Pap's modding mess (house of placebo?)

papinho81

Champions League
22 March 2017
Chaumont Switzerland
Olympique de Marseille
Hi there!

Like many others, I have no footy game home at the moment, so I have been trying various things in terms of editing, just for the sake of trying.
I will use this thread to share some of my findings (those that might be not complete placebo) related to FIFA games gameplay.

Feel free to share your discoveries too!


Mods for:

-FIFA14:
https://evo-web.co.uk/threads/paps-modding-mess-house-of-placebo.86376/post-3693761

-FIFA16:

https://evo-web.co.uk/threads/paps-modding-mess-house-of-placebo.86376/post-3685794 --> MUST TRY!

-FIFA17:
https://evo-web.co.uk/threads/paps-modding-mess-house-of-placebo.86376/post-3687164 --> MUST TRY!
https://evo-web.co.uk/threads/paps-modding-mess-house-of-placebo.86376/post-3679898

-FIFA18
https://evo-web.co.uk/threads/paps-modding-mess-house-of-placebo.86376/post-3679898
https://evo-web.co.uk/threads/paps-modding-mess-house-of-placebo.86376/post-3692003 --> 19in

-FIFA19
https://evo-web.co.uk/threads/paps-modding-mess-house-of-placebo.86376/post-3679898



 
Last edited:
Here is my first one:

The gameplayattribdb.big file, which is supposed to be one of the main gameplay file in older FIFA, can be swaped between some games without crashing them.

Here is three mods for FIFA17 to FIFA19 that use the FIFA16 v1.00 (the demo one is identical) gameplayattribdb.big instead of their respective default ones:
- For 17: https://www.mediafire.com/file/18q7b1f7123s19d/gameplayattribdb.zip/file
- For 18: https://www.mediafire.com/file/p8q87xpody78zve/16demoattribdbgamelay.zip/file
- For 19: https://www.mediafire.com/file/u7c9e45xfw5wqax/gameplayattribdb_16_to_19.fbmod/file
--> I really recommend tring the last one (for 19), I think it is quite impressive how defensive awareness is improved and also how everything feels way more dynamic.

It is supposed to bring a bit of 16 into those games. I used cgfe to export the 16 version and frosty to import it into the frostbite ones. In theory, the same thing could be done for newer frostbite fifas (I haven't 20 installed otherwise I would try it to see if by some miracle it can turn off the 1vs1 shite). I have tried the 18 one into 16 but the game crash on some free kicks and passes and shots are broken (completely powerless).

Others versions:
- 18 (last update) into 19: https://www.mediafire.com/file/nboti88fu1xohkk/gameplayattribdb.fbmod/file
- 17 into 19: https://www.mediafire.com/file/rnjckl3pmjtmiwl/gameplayattribdb_17_to_19.fbmod/file
 
Last edited:
Here is my first one:

The gameplayattribdb.big file, which is supposed to be one of the main gameplay file in older FIFA, can be swaped between some games without crashing them.

Here is three mods for FIFA17 to FIFA19 that use the FIFA16 v1.00 (the demo one is identical) gameplayattribdb.big instead of their respective default ones:
- For 17: https://www.mediafire.com/file/18q7b1f7123s19d/gameplayattribdb.zip/file
- For 18: https://www.mediafire.com/file/p8q87xpody78zve/16demoattribdbgamelay.zip/file
- For 19: https://www.mediafire.com/file/u7c9e45xfw5wqax/gameplayattribdb_16_to_19.fbmod/file
--> I really recommend tring the last one (for 19), I think it is quite impressive how defensive awareness is improved and also how everything feels way more dynamic.

It is supposed to bring a bit of 16 into those games. I used cgfe to export the 16 version and frosty to import it into the frostbite ones. In theory, the same thing could be done for newer frostbite fifas (I haven't 20 installed otherwise I would try it to see if by some miracle it can turn off the 1vs1 shite). I have tried the 18 one into 16 but the game crash on some free kicks and passes and shots are broken (completely powerless).

