jonneymendoza
Legend
- 1 January 2004
- Arsenal
get a wheel man. dont use a bloody controller. even the gt5 acadamy game was fucking shit on a pad yet people who tried it on a wheel loved it
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Havent posted any impressions until now as I have been busy playing the game.
At first I had to install the game data which which is around 8GB (optional). This take around 35 minutes in total. It supposedly helps in dealing with load times and navigating the menu but both even after the installation are horrible. Navigating the menu is often a very laggy experience and there are too many options that it comes across as quite overwhelming.
I jumped straight into a Time Trial mode with the Mercedes SLS AMG at Monza in the rain with no assists. Bad decision. Couldn't control the car for shit and immediately quit and began the main mode - GT Mode. I first had to choose a outfit for the driver along with some profile information. I then purchased my first car from the Used Car Dealership. The GT Mode uses a level system similar to those found in RPG's and Call of Duty. With each race and event you gather XP which levels you up, unlocking new features and cars. At first your Level 0 and have to pick a Level 0 used car. I went for a Toyota in bright yellow with just over 15k miles on the clock. The car was a standard vehicle so it didn't have all the premium details such as interior view but it still looked quite good.
With the few credits I had left I went to the GT Auto. This is where you can perform such things as car washes, oil changes, modifications, tuning and general fixing of the automobile. I gave the car a wash and a new fill of oil each with their own individual cute animations. Really the amount of detail in the game is astonishing.
I then began with some License Tests. You start off doing the National B licence. You then progress to the National A, International C, B, A and finally S licences. Standard fare for a Gran Turismo game. In each individual event there are certain criteria that if reached give Gold, Silver or Bronze trophies. Obviously the first ones in National B are fairly easy and I managed to get a few Gold and the rest Silver. After completion I levelled up to Level 3 and received some new crappy cars (a Mazda and a Daihatsu) as a reward as well as a Go-Kart and unlocked some new special events.
I then proceeded to a quick race at Cote 'd Azure (Monaco). The graphics of this game are really, really good. There are a few jaggies and as is known some of the standard vehicles aren't that good looking but everything else is really top notch. The lighting and particle effects are a particular standout achievement. Engine sound has also improved over GT5: Prologue.
The driving physics feel much better than previous GT games but there are still some similarities. Each car really does feel very different. NASCARS felt really loose and I quickly lost the back end compared to the tight control of the SLS AMG and the McLaren F1. Obviously driving in wet conditions you completely lose grip even with the wet tires. That brings me to the pit stops which in the races allow you to refuel and change for a fresh pair of tyres. There is both fuel and tyre wear in the game which is good to see.
The damage model is meant to be fully unlocked (including mechanical) at Level 10. Currently all im seeing is small panel damage and dents but its better than nothing. Hopefully it will improve as I progress.
The online mode is really deep. I set up a room and the amount of options is staggering. You can choose the circuit and certain online criteria such as headset voice quality. In terms of actual gameplay you can choose the circuit, the weather, the amount of laps, how qualifying is done, what cars are to be used etc. Lag was minimal or non existent in the two races I had.
This is only a small part of GT5. Its really is a big game. If your a fan of the series you will really enjoy this game like I am currently. There are some issues like I have said, but there are also a lot of positives too.
http://uk.ps3.ign.com/articles/113/1136103p1.html
IGN UK review 8.5/10Code:http://uk.ps3.ign.com/articles/113/1136103p1.html
Starts off like a 10/10, goes into a 4/10 and finished with a somewhat "safe" 8.5/10. If IGN are already this critical I wonder what the likes of Eurogamer and 1Up will say.
9 from Eurogamer.
If they are GT4 or GT5, they look like that in GT5! Thats the worrying thing!
A racing game without damage?! That's like a football game without tackling and injuries. This is the year 2010 for god sake. Can't believe Polyphony Digital needed more than FIVE years to develop GT5...
I much rather prefer playing Burnout Paradise, Need For Speed: Hot Pursuit or even Racedriver GRID.
Let's deal with those two old bug-bears next: damage and AI. There is cosmetic deformation of the car models from the biggest impacts, but it's very unconvincing, as if the coachwork was made out of plasticine. You sense Polyphony's heart really isn't in the task of smashing up its beautiful babies.
Worse, the impact physics still have the racers either bouncing off or snagging on each other like toy cars. It's about the audio as much as anything – that hollow thud sounds like you've kicked a cardboard box, not crashed two tons of metal together – but it unsuspends your disbelief at the game's looks in a hurry.
A racing game without damage?! That's like a football game without tackling and injuries. This is the year 2010 for god sake.
Different style of racing game, Jonney. Not everyone wants a serious racer as their only racing game option.
It's possible to like more than one type of game you know
Nope, it's meant that people can want a serious racer, and an arcade racer. And I reckon most people have both a serious AND an arcade racer in their collection if they enjoy racing games.