• Major upgrades completed! Please report any issues you spot in here

IMPORTANT FC26 GAMEPLAY MODDING/MODDER INFORMATION

Anth James

International
Joined
22 September 2017
Guys, I feel it's important to mention that if you're planning on modding gameplay (including nets) for FC26 that you know some extremely important information.

If you want to modify the AUTHENTIC gameplay then you need to be looking in this location:

- FIFA / ATTRIBULATOR / GAMEPLAY / DATABASES / SIMULATION.

If you want to modify COMPETITIVE gameplay then you need to be looking in this location:

- FIFA / ATTRIBULATOR / GAMEPLAY / GROUPS.

I have done extensive testing in this area and I'm sure of it. If you turn ON 'Authenticity Features' in CUSTOM then you are using the AUTHENTIC files. If you turn OFF 'Authenticity Features' in CUSTOM then you are using COMPETITIVE files.

I don't want to mention any names or start any drama and I also don't want people to think they can't try and mod etc, but it's extremely important this is known. Unfortunately PLACEBO is something that hits unbelievably hard at times in this community and it’s happening at the moment (it's also something which has been quite a frustration to me at times as I’ve had to deal with comments based on absolutely nothing).

We need to take the time to learn our craft and create an environment based on more substance if we want EA to stand up and properly take notice of us.
 
Last edited:
Hey Anth, here is interesting point. Can we fix it? I mean, i want to have slower speed but witout sacrificing animations?

For the progress of these sliders it's really important to realise that by raising sprint speed to 38 it creates a massive discrepency between how players move. There seems to be 2 sprint speed slider thresholds in the game that directly effect the sprint animation:

- 35 Sprint Speed is the slider threshold DISABLES the sprint animation for ALL players (this is why it's use for authetic)
- 44 Sprint Speed is the slider threshold that ENABLES the sprint animation for ALL players

Anything in between these values and there will be players who can sprint, and others that can't. For example, setting it to 36 I belive would "unlock" the sprint animation for the quickest players in the game who have maybe 85+ sprint speed. You need to go all the way to 44 SS to unlock the sprint animation for players with sprint speed below about 55.

I have tested this extensively as I wasn't happy with how players just jogged on the authetic sliders and didn't actually sprint. I'm also willing to make a video to prove this, but honestly it should be really obvious within the first 5 minutes of playing this 1.5 version of the sliders. Just try chasing a fast winger who can now sprint with a defender who who's bit slower and can't spint because his stats don't "unlock" the sprinting animation.

Respectfully, the sooner the set can commit to either 35 or 44 sprint speed the better and faster the progress will be. Personally I think 44 SS with 46 Acc plays much better than 38 SS + 50 Acc. I don't really care about stamina being used slightly less to have players move in a much more realistic way. You can still manage players who get tires as you see fit and the CPU still makes subs regardless, so it makes little difference and the trade-off is there. Also shorter halves use more stamina, which has been the case for years so I'm not sure why keeping Acc so high is important? Maybe it has other impacts on gameplay that can be clarified but personally I don't see it.

Haven't really tested the rest of values from the set, but I'll report back once I have a bigger sample size.
 
Hey Anth, here is interesting point. Can we fix it? I mean, i want to have slower speed but witout sacrificing animations?
I'm currently working on other fundamental areas of FC26 gameplay first, so I haven't got to movement yet. However, there are some reasons to believe that this can be improved further from what it was in FC25 yes. It's never been a super simplistic yes/no answer anyway (I'm not talking sliders though).

The really important thing I want to remind everyone is to not jump to any great big conclusions yet. The game just came out - the work is all to be done still. To do it properly takes time. What one person can achieve can also be very different to another.

I'm seeing so many drastic conclusions and it's all so premature. I am very confident the FC26 base is far superior to the FC25 base for some very specific and tangible reasons. Let's see where we end up after a little while..
 
Last edited:
I'm currently working on other fundamental areas of FC26 gameplay first, so I haven't got to movement yet. However, there are some reasons to believe that this can be improved further from what it was in FC25 yes. It's never been a super simplistic yes/no answer anyway (I'm not talking sliders though).

