konami's intent. But the development of the players in the ML universe was getting silly. It was funny, because when I was selecting my squad, I realized also that my whole team had developed into mid-80's players. Everyone, in the whole universe, had gotten so good. The games were getting boring because everyone was just so good. Good first touch, good ball control, good balance, high stamina. The spark of chance had been removed from the game.

I Hope this is sorted out in the coming patch i really do, this is just bad programming really. The players are getting way too good, every player seems to improve by about 3-4 points per season, some even by 4-5 points per season. Players hardly seem to increase aswell which is very silly.

This is massively affecting the transfers also. You will see more of them if players increased and decreased properly, you will see teams buying players to replace old ones, but it seems teams just buy for the sake of it since nobody seems to go down.

The CPU's obsession with form really needs a look at, with this Fulham master league, great gameplay, great experience, however a great win over my love arsenal, the fact they played Squillachi who was at fault for the goals i scored, simply because he was on red despite the crappy rating i gave him, Koschelny on a blue or purple is better than Squib on a red, please, we need programming so the game understands this!

People and I will still play since it's still all about the gameplay.
 
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I concluded my pre-season and started my first season in the Premier League last night, to a baptism of fire!!!!

I ended up selling my 94 OVR CB, DeVos, for only £6.6million. But it put me £5m in profit with which I was able to bring in a decent replacement CB on a free, only paying the £600k a year salary, an English CB named Hutchinson.

First game of the new season in the prem, got battered 4-0 by Spurs. In all truth it wasn’t a 4-0 game, 3 of the goals were long range shots where I did everything right defending wise, jockeyed the ball carrier, cut off passing lanes etc, the CPU player just fired a snapshot in to the bottom corner all 3 times.

Next up I beat fellow promotees Notts Forest, I hammered them 4-1, Chelsea followed (Ranked #2 team in the game) and I narrowly lost 1-0 despite dominating possession, passing % and chances.
Huddersfield Town came next, again fellow promotees, I edged that 2-1 in a scrappy game and then my performance of PES13 so far….. the infamous Liverpool, at Anfield, Liverpool have always been an awesome team in PES, in PES12 they dominated for a good 10+ seasons, winning everything.
I defended astutely, and hit them twice on the counter to take a 2-0 win away from Anfield, also hit the post in the last minute with my new youth signing J C DeLeon.
So currently sat 6th in the premier league with 3 wins and 2 losses after 5 games, not such a bad start.
 
So it's been ten pages, and I'm going to read some of them for more info, but how has the whole boots thing worked out for you? I'm over half a season with Liverpool (vanilla league with no market and no youth team) and I have only been offered a single pair of boots. My assistant keeps telling me I should win some items online but I tell her in my mind to sod off and that's been the end of that.
 
I have a feeling that Konami will literally bring back the old system from last year. Taking the boots off master league cuts out about 30% of the mode itself.
 
Totally Agree, having a 16yr old youth player who has never played demand the no 10 shirt was ridiculous, as was my captain who played 44 out of 46 games that season whine because he was left out for a match when he was purple arrowed and fatigued after an international game the day before a cup semi final.
Last years 'player talks' were not good, in any way shape or form.

It was not good. The idea was good, but the execution wasnt.
A player would NEVER moan if he was being replaced by another with a higher overall rating, even if he is world class and stayed in the bench for 1 entire season. Also, he would complain if he was left out for 1 single game, even after playing 20 consecutives before.

I have gone back to playing PES 2012 master League, i've had my memory refreshed on the moaning players

If you told him your were giving him a rest, he would have no negative effect and simply say.

"Ok... i understand."

As for he world class player not moaning, i dunno, i mean what system would you have wanted really, every player over 85 overall automatically moans if not played, since things would had got rather complicated.

Dunno about the 16 year old demanding the 10 shirt,. maybe that one player was just an asshole.

I'm enjoying the communicating with players again.