Others versions:
- 18 (last update) into 19: https://www.mediafire.com/file/nboti88fu1xohkk/gameplayattribdb.fbmod/file
- 17 into 19: https://www.mediafire.com/file/rnjckl3pmjtmiwl/gameplayattribdb_17_to_19.fbmod/file
Thank you, very interesting to try. What about fouls? Does the number of them increase in FIFA 19 with the gameplayattribdb from FIFA 16?
 
Thank you, very interesting to try. What about fouls? Does the number of them increase in FIFA 19 with the gameplayattribdb from FIFA 16?

I haven't seen anything spectacular in terms of fouls numbers within my short testing time. I had a pen though in one my two games played.
 
Here is my first one:

The gameplayattribdb.big file, which is supposed to be one of the main gameplay file in older FIFA, can be swaped between some games without crashing them.

Here is three mods for FIFA17 to FIFA19 that use the FIFA16 v1.00 (the demo one is identical) gameplayattribdb.big instead of their respective default ones:
- For 17: https://www.mediafire.com/file/18q7b1f7123s19d/gameplayattribdb.zip/file
- For 18: https://www.mediafire.com/file/p8q87xpody78zve/16demoattribdbgamelay.zip/file
- For 19: https://www.mediafire.com/file/u7c9e45xfw5wqax/gameplayattribdb_16_to_19.fbmod/file
--> I really recommend tring the last one (for 19), I think it is quite impressive how defensive awareness is improved and also how everything feels way more dynamic.

It is supposed to bring a bit of 16 into those games. I used cgfe to export the 16 version and frosty to import it into the frostbite ones. In theory, the same thing could be done for newer frostbite fifas (I haven't 20 installed otherwise I would try it to see if by some miracle it can turn off the 1vs1 shite). I have tried the 18 one into 16 but the game crash on some free kicks and passes and shots are broken (completely powerless).

Others versions:
- 18 (last update) into 19: https://www.mediafire.com/file/nboti88fu1xohkk/gameplayattribdb.fbmod/file
- 17 into 19: https://www.mediafire.com/file/rnjckl3pmjtmiwl/gameplayattribdb_17_to_19.fbmod/file
Amazing find this Pap, thank-you. I've tested across 17, 18 and 19 and I'm definitely finding the defence is much more engaged when using the 16 file. There's less space to operate in and it's more of a midfield game - something you would definitely associate with FIFA 16. Unfortunately we can't try it for 20 or 21 as there seems to be no gameplayattribdb.big in those 2 games anymore - so frustrating as if this got rid of 1v1 we'd know instantly!!!
 
Amazing find this Pap, thank-you. I've tested across 17, 18 and 19 and I'm definitely finding the defence is much more engaged when using the 16 file. There's less space to operate in and it's more of a midfield game - something you would definitely associate with FIFA 16. Unfortunately we can't try it for 20 or 21 as there seems to be no gameplayattribdb.big in those 2 games anymore - so frustrating as if this got rid of 1v1 we'd know instantly!!!

As of now, I think it works pretty well at least with 17 and 19 (didn't play much with 18).

With 19, I am now able completing several games in a row and enjoying them, where before I was constantly fighting against the urge to turn the game off. I have my half set to 10mins and it now feels a bit short.
The cpu is less prone to quick alien first time pass combination, which were driving me mad before, and also the defences are more aware about what is going on. This makes defending way less frustrating, and also attacking more rewarding. The cpu will now close you down and block shots more often. You definitely have to think more about your passes. The main cons is that passing stats for the cpu are a bit higher than with the default gameplay. But it doesn't necessarily translate in more cpu ball possession. I played against Burnley with United yesterday evening and they had 86% pass completion, but only 42% ball possession.

