I hate to say this, but... I've spent most of today playing it.
It feels like everything the FC influencers have begged for. It is truly their perfect game - no AI assistance (an insult to the art of goalkeeping and defending, which is non-existent), no midfield (especially after corners, where it's a free run on goal every counter), and no physics to make passes fail or rebounds result in loose balls.
(Oh, and it's got "pay to win" written all over it.)
And yet... It's so simple, and streamlined... It's undeniably fun. I've not had fun playing a football-themed game online for a very long time, and I've really missed that.
As
@broxopios said, it
really strongly feels like Sensible Soccer 26. It feels like what Jon Hare was trying to do with Sociable Soccer, but with a lot more competence. If it was an indie game for the Switch or some other portable only, with an ML-style or Challenge-style mode baked into it, I think it might be getting a lot of praise.
Attributes really do matter. So much so, I've found myself looking at the player status bars at the bottom of the screen (where they're displayed) to help me decide whether to dribble, pass or shoot. That alone is something I haven't felt the need to do in a football game since the old school PES days (and I feel slightly sick saying it about this, but I can't deny it).
Left stick dribbling alone feels good and your inertia can trick defenders without the need for all the Street Fighter "trick combos". Poor players feel poor, great players feel gifted...
Combine that with the fact that every player is unique and level up in their own way before "retiring" (and each player even has their own real web page so you can share their profile / history with friends)... These devs are clever. That's such a breath of fresh air, with some really nice extra little touches on top.
If I could somehow import SWOS into this engine (both the database and career mode) and play it "on the go", I think it might be something genuinely special.
Don't get me wrong, it's not the football game I want - but I don't think that's ever coming. It's ironic that we're in the era of AI everything, and yet all football games have ditched AI because it's not 1v1-eSport-skill-gap enough.
Put this game into the hands of Kurt or some other eSport / influencer, and it'll be non-stop tricks and bullshit that makes it entirely unenjoyable, I'm sure. But as a pick-up-and-play arcade game... It's actually deeper than I expected.
To me, FC, eFootball and UFL all have the same core "feel" as each other - trying to straddle arcade and sim, creating something to please everybody that pleases nobody, and doesn't feel close to football (with marble-on-glass laser-guided physics and dumbed-down AI), so from a gameplay standpoint, I couldn't rate any of them more highly than the other. This, at least, knows exactly what it wants to be.
If only someone would make a pure sim, where every touch of the ball was unique, and every player had an active footballing brain that created unique situations from start to finish.