FIFA 22 - Enhanced Gameplay #0.8

citizenkidd

League 2
28 August 2021
Enhanced Gameplay #0.8
Movements
● Slower player movement, action, and animation
● Slower changing direction, stopping, turning, etc
● [+] Less sprint speed for injured player
● [+] Adjusted player movements, speed, acceleration, and animations
● [+] Fix player sudden turn

Passing
● More errors when in transition
● [+] Able to target further player when aiming to pass the ball
● [+] Adjusted passing mechanics (distance, elevation, height, etc)
● [+] Dynamic passing difficulty based on angle the player is facing
● [+] Slower speed for all type of pass especially ground passes

Shooting
● [+] Adjusted shooting mechanics
● [+] Adjusted shooting errors

Dribbling / Traps
● Ball didn't stick to player feet anymore
● More ball touch and traps error
● Slower when interrupted
● Adjusted ball knock and flick power
● [+] Adjusted dribbling & trapping mechanics to be more realistic

CPU AI
● Less flair passes
● Aggresive dribbling and attacking to space
● Harder turning-shots (180 degree back-to-the-net type of shots)
● More free-kick wall jump and charge
● More throw in range
● [+] Better decision making
● [+] More error at drbbling, shooting, etc
● [+] Less ping pong passes by CPU, more varied passes by CPU
● [+] Adjusted CPU markings, more team press by CPU when losing
● [+] Adjusted CPU tackles (range, intensity, error, etc)
● [+] Player marking tightness is more affected by team pressure style

Physicality / Physique
● More physical battle for the ball
● Contacts are more reliant on player attributes (strength, size, weight, etc)
● Shoulder bumps are more effective
● Fatigue players are more likely to get injured
● [+] Headers generate more power
● [+] Adjusted body and player collision physics, more body collision, stumbles, and falls
● [+] More injury probability
● [+] Slower short term stamina consumption
● [+] Able to dribble around without consuming too much stamina
● [+] Adjusted player balance

Positional
● [+] Adjusted formation width to be more compact
● [+] More attacking runs allowing more creative plays

Defending
● [+] Smarter defender marking and covers
● [+] Players can move more freely from their formation, will make marking better
● [+] Higher defending line when losing possession, defenders doesn't immediately drop the line
● [+] More varied player marking tightness based on team pressure style
● [+] Adjusted blocking & intercept mechanics to be less overpowered
● [+] Midfielders track back

Rules
● [+] Adjusted referee strictness for giving out cards and calling fouls
● [+] Refs allow more handball outside penaltybox

Other
● Slower gameplay pace overall
● More noticeable player animation (gestures, call for pass, etc)
● Removed all pre-match attribute boosts
● [+] Better GK diving coverage
● [+] Player perform more according to their attributes
● [+] Player work rate have more effects on attack and defense
● [+] Adjusted header mechanics


 
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Why don't you update your old posts with the new update rather than creating a new thread? Not questioning though, just curious about it.
 
Why don't you update your old posts with the new update rather than creating a new thread? Not questioning though, just curious about it.
its quite a mess over there and i also use a different base and approach for this one, more like a total remake
 
Enhanced Gameplay #0.7
Movements
● Slower player movement, action, and animation
● Changing direction, stopping, turning, etc felt smooth and realistic

Passing
● Slower speed for all type of pass especially ground passes
● More errors especially when in a transition (counter-attack) situation

Shooting
● Higher chance to miss
● Finesse (curled) shots can only be performed if the right button is pressed

Dribbling
● Ball didn't stick to player feet anymore
● Natural and realistic dribbles
● More ball touch and traps error
● Slower when interrupted
● Slower sprint start with the ball
● 5-star player perform better skill moves
● Adjusted ball knock and flick power (able to do Gareth Bale type of play)

CPU AI
● Less flair passes
● Aggresive dribbling and attacking to space
● More dribbling errors
● Harder turning-shots (180 degree back-to-the-net type of shots)
● More free-kick wall jump and charge
● More throw in range

Physicality
● More physical battle for the ball
● Contacts are more reliant on player attributes (strength, size, weight, etc)
● Shoulder bumps are more effective
● More injury probability
● Fatigue players are more likely to get injured

Other
● Slower gameplay pace overall
● Player perform more according to their attributes
● More noticeable player animation (gestures, call for pass, etc)
● Removed all pre-match attribute boosts


Great you put your hands back again on your mod. I really liked your previous gameplay mods. Do you have any plans for FIFA 23?
 
Thank you!

If its moddable then Im all in for it, and the gameplay mod will prolly be a lot better and faster to develop since im planning to work with other talented gameplay modders.
Would be great. About modding FIFA 23 I read some Twitter tweets that the Anti Cheat which EA provides us this season are a massive barrier to overcome. We will see. Maybe FIFA 22 stays for the last modded FIFA.
 
KILL_EVERYONE=1 as we mentioned will make the AI hyper aggressive and foul a lot more (but sometimes too aggressive and they end with 9 men etc.)

For a translator if you don't already us it try Deepl: https://www.deepl.com/ I use it all the time to double check client texts in Czech/Russian and it's very accurate compared to Google etc. :)
 
KILL_EVERYONE=1 as we mentioned will make the AI hyper aggressive and foul a lot more (but sometimes too aggressive and they end with 9 men etc.)

For a translator if you don't already us it try Deepl: https://www.deepl.com/ I use it all the time to double check client texts in Czech/Russian and it's very accurate compared to Google etc. :)
thanks, how do i edit that string? where is it? I'm talking about fifa 22
 
Thank you man, it's very good GP, i really enjoy FIFA 22 now, with your mod, and other mods like EEP and FIFERS. I like the game pace, with your GP it's more realistic, slow and we need to think our moves and great change in defending, now it's real to finish game with clear. Finally FIFA 22 playing very well, not easy like a vanilla. One question about GK game, is it possible to improve their position, i mean shots, when ball a close to their body and GK not save this ball, i hate it very much, or it's impossible, because of animation in basic game?
 
Thank you man, it's very good GP, i really enjoy FIFA 22 now, with your mod, and other mods like EEP and FIFERS. I like the game pace, with your GP it's more realistic, slow and we need to think our moves and great change in defending, now it's real to finish game with clear. Finally FIFA 22 playing very well, not easy like a vanilla. One question about GK game, is it possible to improve their position, i mean shots, when ball a close to their body and GK not save this ball, i hate it very much, or it's impossible, because of animation in basic game?
Yes GK positioning can be modified. Glad you liked the mod, enjoy 👍
 
Sorry kind of topic.
Is it me only or someone else too: I find daylight lighting in stadiums and on turf better in Fifa22 than 23?
 
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