----

I have found out something very interesting with injuries. As Dinamo Moscow, my players seem very, very fragile, simply because my doctor is on level 1. It seems many teams have having injury problems, this doesn't happen in the bigger leagues at all! Because all the doctors seem to be on level 4-5 etc.. so hardly anyone gets injured.

This is a bad system. Regardless of the doctor, players get injured! Would be good on the PC to create a patch where all teams are set to 1 level doctor so players aren't so bulletproof.
 
I have gone back to playing PES 2012 master League, i've had my memory refreshed on the moaning players

If you told him your were giving him a rest, he would have no negative effect and simply say.

"Ok... i understand."

I found that it actually depends on the player's affinity. For players with high affinity, it seems no answer will displease him. Experimenting with tactics? "OK, I understand". Resting to keep fresh for the next game? "OK, I understand." Either way he loses no affinity.

For players with low affinity, the answer instead is something like "What am I supposed to think of that? It's not really on..." and loses more affinity unless you answer that you will play him in the next game, in which case he says something like "It may not be the ideal solution, but it'll have to do" and loses no affinity.
 
I found that it actually depends on the player's affinity. For players with high affinity, it seems no answer will displease him. Experimenting with tactics? "OK, I understand". Resting to keep fresh for the next game? "OK, I understand." Either way he loses no affinity.

For players with low affinity, the answer instead is something like "What am I supposed to think of that? It's not really on..." and loses more affinity unless you answer that you will play him in the next game, in which case he says something like "It may not be the ideal solution, but it'll have to do" and loses no affinity.

Yes, it was really good, remember having a epic fallout with salizhamachic

refused to sign a new contract since his affinity went down to 0, I ended up playing him a bit more towards the end of the season, we came back on talking terms but he still left.

was constantly on purple form also. The form was far, far better in that game, because it 'worked'.
 
My Rodos team are still chugging along, although we've dipped slightly. Still around 5 or 6 points ahead though in league just over the half way stage of the Division 2. Still to play Braga in cup.

Hoffer and Vastos still banging in the goals for me. Was 3-0 down in a game with 72 minutes gone against 10 men and then managed to grab a 3-3 draw.

Hoffer is a stupendous player, good pace, eye for goal and a ferocious shot.

I've managed to sign Dawda Bah who can play wide on the left and up front, so good addition to the squad.


FD
 
Yes, it was really good, remember having a epic fallout with salizhamachic

refused to sign a new contract since his affinity went down to 0, I ended up playing him a bit more towards the end of the season, we came back on talking terms but he still left.

was constantly on purple form also. The form was far, far better in that game, because it 'worked'.

How do you feel about PES 2012 ML vs PES 2013 ML? Which is more enjoyable overall (including gameplay, transfers, player communication, etc.)? I haven't actually played PES 2013 much so I don't know how much the gameplay has changed.
 
The form issue seems to have been sorted well in 1.02 :)

The CPu like our team have players off form at times in away games and some home games, you tend to retain good form for consistently playing. So you get a consistent lineup, the CPU, in this mater league (using PES league) play their best team usually, rather than play a random team due to the fucked for of 1.00 or 1.01
 
This might be a good question for this thread - if I am currently running ML on 1.0; and then upgrade to 1.02; will it be perserved? Or will I have to start over?
 
I checked other teams, and everyone had a roster full of mid-80s and low 90's players, and the very top teams had a dozen or more 90's rated players. It was absurd.

For the first time ever i'm considering to set development off and start a new ML. Just take a look on a few players of my squad and their overall rating.

Nohuei (youth) 94
Ogbonna 92
Gellazca (default) 89
NIEZM... (youth) 91
Minandinho (default) 85
Weiss 94
Khrin 89

Season 5 and I'm only the 108th in the ranking :SHOCK:
 
The form issue seems to have been sorted well in 1.02 :)

The CPu like our team have players off form at times in away games and some home games, you tend to retain good form for consistently playing. So you get a consistent lineup, the CPU, in this mater league (using PES league) play their best team usually, rather than play a random team due to the fucked for of 1.00 or 1.01

That's interesting, form is the reason I've stayed away from the game recently. If this is better after the patch then I could be tempted back into a ML. Only IF it's better, however.