The really important thing I want to remind everyone is to not jump to any great big conclusions yet. The game just came out - the work is all to be done still. To do it properly takes time. What one person can achieve can also be very different to another.

I'm seeing so many drastic conclusions and it's all so premature. I am very confident the FC26 base is far superior to the FC25 base for some very specific and tangible reasons. Let's see where we end up after a little while..
So on the one side EA gives (heard about the community) us finally 2 gamplay modes what looks promising but not from the point of modding aspects!?
Means more headache for modders, huh... Anyway, I am confident the modders learn to handle the current state what the game provides as usual.
Happy modding for all! :D
 
Guys, I feel it's important to mention that if you're planning on modding gameplay (including nets) for FC26 that you know some extremely important information.

If you want to modify the AUTHENTIC gameplay then you need to be looking in this location:

- FIFA / ATTRIBULATOR / GAMEPLAY / DATABASES / SIMULATION.

If you want to modify COMPETITIVE gameplay then you need to be looking in this location:

- FIFA / ATTRIBULATOR / GAMEPLAY / GROUPS.

I have done extensive testing in this area and I'm sure of it. If you turn ON 'Authenticity Features' in CUSTOM then you are using the AUTHENTIC files. If you turn OFF 'Authenticity Features' in CUSTOM then you are using COMPETITIVE files.

I don't want to mention any names or start any drama and I also don't want people to think they can't try and mod etc, but it's extremely important this is known. Unfortunately PLACEBO is something that hits unbelievably hard at times in this community and it’s happening at the moment (it's also something which has been quite a frustration to me at times as I’ve had to deal with comments based on absolutely nothing).

We need to take the time to learn our craft and create an environment based on more substance if we want EA to stand up and properly take notice of us.
Hello Anth!


I know your experience and reputation in modding, but on this subject I have to disagree with you.


All of my modifications have been made in:
FIFA / ATTRIBUTOR / GAMEPLAY / GROUPS


There is no doubt that the gameplay is nothing like the original.
I’ve modified player inertia, ball physics, pass/shot assistance—every small adjustment is clearly taken into account.
 
Hello Anth!


I know your experience and reputation in modding, but on this subject I have to disagree with you.


All of my modifications have been made in:
FIFA / ATTRIBUTOR / GAMEPLAY / GROUPS


There is no doubt that the gameplay is nothing like the original.
I’ve modified player inertia, ball physics, pass/shot assistance—every small adjustment is clearly taken into account.
Hey, try doing some extreme tests like making the ball massive and small etc. Switch over from mode to mode and you will clearly see which modes are impacted by which group of files.

Even without that, just switch over to Competitive gameplay in your own mod and you will see the impact of the changes immediately.
 
Last edited:
Hey, try doing some extreme tests like making the ball massive and small etc. Switch over from mode to mode and you will clearly see which modes are impacted by which group of files.

Even without that, just switch over to Competitive gameplay in your own mod and you will see the impact of the changes immediately.
Lol the players can barely move in competitive with the mod, you might be right
 
Lol the players can barely move in competitive with the mod, you might be right
Yeah I am right. I'm not coming at this from a place of ego, it's to inform to get us back on the right track. It's also to highlight that we need to be a lot more settled in our opinions. So many these days are too quick to jump to these final conclusions that are based on nothing. We need to get away from that.
 
Last edited:
Anth is completely right here. I found this out day 1. Was making loads of changes and kept thinking "why aren't they taking properly", turned Authentic off and magic, all players couldnt pass lol. I passed this on to Anth as soon as I figured out that I was a dumbass lol

- My advice to gameplay modders is to base themselves on Competitive, not Authentic, i've explained why in the FC 26 general thread
- I am also looking into fixing FMT so it can make both gameplays modded with the same edited files, there's something broken about editing the Pointers which define which gameplay to use right now. I think this will really help with gameplay modding.
 
