Today my son asked me what's the name of the character below. I realized that despite I am playing Super Mario games the last 24 years, I never wondered what his name was!!!
After a deep search, took me longer than I expected, I found his name is "Goomba".
I can't believe you didn't know what a Goomba is! xP
I know what you mean, you physically can't buy the games anymore, so you should be able to download the ROMs.
+ The fact they are so freely available, kind of means that old developers and companies don't seem to care that much about emulation.
It is only really Sony who have ever kicked off an absolute massive stink about emulation, when Bleem came out if you remember Bleem.
But Bleem was at the time an incredible emulator which allowed you to play PS1 games on a PC, but the one that pissed off Sony is that it allowed you to play PS1 games on a Dreamcast.
I remember Bleem, I mean, I never had it but I'd read about it on a magazine. It's a shame they were forced to discontinue; that piece had some pictures of a side-by-side comparison using Ridge Racer Type 4 and from what I saw, it didn't just emulate the games, it actually cleaned up the graphics making the textures look smoother, in a way the game looked even more impressive on the Dreamcast.
But anyway, back to the emulator apps on Switch: I'm a believer in quality over quantity, which is why I enjoyed the mini consoles in the market despite not owning one (except the PlayStation Classic, which could use bigger games for about half of their lineup), and which is also why I believe the Switch apps could still be better. In fact, I think Nintendo should either bring back Virtual Console or have a similar model, in which you just get the app and buy the games separately (this is how we do with our real consoles anyway, right? Except you'd just fork out $5 instead of $50 per game). Maybe that way people could get a better library with what they want to play, instead of having stuff sitting untouched in there; for example, with the exception of Wild Guns, I never touched any of the Natsume and Jaleco games they put on the SNES because they strike me as "ehh, I'd rather be playing Street Fighter/Mega Man/Castlevania instead" (I decided to give Doomsday Warrior a try, and it SUCKS).
Seriously, the Virtual Console library was so amazing across the board, it's hard to understand why so much of it is missing on the Switch. I understand some licensing details are harder to navigate (which honestly doesn't make me hopeful to see GoldenEye on the N64 app anytime soon), but not all games should present that much problem. Not to mention it would be nifty to have it all together instead of scattered about the console menu, which is the reason why I never bought any Arcade Archives game despite so many tempting offers; I feel like Hamster should've partnered up with Nintendo to make a Switch Arcade app and make their games compatible with it.
Also on the emulation itself, my only real problem is with the button layouts. I think they should arrange them according to the original placement instead of the buttons' labels, or at least let us reconfigure them. I know the younger players would be confused pressing B to press A, but for people like me who played the originals, it feels refreshing to pick up on the muscle memory I used to have with the N64. I don't see much problem mapping the C-buttons to the right stick, seeing as the latter is an evolution of the former, but here's where the layout question comes in again; for me, if A is B and B is Y, it should be natural at least to use A as C-down and X as C-left, because that's where they were in the original controller, but with A on A and B on B, the functions for X and Y can get a bit confusing. I have yet to try Ocarina of Time because of that. That aside, I don't have an eye for technical issues, but I feel Nintendo should take the opportunity to fix the slowdown issues on the emulations of their own consoles, especially the SNES.