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Paul√ / Paulv2k4 FC26 Gameplay Mod (The fun and realistic mod by a FIFA/FC Veteran)

If I use FMM fc26 on the PC it appears offline, is that normal?
Yes it’s normal. If you were to go online you may be banned even if you don’t play FUT. I got banned last year and they never explained why but I’m assuming that’s what it was. So keep it offline
 
I noticed cpu became more difficult next season . I mt alking about pauls gameplay version which is onthe first page as a download. I can understand completely your logic but for some reason i cant keep a good level in fuma after 2-3 games i m getting worst lol.
Ohh, FUMA will need a much much longer practice curve to be good in it after learning the Games in the past on semi. I have a Buddy which still plays full assisted after 1,5 Decade on his Playstation Consoles. He is laughing at me when I play sometimes FUMA vs him in a friendly. But at the same time I ask him how much real his controlling is when he need only click buttons to score against me without adjusting a single pass or a single shot which leads on assisted into a goal for 90%?
Ok, enough now from controlling likeness, let´s discuss Paul´s Gameplay further. :))
 
I agree to an extent but just discovered that using L1 more when dribbling helps with this too. It acts like a break on the ball

Had the most amazing, life like Liverpool vs Newcastle game just now.

Newcastle had so much personality as the AI. Playing through their lines, scanning, slow methodical transition, basically everything Liverpool do in real life...it was possible, but also necessary.

In a way, one of the best games of football I've had in a long time.

That's true, but I generally avoid close control with L1 because the animation makes me feel nauseous. :RANT: (In all versions of FIFA/EAFC, I find the animation to be somewhat unpolished.)
 
Hello

I've tried out quite a few different gameplays online, and I think this one is the best for me, but there are a couple of things that are a bit confusing to me, as
I don't quite understand why this happens:
1. For some reason, the sliding tackle button behaves very strangely: you can press it as many times as you want when you're close to a player, but it doesn't work, or it only works when the game tells you to. Meanwhile, when you're far from the ball and the player with the ball, you can slide the ball right away.
2. The number of fouls and their somewhat absurd nature: body tackles or clean tackles are 90% fouls. Yes, the fact that fouls have appeared and are pleasing to the eye in the statistics, and in the game itself in general, is an incredible plus, but I suppose they need some work, because as much as their presence in the game is pleasing, a banal play in the body or simply "tough" play with an opponent is an immediate foul.
3. Just as in Project 1, sliding tackles are not realized, so too are "tactical fouls" not realized, which at times is very frustrating and disorienting, since you think you're about to commit a foul, but it doesn't happen and the opponent simply runs on, and your player is stopped.
4. Passing and ball control: it's really cool to see the lack of a magnet between the ball and the player, while we assume that passing the ball to the player 180 degrees is impossible, but in all this, a "sack" often appears when the player passes the ball over his leg backwards relative to his position.

Otherwise, this is an incredibly well-done project, where the difference in class and level of a player and the team as a whole is considered, where there's balance between teams, and where you can confidently take the field against a star player and crush them in every way, but at the same time, having bolstered your squad with your reserves, you can't prevail against them with them.
Thanks for the mod, I really hope it continues to grow. Good luck.
 
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