Yeah I am right. I'm not coming at this from a place of ego, it's to inform to get us back on the right track. It's also to highlight that we need to be a lot more settled in our opinions. So many these days are too quick to jump to these final conclusions that are based on nothing. We need to get away from that.
We are not a copy-paste clones from factory. We are all different. We like different games, someone likes arcade, someone wants "realism". Some people like FC26, some don't. And all opinions and final conclusions are based on personal perception of this game in its default form. Not all players have Anth James's eyes and see the game from modding side:DD
 
We are not a copy-paste clones from factory. We are all different. We like different games, someone likes arcade, someone wants "realism". Some people like FC26, some don't. And all opinions and final conclusions are based on personal perception of this game in its default form. Not all players have Anth James's eyes and see the game from modding side:DD
I’m not talking about having different opinions about the game at all. Read any of my documentation about my own mod and you will very quickly understand that I fully embrace the fact we all see the game very differently. I have been a major advocate for this for years.

I’m talking about the knee-jerk reactions that X is different or X hasn’t changed or X is scripted or X is broken or even X is magically fixed etc so quickly - all with very little actual analysis (as @Matt10 mentioned about talking in ‘absolutes’). I’m saying we need to take a little bit more time to evaluate before making these declarations so quickly.
 
Last edited:
We are not a copy-paste clones from factory. We are all different. We like different games, someone likes arcade, someone wants "realism". Some people like FC26, some don't. And all opinions and final conclusions are based on personal perception of this game in its default form. Not all players have Anth James's eyes and see the game from modding side:DD
People aren't seeing it wrong, but the core was wrong. It was all placebo, not "wrong visions", just it
 
At the moment I'm prefering modding the authentic mode with a custom set of sliders instead of the competitive one. I feel like authentic has more realism in terms of AI behaviour and defensive shape compared to competitive.
 
Hello Anth!


I know your experience and reputation in modding, but on this subject I have to disagree with you.


All of my modifications have been made in:
FIFA / ATTRIBUTOR / GAMEPLAY / GROUPS


There is no doubt that the gameplay is nothing like the original.
I’ve modified player inertia, ball physics, pass/shot assistance—every small adjustment is clearly taken into account.
He is right... I did lot of testing with animation speed of player movements
 
Hello everyone, I’ve been playing FIFA for over ten years, and I only play Career Mode. Personally, I enjoy it when the game feels as close as possible to real football — I believe everyone here feels the same.


However, I think each of us has a slightly different idea of what “real football” means.


In FC25, I’ve tried the GAMEPLAY mods by Danielz, Anth, and Paul — each has its own unique style, and when combined with the FIFR MOD, they all work beautifully.


But in my opinion, one thing Anth’s gameplay does exceptionally well is allowing every player to customize and create their own version of “real football.”


Although it takes time and repeated testing to fine-tune the settings, that’s actually part of the fun of the game.


I hope in FC26, these gameplay creators will continue to spark new ideas for us, and I truly appreciate all their effort and dedication to studying and improving the FC series.
 
Hello everyone, I’ve been playing FIFA for over ten years, and I only play Career Mode. Personally, I enjoy it when the game feels as close as possible to real football — I believe everyone here feels the same.


However, I think each of us has a slightly different idea of what “real football” means.


In FC25, I’ve tried the GAMEPLAY mods by Danielz, Anth, and Paul — each has its own unique style, and when combined with the FIFR MOD, they all work beautifully.


But in my opinion, one thing Anth’s gameplay does exceptionally well is allowing every player to customize and create their own version of “real football.”


Although it takes time and repeated testing to fine-tune the settings, that’s actually part of the fun of the game.


I hope in FC26, these gameplay creators will continue to spark new ideas for us, and I truly appreciate all their effort and dedication to studying and improving the FC series.
Big things coming in my mod for fc26. All in the works! Details soon.
 
At the moment I'm prefering modding the authentic mode with a custom set of sliders instead of the competitive one. I feel like authentic has more realism in terms of AI behaviour and defensive shape compared to competitive.
I wonder if there is more changes outside of EBX when authentic features is enabled. Like in the C++ game code. I quickly did my own test and verified that the simulation group gets used when authentic features are enabled and the normal group when it's disabled. So @Anth James is completely correct. Anything else is just a placebo.
 