Also, regarding player development, a mate of mine is currently doing one and he said Nouhei has been nerfed so that he's now rated at 72. This at least is much better and more realistic than seeing him at 90 by the end of season one.
 
That's interesting, form is the reason I've stayed away from the game recently. If this is better after the patch then I could be tempted back into a ML. Only IF it's better, however.

NOOOOOOOOOOO! Just when you think you're out, they pull you back in! :P

Supertalk do yourself a favour, snap the PES 2013 disc, set it on fire, piss out the flames then grind it into dust under the sole of your boot. Sweep it up (probably best to use gloves of some sort because of the piss) and deposit it into the nearest bin. Or just trade it in. Whatever.

This game can only cause you pain my friend. Though I do enjoy your rants on here I worry about your sanity!
 
Also, regarding player development, a mate of mine is currently doing one and he said Nouhei has been nerfed so that he's now rated at 72. This at least is much better and more realistic than seeing him at 90 by the end of season one.

I noticed something. The players i mentioned in my previous post were starters since the beginning. Other youth players i brought in on season 1 didn't developed well, and i think it's because they didn't played as much as the youth superstars.

So, you friend could be playing with a much better team and Nohuei could be a bench warmer there.
 
I noticed something. The players i mentioned in my previous post were starters since the beginning. Other youth players i brought in on season 1 didn't developed well, and i think it's because they didn't played as much as the youth superstars.

So, you friend could be playing with a much better team and Nohuei could be a bench warmer there.

Nouhei comes in with different ratings anyway, in my first ML he was 82 OVR right from the offset. When I restarted my ML, he came in at 72 OVR. It's just random, although I do feel the players do develop a little quicker than I would like.

You always have the option to sell them I guess, if it bothers that much. Certainly not ideal, but a solution.
 
Nouhei comes in with different ratings anyway, in my first ML he was 82 OVR right from the offset. When I restarted my ML, he came in at 72 OVR. It's just random, although I do feel the players do develop a little quicker than I would like.

You always have the option to sell them I guess, if it bothers that much. Certainly not ideal, but a solution.

That is not the point. I don't like how fast ALL players develop and not only the ones from default/youth

Btw, take a look at my squad (Khrin is injured). 63 in overall tactics... thanks Konami :RANT:
2.png


Look at Nohuei's graph (was 73 or something in the beginning)
1.png
 
That is not the point. I don't like how fast ALL players develop and not only the ones from default/youth

Btw, take a look at my squad (Khrin is injured). 63 in overall tactics... thanks Konami :RANT:
2.png


Look at Nohuei's graph (was 73 or something in the beginning)
1.png

Jeez !! Those are very high..... :CONFUSE:
 
That's interesting, form is the reason I've stayed away from the game recently. If this is better after the patch then I could be tempted back into a ML. Only IF it's better, however.

Also, regarding player development, a mate of mine is currently doing one and he said Nouhei has been nerfed so that he's now rated at 72. This at least is much better and more realistic than seeing him at 90 by the end of season one.

hold on, suuuuuuupertalk. I've just passed the transfer window of season 1 with Man United. I played Montpellier in the first leg of our elimination round in the Champions League and my purple arrows were: Scholes, Evra, Lindegaard, Rafael, Vidic, Valencia, Nani, Van Persie, Rooney, and Ashley Young.

Giggs and Anderson are injured for just this one week!

Nothing has changed about the form arrows so far. However, I will say that I play my best players all the time on poor arrows and we are third from top of the table.

Maybe my players are, in Wenger's words, "jaded".
 
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