fifaccitiu.com
Conference
- 18 September 2010
FC 25
Hello I've created a roster file that has edited setting for better gameplay. (Beta 0.9, updated to November rosters)
It was done in a way to have better defense, pressing, offensive playing, and every player has a recognizable player styles so every player is not flat, they have pros and cons. Player with low overall are still usable if you know how to make up for the technical skills gap, but they have good mental and physical stats.
More fouls if you are used to shield the ball, less ping pong passes, more error on pass, shoot, traps if you're pressed by other players. Better keeper saves.
VERSION 0.95 (gp10)
Changes:
- Rewrited physical attributes generation methods based on role, age, height and weight.
- Changed team trait to have more aggressive defense and more direct attack
- Rewamped roles, to be more different each oher, eg tackles for midfielder are lower, more dribbling to wings
DOWNLOAD (0.9)
unpack it in the C:\Users\[YOURUSERNAME]\AppData\Local\EA SPORTS FC 25\settings folder
HOW TO USE
Play offline, go on settings-> profile -> load squads, you'll find a file called gp101125load it and do a friendly match or start a career
I had much to do, still working to find the right balance with attributes. I've found a good point where playing that game is satisfying.
Things in this version (with only a Roster squad file):
- Recalibrate the attributes of the players without impacting their overall. (100%)
- Create a template for each playing style to be assigned to players. Physical values are balanced for all the overall as well the mental ones. This way the technical attributes are more spread and those make the difference between a 80 ovr player and a 60 one, this also makes playing with lower league teams more fun. (90% - testing)
- Take in account physical info (height and weight) in calculating physical values. (100%)
- Goalkeepers are strong, reactive but they will not block everything. (100%)
- Balanced shot power and longshots, you'll see more of them but with less power and less precision. (100%)
- Less pass accuracy in final third and less ping pong in the midfield, more interceptions and better marking. (100%)
- Now each playing style has its set of player instructions, so they play in more real fashion (100%)
- Reduced game speed, realistic stamina drain (you can see 4-5 subs each match), more pressing and crossing for teams that play on the wing. (100%)
- Fixed the teamtraits. Now teams don't have forced playing styles but they use different ones during the game. (100%)
Q:Why using roster files?
A:FET and FMT can edit FC 25, but installing patches require continous updatingand work to prevent the anticheat to work. You risk to be banned for that, while roster files are secure to use. Would be nice to be used with some gameplay mods on this forums to see how this roster file blend with them.
SETTINGS & SLIDERS:
I use them with simulation sliders
6 minutes
Legendary Difficulty
Try it and let me know your feedback.
Hello I've created a roster file that has edited setting for better gameplay. (Beta 0.9, updated to November rosters)
It was done in a way to have better defense, pressing, offensive playing, and every player has a recognizable player styles so every player is not flat, they have pros and cons. Player with low overall are still usable if you know how to make up for the technical skills gap, but they have good mental and physical stats.
More fouls if you are used to shield the ball, less ping pong passes, more error on pass, shoot, traps if you're pressed by other players. Better keeper saves.
VERSION 0.95 (gp10)
Changes:
- Rewrited physical attributes generation methods based on role, age, height and weight.
- Changed team trait to have more aggressive defense and more direct attack
- Rewamped roles, to be more different each oher, eg tackles for midfielder are lower, more dribbling to wings
DOWNLOAD (0.9)
unpack it in the C:\Users\[YOURUSERNAME]\AppData\Local\EA SPORTS FC 25\settings folder
HOW TO USE
Play offline, go on settings-> profile -> load squads, you'll find a file called gp101125load it and do a friendly match or start a career
I had much to do, still working to find the right balance with attributes. I've found a good point where playing that game is satisfying.
Things in this version (with only a Roster squad file):
- Recalibrate the attributes of the players without impacting their overall. (100%)
- Create a template for each playing style to be assigned to players. Physical values are balanced for all the overall as well the mental ones. This way the technical attributes are more spread and those make the difference between a 80 ovr player and a 60 one, this also makes playing with lower league teams more fun. (90% - testing)
- Take in account physical info (height and weight) in calculating physical values. (100%)
- Goalkeepers are strong, reactive but they will not block everything. (100%)
- Balanced shot power and longshots, you'll see more of them but with less power and less precision. (100%)
- Less pass accuracy in final third and less ping pong in the midfield, more interceptions and better marking. (100%)
- Now each playing style has its set of player instructions, so they play in more real fashion (100%)
- Reduced game speed, realistic stamina drain (you can see 4-5 subs each match), more pressing and crossing for teams that play on the wing. (100%)
- Fixed the teamtraits. Now teams don't have forced playing styles but they use different ones during the game. (100%)
Q:Why using roster files?
A:FET and FMT can edit FC 25, but installing patches require continous updating
SETTINGS & SLIDERS:
I use them with simulation sliders
6 minutes
Legendary Difficulty
Try it and let me know your feedback.
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