I quickly did my own test and verified that the simulation group gets used when authentic features are enabled and the normal group when it's disabled. So @Anth James is completely correct. Anything else is just a placebo.
Exactly right. It’s not a case of it being a ‘controversial opinion’, it’s an objective and verifiable fact that can easily be tested.
 
"I spent last night testing this theory. I am a Patreon for your brilliant mods Anth, and also have been on Paul's for a few years ago too.

With Iljuventino's FC 26 mod, and him telling us it works only in Authentic mode, from my tests IS making a big difference to the animation/locomotion/CPU decision making, EVEN THOUGH his changes are apparently being made in the normal group, and not being made in the Simulation group.

I made some mods too for my personal use last year for FC 25, using the Editing tools, learning from what yourself and Paul have done over recent years, such as making the ball bigger or smaller, changing some parameters to affect locomotion etc, but I cannot recall which group I was making the changes in, in fact, of course FC 25 didnt have the separate groups for Authentic/Competitive modes, and so its irrelevant really what I did last year, im just trying to point out I know how the editing works.....I am typing as I am thinking here!!

So it is very interesting to find out that you guys are adamant Iljuventino is changing parameters in the wrong group (and we all know there is no malice, you only want everyone doing mods to be sure that what they are changing is really making a difference and not just "Placebo"), but to get back to my 2nd paragraph above, i am 100% sure after swapping back and forth many times last night, from default FC 26 Authentic mode with no gameplay mod (just using the high broadcast mod to be able to see moves clearly), and the v5 Beta 4 Iljuventino mod, and his mod is making the animations/locomotions clearly much much better, its blatantly clear to see the changes his mod is making.

I do Real Madrid vs Barca mostly. I ask all of you to test this v5 Beta 4 on AI vs AI, and watch closely Vini Jr and Yamal's dribbling movements. TOTALLY DIFFERENT when in default Authentic "erratic" mode, to the v5 Beta 4 modded Authentic mode. CLEAR AS DAY.

I only play by watching AI vs AI btw.

So.......I am now thinking that you must be correct to a certain extent, but possibly FC 26 is coded to take parameters from the "other" group whether you are playing in Authentic or Competitive mode, and therefore certain, or possibly a lot, of the parameters that IlJuventino's mod is making, are taking effect...........but not ALL of them.

If that makes sense???

And so if that is the case, maybe if iljuventino attempts the same parameters he is using to build up to his v5 Beta 4, in the OTHER group, then maybe he will/we will see even better things happening.

His v5 Beta 4 right now is playing out of this world for me."
 
Last edited:
I spent last night testing this theory. I am a Patreon for your brilliant mods Anth, and also have been on Paul's for a few years ago too.

With Iljuventino's FC 26 mod, and him telling us it works only in Authentic mode, from my tests IS making a big difference to the animation/locomotion/CPU decision making, EVEN THOUGH his changes are apparently being made in the normal group, and not being bade in the Simulation group.

I made some mods too for my personal use last year for FC 25, using the Editing tools, learning from what yourself and Paul have done over recent years, such as making the ball bigger or smaller, changing some parameters to affect locomotion etc, but I cannot recall which group I was making the changes in, in fact, of course FC 25 didnt have the separate groups for Authentic/Competitive modes, and so its irrelevant really what I did last year, im just trying to point out I know how the editing works.

So it is very interesting to find out that you guys are adamant Iljuventino is changing parameters in the wrong group (and we all know there is no malice, you only want everyone doing mods to be sure that what they are changing is really making a difference and not just "Placebo"), but to get back to my 2nd paragraph above, i am 100% sure after swapping back and forth many times last night, from default FC 26 Authentic mode with no gameplay mod (just using the high broadcast mod to be able to see moves clearly), and the v5 Beta 4 Iljuventino mod, and his mod is making the animations/locomotions clearly much much better, its blatantly clear to see the changes his mod is making.

I only play by watching AI vs AI btw.

So.......I am now thinking that you must be correct to a certain extent, but possibly FC 26 is coded to take parameters from the "other" group whether you are playing in Authentic or Competitive mode, and therefore certain, or possibly a lot, of the parameters that IlJuventino's mod is making, are taking effect...........but not ALL of them.