With 17, the CPU finally is happy to attack and games are way more alive. I was finding the games to be a bit soft without it (I was already thinking my 17 journey was over because of that soft feeling). It is also harder to pass the ball between midfielders at the edge of the cpu box, which often led to easy shots opportunities. Now the cpu really close you down. The game also feels more interesting with more thinking involved.

As for the long run, I hope it doesn't make the game too easy to play against the cpu. I also hope it doesn't erase too much of the good sides of the identity of those games (since 16 is older than frostbite ones, it must have less "features" that are now not accessible anymore for the game). But clearly it doesn't transform those games into some sort of frostbite 16. In 19, the cpu still have different tactical approaches (this is really dliuated in fifa 16). In 17, the cpu still loves to dribble (the cpu barely dribble in 16).
 
Thank you for your work Papinho
¿Did you notice any changes regarding the ball control? In FIFA 16 it's much more easy to dribble than in FIFA 17/18/19.

I am not sure how much it impacts dribbling. I did manage to dribble in 17 and 19 in my sessions with it. Dribbling is less explosive (quickness of speed change) in those games than in 16. Also in 16 the CPU are sometime doing wrong anticipations (what Matt10 call dda) something that doesn't happen as much in those game. Everything related to the game physics doesn't feel really transformed. It feels like it impact more players involvement, movements, positioning ect...
 
As of now, I think it works pretty well at least with 17 and 19 (didn't play much with 18).

With 19, I am now able completing several games in a row and enjoying them, where before I was constantly fighting against the urge to turn the game off. I have my half set to 10mins and it now feels a bit short.
The cpu is less prone to quick alien first time pass combination, which were driving me mad before, and also the defences are more aware about what is going on. This makes defending way less frustrating, and also attacking more rewarding. The cpu will now close you down and block shots more often. You definitely have to think more about your passes. The main cons is that passing stats for the cpu are a bit higher than with the default gameplay. But it doesn't necessarily translate in more cpu ball possession. I played against Burnley with United yesterday evening and they had 86% pass completion, but only 42% ball possession.

With 17, the CPU finally is happy to attack and games are way more alive. I was finding the games to be a bit soft without it (I was already thinking my 17 journey was over because of that soft feeling). It is also harder to pass the ball between midfielders at the edge of the cpu box, which often led to easy shots opportunities. Now the cpu really close you down. The game also feels more interesting with more thinking involved.

As for the long run, I hope it doesn't make the game too easy to play against the cpu. I also hope it doesn't erase too much of the good sides of the identity of those games (since 16 is older than frostbite ones, it must have less "features" that are now not accessible anymore for the game). But clearly it doesn't transform those games into some sort of frostbite 16. In 19, the cpu still have different tactical approaches (this is really dliuated in fifa 16). In 17, the cpu still loves to dribble (the cpu barely dribble in 16).

You really summed it for me. I have to try FIFA 19 again but I am very much enjoying FIFA 17. I have less time to think about the pass because the midfielders are closing me down which makes me either misplace my pass or lose the ball. I bet it's even funner with manual passing on. I will also try it in FIFA 18 and check how well it is. The only problem is for some reason, FIFA 17 is a bit easy for me. I think it has to do with the fullbacks.
 
@papinho81 Are there any other files you can think of that could be worth trying to transfer from game to game to impact gameplay?

I am not sure but it could worth to give a try to the files inside:
-attribdbgameplay (they are others files in there)
-attribdb
- neuralnet (I just checked the dribble and the pass one. With the exception of the 2 first lines in a hex editor they are absolutely identical between 17 and 16)
- realai
 
Last edited:
After playing a little more with this mod (17 and 19), one of the biggest things from 16 which I'm seeing (and loving) is the way the CPU blocks your passing lanes with multiple players very quickly. It's something which 16 has always done so well and I'm really seeing it on Frostbite now.

I'm having some really good, tough passages of play on 17 right now, you really have to fight to keep hold of the ball. @papinho81 you're a good man!
 
