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IMPORTANT FC26 GAMEPLAY MODDING/MODDER INFORMATION

Anth James

International
Joined
22 September 2017
Guys, I feel it's important to mention that if you're planning on modding gameplay (including nets) for FC26 that you know some extremely important information.

If you want to modify the AUTHENTIC gameplay then you need to be looking in this location:

- FIFA / ATTRIBULATOR / GAMEPLAY / DATABASES / SIMULATION.

If you want to modify COMPETITIVE gameplay then you need to be looking in this location:

- FIFA / ATTRIBULATOR / GAMEPLAY / GROUPS.

I have done extensive testing in this area and I'm sure of it. If you turn ON 'Authenticity Features' in CUSTOM then you are using the AUTHENTIC files. If you turn OFF 'Authenticity Features' in CUSTOM then you are using COMPETITIVE files.

I don't want to mention any names or start any drama and I also don't want people to think they can't try and mod etc, but it's extremely important this is known. Unfortunately PLACEBO is something that hits unbelievably hard at times in this community and it’s happening at the moment (it's also something which has been quite a frustration to me at times as I’ve had to deal with comments based on absolutely nothing).

We need to take the time to learn our craft and create an environment based on more substance if we want EA to stand up and properly take notice of us.
 
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Hey Anth, here is interesting point. Can we fix it? I mean, i want to have slower speed but witout sacrificing animations?

For the progress of these sliders it's really important to realise that by raising sprint speed to 38 it creates a massive discrepency between how players move. There seems to be 2 sprint speed slider thresholds in the game that directly effect the sprint animation:

- 35 Sprint Speed is the slider threshold DISABLES the sprint animation for ALL players (this is why it's use for authetic)
- 44 Sprint Speed is the slider threshold that ENABLES the sprint animation for ALL players

Anything in between these values and there will be players who can sprint, and others that can't. For example, setting it to 36 I belive would "unlock" the sprint animation for the quickest players in the game who have maybe 85+ sprint speed. You need to go all the way to 44 SS to unlock the sprint animation for players with sprint speed below about 55.

I have tested this extensively as I wasn't happy with how players just jogged on the authetic sliders and didn't actually sprint. I'm also willing to make a video to prove this, but honestly it should be really obvious within the first 5 minutes of playing this 1.5 version of the sliders. Just try chasing a fast winger who can now sprint with a defender who who's bit slower and can't spint because his stats don't "unlock" the sprinting animation.

Respectfully, the sooner the set can commit to either 35 or 44 sprint speed the better and faster the progress will be. Personally I think 44 SS with 46 Acc plays much better than 38 SS + 50 Acc. I don't really care about stamina being used slightly less to have players move in a much more realistic way. You can still manage players who get tires as you see fit and the CPU still makes subs regardless, so it makes little difference and the trade-off is there. Also shorter halves use more stamina, which has been the case for years so I'm not sure why keeping Acc so high is important? Maybe it has other impacts on gameplay that can be clarified but personally I don't see it.

Haven't really tested the rest of values from the set, but I'll report back once I have a bigger sample size.
 
Hey Anth, here is interesting point. Can we fix it? I mean, i want to have slower speed but witout sacrificing animations?
I'm currently working on other fundamental areas of FC26 gameplay first, so I haven't got to movement yet. However, there are some reasons to believe that this can be improved further from what it was in FC25 yes. It's never been a super simplistic yes/no answer anyway (I'm not talking sliders though).

The really important thing I want to remind everyone is to not jump to any great big conclusions yet. The game just came out - the work is all to be done still. To do it properly takes time. What one person can achieve can also be very different to another.

I'm seeing so many drastic conclusions and it's all so premature. I am very confident the FC26 base is far superior to the FC25 base for some very specific and tangible reasons. Let's see where we end up after a little while..
 
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I'm currently working on other fundamental areas of FC26 gameplay first, so I haven't got to movement yet. However, there are some reasons to believe that this can be improved further from what it was in FC25 yes. It's never been a super simplistic yes/no answer anyway (I'm not talking sliders though).

The really important thing I want to remind everyone is to not jump to any great big conclusions yet. The game just came out - the work is all to be done still. To do it properly takes time. What one person can achieve can also be very different to another.

I'm seeing so many drastic conclusions and it's all so premature. I am very confident the FC26 base is far superior to the FC25 base for some very specific and tangible reasons. Let's see where we end up after a little while..
So on the one side EA gives (heard about the community) us finally 2 gamplay modes what looks promising but not from the point of modding aspects!?
Means more headache for modders, huh... Anyway, I am confident the modders learn to handle the current state what the game provides as usual.
Happy modding for all! :D
 
Guys, I feel it's important to mention that if you're planning on modding gameplay (including nets) for FC26 that you know some extremely important information.

If you want to modify the AUTHENTIC gameplay then you need to be looking in this location:

- FIFA / ATTRIBULATOR / GAMEPLAY / DATABASES / SIMULATION.

If you want to modify COMPETITIVE gameplay then you need to be looking in this location:

- FIFA / ATTRIBULATOR / GAMEPLAY / GROUPS.

I have done extensive testing in this area and I'm sure of it. If you turn ON 'Authenticity Features' in CUSTOM then you are using the AUTHENTIC files. If you turn OFF 'Authenticity Features' in CUSTOM then you are using COMPETITIVE files.

I don't want to mention any names or start any drama and I also don't want people to think they can't try and mod etc, but it's extremely important this is known. Unfortunately PLACEBO is something that hits unbelievably hard at times in this community and it’s happening at the moment (it's also something which has been quite a frustration to me at times as I’ve had to deal with comments based on absolutely nothing).

We need to take the time to learn our craft and create an environment based on more substance if we want EA to stand up and properly take notice of us.
Hello Anth!


I know your experience and reputation in modding, but on this subject I have to disagree with you.


All of my modifications have been made in:
FIFA / ATTRIBUTOR / GAMEPLAY / GROUPS


There is no doubt that the gameplay is nothing like the original.
I’ve modified player inertia, ball physics, pass/shot assistance—every small adjustment is clearly taken into account.
 
Hello Anth!


I know your experience and reputation in modding, but on this subject I have to disagree with you.


All of my modifications have been made in:
FIFA / ATTRIBUTOR / GAMEPLAY / GROUPS


There is no doubt that the gameplay is nothing like the original.
I’ve modified player inertia, ball physics, pass/shot assistance—every small adjustment is clearly taken into account.
Hey, try doing some extreme tests like making the ball massive and small etc. Switch over from mode to mode and you will clearly see which modes are impacted by which group of files.

Even without that, just switch over to Competitive gameplay in your own mod and you will see the impact of the changes immediately.
 
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