mfmaxpower
International
- 29 July 2010
I could get into PES if it wasn't for goalscoring feeling so off - and I don't just mean shots, I mean crosses and general attacking movement - all of it.
Moving forward, I can't beat anyone for speed even with my fastest players, so I'm left dinking the ball back and forth in midfield, at which point the opposition's entire team is back in their defensive third and I've got nowhere to go. This isn't because I've got a slow team (which would be fair enough). It's just, the game.
Something else I realised last night is when you bring on a fresh player, you can't outrun an opposition player who's really tired. Their sprint speed remains the same (if there's any difference, it's way too slight to tell).
When beating a man on the wing and getting a cross in (through turning 180 degrees a few times, not through any skills or fine movements of the stick - attacking feels as blunt-edged as a PS2 game), it's pure chance and feels totally out of my control. Sometimes one of my strikers will run onto it - sometimes they'll stand still with zero chance of winning the header. I have zero control - and it's the same when they actually get to the ball (which is rare), I still don't feel like I've got control over it. If it's "meant to be", it goes in.
I've been playing with assisted shooting (using the manual modifier for long-range shots, all of which the keeper has saved so far - which is better than them all going in, of course). Yesterday, I had a (very) rare opportunity where I was 6 yards out and the ball fell to my striker. It was easier to score than to miss - but pressing shoot and aiming straight forwards, he put it wide of the post. It didn't just feel wrong - it looked entirely deliberate in the replays.
(Yes, it happens in real life, but not as often, or as blatantly "cheaty", as it happens here. It stinks.)
I have to admit, I quite like defending - if I start using the "secondary pressure" button out of frustration, I leave gaps the AI immediately (and realistically) exploits, and managing your defensive line to the point where you manage to get a 1-on-1 with the striker (that you always win) is a great feeling.
But so many passes go a few feet past your player for what feels like no real reason (it'll be my "Team Spirit" score), and every game (no matter your opponent) the AI just spams first-time passes around all game long - and you have to do the same, otherwise you've got two walls of players to break through (which is just impossible, PES doesn't represent dribbling at all).
On Top Player, Cardiff finished a 12 minute game with 90% pass accuracy.
There are flashes of brilliance, but for me they're marred by this overall "sludgey" feeling. (For balance, I'm not enjoying FIFA at the minute because of its overall "slidey" fast-paced feeling.)
You've described really well why sometimes playing PES I feel like I'm playing a turn-based game. I put in my input and wait for the game to decide what should happen. Obviously all games are like that in reality, but most modern day games mask that process.
Having said that, it's interesting to me how the two games are in stark contrast with their approach to this, and both have equally big, but different, issues because of it.
PES is a very curated experience. The game limits freedom and responsiveness, but in return you don't get animations and interactions that look horribly weird, unrealistic and just wrong like can happen in FIFA. It's all very polished and refined but that's because PES doesn't allow you to do whatever you want whenever you want. There's strict limitations.
FIFA on the other hand takes a sand box approach to its gameplay. And not the RDR2 sand box approach, but more like Far Cry. It wants to allow you to do whatever you want, obviously within the confines of certain rules, but those boundaries are often blurry. So you get hyper-responsive gameplay with tons of freedom, that allows for far greater variety, but you get rag-doll player animations and way too much randomness; it feels far less grounded than PES.
I don't know that either approach is better than the other, as both come with sacrifices. Ideally I think both games would be better served by moving a little in the direction of the other.