Last edited:
After playing a little more with this mod (17 and 19), one of the biggest things from 16 which I'm seeing (and loving) is the way the CPU blocks your passing lanes with multiple players very quickly. It's something which 16 has always done so well and I'm really seeing it on Frostbite now.

I'm having some really good, tough passages of play on 17 right now, you really have to fight to keep hold of the ball. @papinho81 you're a good man!

I know exactly what you mean and it's the only thing that is making FIFA 17 too easy for me atm when it comes to attacking. I can easily place splitting through passes that mostly ends up in a goal when in FIFA 16 the AI would have intercepted it easily by properly closing those spaces. That and making the CPU AI attack more intelligently will make the game more harder and hope there is a way to achieve that in FIFA 17.
 
The second one:

A gameplay mod for FIFA16 that contains:

- the data\attribdbgameplay\gameplayattribdb.big file from the fifa16 demo (v1.0 one is identical)
- the data\attribdbgameplay\attribdb.BIN from fifa19 (from november)

- data\debuglines\default.csv edited with 1 in every columns and rows except for the AiPlayer_ReflexBehavior_ShouldNotTouch row, which is set with 0s
--> back ups of this files are provided together with others versions.
--> for those who would like to have abit more time on the ball withou the cpu pressuring, put also 1s to the row mentionned above.

Download link:
https://www.mediafire.com/file/nruweswkzxg5n21/Gameplay_Mod.rar/file


This mod makes the cpu more aggressive in defence and more dangerous in attack. There is also more human errors by the cpu, which seems to be more stat driven. For exemple, first time shots or cheaty headers the cpu loves are less often successful if executed by average or poor players. Or long pass to switch wings are less acurate if executed by players with average pass stats. Unfortunately, it only affects marginally the pass completion rate of the cpu.

Here is just a small video showing an exemple of the cpu aggressivity:
 
Last edited:
The second one:

A gameplay mod for FIFA16 that contains:

- the data\attribdbgameplay\gameplayattribdb.big file from the fifa16 demo (v1.0 one is identical)
- the data\attribdbgameplay\attribdb.BIN from fifa19 (from november)

- data\debuglines\default.csv edited with 1 in every columns and rows except for the AiPlayer_ReflexBehavior_ShouldNotTouch row, which is set with 0s
--> back ups of this files are provided together with others versions.
--> for those who would like to have abit more time on the ball withou the cpu pressuring put alos 1s to the row mentionned above.

Download link:
https://www.mediafire.com/file/nruweswkzxg5n21/Gameplay_Mod.rar/file


This mod makes the cpu more aggressive in defence and more dangerous in attack. There is also more human errors by the cpu, which seems to be more stat driven. For exemple, first time shots or cheaty headers the cpu loves are less often successful if executed by average or poor players. Or long pass to switch wings are less acurate if executed by players with average pass stats. Unfortunately, it only affects marginally the pass completion rate of the cpu.

Here is just a small video showing an exemple of the cpu aggressivity:
Guys this is a must try. It’s really great. I’d also recommend playing on normal game speed as well. It’s more balanced than slow with less quirks. Great work Pap.
 
This mod makes the cpu more aggressive in defence and more dangerous in attack. There is also more human errors by the cpu, which seems to be more stat driven. For exemple, first time shots or cheaty headers the cpu loves are less often successful if executed by average or poor players. Or long pass to switch wings are less acurate if executed by players with average pass stats. Unfortunately, it only affects marginally the pass completion rate of the cpu.
This is definitely something I've noticed as well over the last couple of days - stats seem to have more of an impact. Playing Liverpool for example I really felt the attacking capabilities of their forwards but when lower rated teams there were lots more missed shots and they were less of a threat overall. As we all know this hasn't been a feature typically associated with 16 prior to this mod!
 
