New clip guys!
This time I want to focus on build-up game. In UPFS, walking has it's place. Try to run always with the ball and you will close yourself passing lanes. You've got time to pause the game, since the top speed of the players is way lower. Not only that, but also players have LESS TENDENCY to run. Both in attack and in defence. Sprinting will be much more selective by the AI, and they will do it in a way that they cut your passing lanes, anticipate passes, and in general, defensive behaviour is way tighter now, and defensive reactions, way faster. This along the fact that contextual errors have more weight on the game, force to play much more intelligent, temporizing so that your companions come to do a support run, receive between lanes, etc., otherwise, you'll be giving the ball to the opposition with a bad pass.
However, this doesn't mean that you can temporize without consequence. Take too much into doing a pass and you'll be pressured by the enemy, and you might loose the ball to pressure. You gotta think much better than in any other football game, and have much more time to do so, that's right, but that doesn't mean that you have infinite time to make a decision. Also, not all the teams will have the same tendency to press than others. Some will do it more aggresively, some others will be more cautious.
In the clip, we've got the example of a build up I made with Spain. It all starts in the left flank with Cucurella receiving a pass from a foul that Laporte puts in play. I make him face forward, find Rodri as an easy pass and decide to pass the ball to him. Rodri has potentially 3 marks over him, so I find difficult to turn around and pass forward, therefore I decide to pass frontal towards Cubarsí. He makes a bad control because he has to move towards the ball, so it goes a bit further than I would've wanted to, so when I stop the ball to see if I have any potential pass, Julián Álvarez quickly sprints towards me to negate space for the pass, press me, and try to recover the ball. I dribble right, but forced to do a whole cut instead of a lateral move while still facing forward, because I need to put Cubarsí body between Julián and the ball in order to protect it. But because I didn't sprint to the side, Julián can correct his sprint, keep pressuring me, jostles with me and steals the ball. He then drives forward, towards goal, but luckily enough, I react back with Cubarsí, jostle again and recover the ball passing to the keeper.
Now, look what I do with the keeper. I've got time, I don't need to rush cause I know I've got a security pass to the left, so instead of quickly moving the ball to the left, I take some time before to step into the ball while analyzing who I can play to.

As you can see in this pic, Cubarsí is still marked by Julián, and Lautaro is ready to either press Pedri, or cut the pass to Rodri, and Pedro Porro is behind Julián, meaning I would need to pass high, so finally, I decide to take that secure pass towards Laporte, highlighted by the blue arrow. After that, I try to drive forward and find a pass that advances the game, but the Argentinian team quickly basculates, and my two possible passes are marked, as you can see in this pic.
This means I have to temporize and move the ball back to the right. I made the wrong input and did a feint with Laporte, but leaving my input errors aside, which are not important here, I recycle the ball to the right towards Pedri, that has moved between centerbacks, and is ready to comand the play from the back. Is Pedri and not Rodri the one there, because in my tactics, I've got the build-up set to Free Form, so instead of having players running back to their position, they switch roles and positioning in a lively way.
Pedri goes to receive short, I move towards and a bit back him to make sure I don't fail the pass in such a critical position. Lautaro goes to press Pedri, that quickly deploys to Cubarsí, that completes the move towards the right flank. Pedro Porro sends a lovely first touch pass to Dani Olmo that would allow him to drive forward and advance with the ball
But because I see Mac Allister dropping back instead of pressing, Julián comes to press Olmo, and a new defender shows up back in the distance, I know that once I drive into space, I will be forced to do only a possible pass, that is to Lamine Yamal, having in count that Oyarzabal is pressed, and since my whole team is in my side of the pitch, that pass would leave Lamine alone vs a whole defensive lane of Argentina, and maybe only Nico that could enter the area from the left. And even while Lamine is a great dribbler and maybe could create some sort of angling for a dangerous shoot, it's still highly probable that I can't get enough rent from it.
Now, if I was playing with a team that is based on speed and direct game, I'd probably have made that pass to Lamine because I know he's there even if he's not in the screen, maybe a long air ball, cause if you do that kind of passes by the ground, the AI defence tends to anticipate and intercept them.
But it is because I am playing with a short-passing, low tempo, posession based team, that I decide to temporize by dribbling short and pass again to Pedro Porro, that was already running forward. He gets however where the ball is going, and goes for it, then passes back to Cubarsí, that makes a bad control, and needs to pass back to Porro, that again combines to Cubarsí. Thanks to this temporization, Rodri gets finally close, and I can combine with him through the middle. However, being pressed, I decide to pass first touch to Laporte, that passes again to Cucurella in the left flank, and finally, I find an opening in the Argentinian press and can link up with Pedri through the middle, that would allow him to play forward towards Nico.

Finally, the pass is bad because Pedri is running towards Nico and the pass goes towards his back, with the luck that Enzo is running in the same direction, so the ball ends up getting to Oyarzábal, that makes and individual play and ends up missing it because of the pressure.
Now... My question is... In which football game you actually need to recycle the ball back to your centerbacks because you are going to get up with few man, being a posession based team? In which football game, playing patiently and circling the ball around, has it's rewards and ends up opening this kind of passing lanes? AFAIK, NO ONE.
UPFS is the only game I know in the market where you can do this by walking, and not running, and where is much better to do it walking instead of running or sprinting, because it's SAFER and economices both players stamina and possible errors in the build-up. But at the same time, is also a game where if you walk too much and you're not tense, pressure can put you in a dire situation, as we saw at the beginning of the build-up.
For all this reasons, this is the only game you'll be able to play up to 90 min, with real pace, real plays, real build-up, and realistic defensive reactions not only individual, but as a whole team. And what this break-down of the play reveals, is that if this doesn't happen in FC 26 or FC 27, is because a matter of will, because they preffer to have lazy defenders that allow you to score 5+ goals in 5/10 minute matches, than having to EARN EACH GOAL BY THINKING, and having to take decissions not only based on passing lanes even, but also the whole situation and positioning of all the players in the pitch, based also on your team strategy and what kind of football you're seeking to make.