nerf
Forming triangles
From your 10% of your defensive line absolutes. If the halfway line is about 55 yards (slider=20), and the deepest you'd ever defend is the edge of your penalty area (slider=1), you've got a gap of about 37 yards. So the difference between '10' and '12' would be 3.7 yards tops, which I rounded down
My point was that three-and-a-bit yards never changed anything. After all, imagine if you came up against one CPU opponent with a defensive line set to 10, and your next CPU opponent had a defensive line set to 12... you simply would not notice. What would be the point of such a small difference?
The gameplay value lies with tangible differences. With risk and reward, with punch and counter-punch. To be able to recognise the opponent's system, to adjust your own to any meaningful degree, and to make CPU teams play noticeably different from each other. I don't subscribe to the idea that the finer grain of control offered by 1-to-20 or 1-to-100 sliders is genuinely worthwhile from a pure gameplay perspective. Nor is it grounded in realism imo.
You think you need the power to tweak something to juuust how you like it, but I think it's deceptive. Moving a defensive line three-and-a-bit yards higher never turned any football match around. Nor is it something that a real manager would try to shout from the dugout. You could have changed yours from 10(medium) to 15(quite high) and your gaming experience would have been the same.
Yes, of course I appreciate that it's still 'a slider' whether you have a bar going from 1-to-20 or you have five distinct options essentially representing what would have been 1-5-10-15-20. But the five text options are easier to read and understand, relate to the real world, and the larger distinction between settings make the results more tangible and worthwhile.