The second one:

A gameplay mod for FIFA16 that contains:

- the data\attribdbgameplay\gameplayattribdb.big file from the fifa16 demo (v1.0 one is identical)
- the data\attribdbgameplay\attribdb.BIN from fifa19 (from november)

- data\debuglines\default.csv edited with 1 in every columns and rows except for the AiPlayer_ReflexBehavior_ShouldNotTouch row, which is set with 0s
--> back ups of this files are provided together with others versions.
--> for those who would like to have abit more time on the ball withou the cpu pressuring, put also 1s to the row mentionned above.

Download link:
https://www.mediafire.com/file/nruweswkzxg5n21/Gameplay_Mod.rar/file


This mod makes the cpu more aggressive in defence and more dangerous in attack. There is also more human errors by the cpu, which seems to be more stat driven. For exemple, first time shots or cheaty headers the cpu loves are less often successful if executed by average or poor players. Or long pass to switch wings are less acurate if executed by players with average pass stats. Unfortunately, it only affects marginally the pass completion rate of the cpu.

Here is just a small video showing an exemple of the cpu aggressivity:
Pap, marry me.

I've tried this out in my lunch hour - I tested a few games with the v1.01 EXE and the latest FIP 20/21 patch. Newcastle Utd v Sheffield Utd (both mid-70s in terms of overall ratings).

Absolutely brilliant. More mistakes from the AI depending on their skill level, but not for-the-sake-of-it mistakes. I don't know how close it is to v1.0 with these files added, but wow. It just feels... So smooth.

Do you recommend any particular sliders with this? Or are there sliders you think will be particularly affected by the changes in the mod (i.e. I should reset them to 50)?
 
Pap, marry me.

I've tried this out in my lunch hour - I tested a few games with the v1.01 EXE and the latest FIP 20/21 patch. Newcastle Utd v Sheffield Utd (both mid-70s in terms of overall ratings).

Absolutely brilliant. More mistakes from the AI depending on their skill level, but not for-the-sake-of-it mistakes. I don't know how close it is to v1.0 with these files added, but wow. It just feels... So smooth.

Do you recommend any particular sliders with this? Or are there sliders you think will be particularly affected by the changes in the mod (i.e. I should reset them to 50)?


Thanks!

I didn't test much with sliders. I used to have the pass speed at 35 for both, but I don't like much how the ball just stop rolling. Also I think the cpu "knows" the pass speed is limited and I swear it use more driven passes, which can look really bad. I am currently playing it with slow speed and default sliders. I also tried with default speed plus the speedhack set to 0.94.
 
Pap, marry me.

I've tried this out in my lunch hour - I tested a few games with the v1.01 EXE and the latest FIP 20/21 patch. Newcastle Utd v Sheffield Utd (both mid-70s in terms of overall ratings).

Absolutely brilliant. More mistakes from the AI depending on their skill level, but not for-the-sake-of-it mistakes. I don't know how close it is to v1.0 with these files added, but wow. It just feels... So smooth.

Do you recommend any particular sliders with this? Or are there sliders you think will be particularly affected by the changes in the mod (i.e. I should reset them to 50)?
I’m playing normal speed, all default sliders aside from 51 pass speed and 52 shot speed. For me this feels the most smooth that I sacrifice that slight fast feeling at times (CPU driven pass mainly). I (sometimes) use the speed hack as Pap said at the same value (0.93/94) and it really slows the animations down.

I really wish the ball on 16 didn’t shoot out of the foot so fast and slow down too quickly. I find on 51 pass speed and normal game speed it’s manageable though.

Really enjoying the game with these mods at the moment.
 
I've never used the speed hack - does it involve Cheat Engine? It's always sounded a bit too complicated for me, but, the big standout bugbear I have is how animations sometimes fast-forward (especially around physical defending), alongside the velocity of the ball (and the high team pass accuracy overall but that's besides the point), so... I think it's time I learnt.

Teach me, masters!

What difficulty do you guys play on, by the way?
 