If that makes sense???

And so if that is the case, maybe if iljuventino attempts the same parameters he is using to build up to his v5 Beta 4, in the OTHER group, then maybe he will/we will see even better things happening.

His v5 Beta 4 right now is playing out of this world for me.
Hey man, thanks for your message.

I'm definitely open to being wrong about this, as you said, there's no malice behind any of it, I'm just simply reporting what I've found. However, I've done some absolutely irrefutable tests around this for myself - as it's something that is crucial to get right before making my mod. I've made very specific tests regarding movement, physics, positioning etc and there is no doubt at all that those parameters are working in the groups specified.

For example, I've made the ball massive and then tiny for each group, so it's very clear. I then switched between both modes to test for myself.

Another example - I've made movement EXTREME in particular groups, like making players unbelievably slow.

Another example - I've tested positioning values at EXTREMES in various ways.

Another example - I've tested passing speeds at EXTREMES also and every single one of those tests has proved it accurate. It's not an if or a maybe or a I could be wrong about it type thing, it's like the ball is HUGE or it's the size of a table tennis ball type thing.

If there is some particular file or method that potentially could make particular files work - possibly, but I need to see some tangible evidence for it to be proved and so far 100% of my testing (and Paul's) points us in one direction.
 
Last edited:
"I spent last night testing this theory. I am a Patreon for your brilliant mods Anth, and also have been on Paul's for a few years ago too.

With Iljuventino's FC 26 mod, and him telling us it works only in Authentic mode, from my tests IS making a big difference to the animation/locomotion/CPU decision making, EVEN THOUGH his changes are apparently being made in the normal group, and not being made in the Simulation group.

I made some mods too for my personal use last year for FC 25, using the Editing tools, learning from what yourself and Paul have done over recent years, such as making the ball bigger or smaller, changing some parameters to affect locomotion etc, but I cannot recall which group I was making the changes in, in fact, of course FC 25 didnt have the separate groups for Authentic/Competitive modes, and so its irrelevant really what I did last year, im just trying to point out I know how the editing works.....I am typing as I am thinking here!!

So it is very interesting to find out that you guys are adamant Iljuventino is changing parameters in the wrong group (and we all know there is no malice, you only want everyone doing mods to be sure that what they are changing is really making a difference and not just "Placebo"), but to get back to my 2nd paragraph above, i am 100% sure after swapping back and forth many times last night, from default FC 26 Authentic mode with no gameplay mod (just using the high broadcast mod to be able to see moves clearly), and the v5 Beta 4 Iljuventino mod, and his mod is making the animations/locomotions clearly much much better, its blatantly clear to see the changes his mod is making.

I do Real Madrid vs Barca mostly. I ask all of you to test this v5 Beta 4 on AI vs AI, and watch closely Vini Jr and Yamal's dribbling movements. TOTALLY DIFFERENT when in default Authentic "erratic" mode, to the v5 Beta 4 modded Authentic mode. CLEAR AS DAY.

I only play by watching AI vs AI btw.

So.......I am now thinking that you must be correct to a certain extent, but possibly FC 26 is coded to take parameters from the "other" group whether you are playing in Authentic or Competitive mode, and therefore certain, or possibly a lot, of the parameters that IlJuventino's mod is making, are taking effect...........but not ALL of them.

If that makes sense???

And so if that is the case, maybe if iljuventino attempts the same parameters he is using to build up to his v5 Beta 4, in the OTHER group, then maybe he will/we will see even better things happening.

His v5 Beta 4 right now is playing out of this world for me."
this is exactly what i think is happening, for me on iljuventino's mod using competitive is not playable in the slightest the ball moves fine but players cant move and are statues, however authentic plays so much different so clearly there is some overlap between them that being said I don't know why you wouldnt just alter the simulation attributes as thats the intention of where you want people to play but it does 100% change the gameplay but i think some of the changes iljuventino wanted to make arent in effect such as fouls still not really happening lol.
 
Back
Top Bottom