- Staff
- #91
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Forza 2 was decent gameplay wise but it had no sense of speed - the camera didn't shake and there was no motion blur even at very high speeds.
Add to that there was a very limited number of tracks, if both those things stay the same in 3, I can see myself getting bored of it like I did with 2...
However if they fix those things (add a sense of speed and loads of tracks), then it will be a great game.
I see where you're coming from...Can't agree on that. I thought the sense of speed in Forza 2 was spot on. It is a simulation after all and most of the cars in the game are not as quick as F1 cars.
And I certainly don't want any hollywood motion blur effects.
I see where you're coming from...
It's just that a video game can't portray a sense of speed in the way it is in real life, i.e. g-forces and it being dangerous.
I'd rather have something to make it feel like you're going fast even if it's a bit unrealistic than have nothing.
Well most console games dont have such sliders. its because people want a pick up and play game, not to tweak settings all day long like how pc users do.
thats the point of console gaming, to make life "easier" for the user hench why a lot of settings are watered down/simplified for the masse's be grateful that games like fifa 10 allow you to customize the level of assist you want from a pass, shot or through ball.
That's bollocks.
You can still pick up and play NBA 2K9, never touch the sliders and really enjoy it. But the option is there for the more serious console gamers, which do exist, contrary to your generalisation that all console gamers are knuckle dragging plebs.
Another cracking trailer here :
http://uk.gamespot.com/xbox360/driving/forzamotorsport3/video/6228749
For some reason I really don't like the screenshots, I just think "they're nowhere near the standard of Gran Turismo", but when I see the game in action I think it looks amazing. Weird.