I've never used the speed hack - does it involve Cheat Engine? It's always sounded a bit too complicated for me, but, the big standout bugbear I have is how animations sometimes fast-forward (especially around physical defending), alongside the velocity of the ball (and the high team pass accuracy overall but that's besides the point), so... I think it's time I learnt.

Teach me, masters!

What difficulty do you guys play on, by the way?
Yeah it’s through Cheat Engine but speed hack is super easy to use. You just attach the 16 exe once through Cheat Engine and click speed hack, change the value and you’re done.

Ive just started playing Legendary, but I was playing a mixture of World Class and Professional.

Oh and I’m playing with the following lines in my cl.ini based on Pap’s recommendations.

[]
AI_USE_MORAL_EFFECTS=0
CPUAI_USE_DIFFICULTY = 0
CPUAI_USE_MENTALITY = 0

[CPUAI]
HOME_OFFENSE_DIFFICULTY=0.80
AWAY_OFFENSE_DIFFICULTY=0.60

[]
FORCE_ANY = 0.50
FORCE_FRONT = 0.99
FORCE_BACK = 0.1

[] //CHEATING
CPUAI_GetBallToPlayerScorePredictionPoints=0
[Avoidance]
MovementPrediction=0
[ADAPTIVE_DIFFICULTY]
ENABLED=0
 
I've never used the speed hack - does it involve Cheat Engine? It's always sounded a bit too complicated for me, but, the big standout bugbear I have is how animations sometimes fast-forward (especially around physical defending), alongside the velocity of the ball (and the high team pass accuracy overall but that's besides the point), so... I think it's time I learnt.

Teach me, masters!

What difficulty do you guys play on, by the way?

The only thing you need to be carefull with cheat engine, is the installer that comes with many offers for add softwares. Just make sure to complete the installation with your internet offline once you downloaded the installer.

You can get a ready to use file, that you simply need to double click each time before running fifa 16 here:
https://evo-web.co.uk/threads/fifa-16-news-discussion-thread.75194/post-3656619

You can open it with a text editor and tweak the value as you want.
 
I've just tried to install Cheat Engine 7.2 from cheatengine.org and... I don't really know what happened.

The first time I downloaded the EXE, it was immediately blocked by Kaspersky as a virus - but I know that's a common issue.

So I disabled the antivirus to download the EXE, then ran it (with my internet turned off as you suggested @papinho81) - and it said it installed - but then... There's no folder I can see (e.g. in Program Files), there's no shortcuts... It was like a ghost installation!

Totally confused...
 
I've just tried to install Cheat Engine 7.2 from cheatengine.org and... I don't really know what happened.

The first time I downloaded the EXE, it was immediately blocked by Kaspersky as a virus - but I know that's a common issue.

So I disabled the antivirus to download the EXE, then ran it (with my internet turned off as you suggested @papinho81) - and it said it installed - but then... There's no folder I can see (e.g. in Program Files), there's no shortcuts... It was like a ghost installation!

Totally confused...
Did you try looking up cheat engine in your search?
 
I've just tried to install Cheat Engine 7.2 from cheatengine.org and... I don't really know what happened.

The first time I downloaded the EXE, it was immediately blocked by Kaspersky as a virus - but I know that's a common issue.

So I disabled the antivirus to download the EXE, then ran it (with my internet turned off as you suggested @papinho81) - and it said it installed - but then... There's no folder I can see (e.g. in Program Files), there's no shortcuts... It was like a ghost installation!

Totally confused...

Mine is in the C:\Program Files (x86) . I usually start it with the search bar as suggested by @Anth James or by double clicking a .CT file such as the one I shared.
 
I used to have the pass speed at 35 for both, but I don't like much how the ball just stop rolling. Also I think the cpu "knows" the pass speed is limited and I swear it use more driven passes, which can look really bad.
16 was the first year to feature the driven pass wasn't it? I wonder if this ball slowing down problem was deliberate from EA to encourage the use of the driven pass...
 
Back
Top Bottom