papinho81
Champions League
Gameplay
Made the following changes:
- Reduced the effectiveness of AI controlled players blocking Lobbed Passes and crosses.
- Specifically, AI controlled players were previously able to stretch too far when attempting to block Lobbed Passes and crosses.
- CPU AI teams are now more likely to commit fouls during matches played on Semi-Pro difficulty and above.
- This change does not apply to matches played with Competitor Mode set to on.
Addressed the following issues:
Career Mode
- [PC only] Addressed some instances of visual stuttering occurring after performing Skill Moves during matches.
- When requesting a Finesse Shot, the ball carrier could sometimes go out of their way to take it with their dominant foot.
- The Outside Foot Shot Trait did not function correctly.
- When two players make contact with the ball at the same time, the ball could sometimes fly unintentionally high into the air.
- When attempting to Shield the ball when taking a touch, the ball carrier could sometimes move erratically.
- In a rare situation, a player could disappear from the pitch during a match.
- On rare occasions, the referee could incorrectly call for a free kick inside of the penalty box instead of a penalty kick.
- The Automatic Player Switching setting did not always function correctly.
- In Pro Clubs and Player Career matches, the Set Piece Specialist perk did not function during Free Kicks and Penalty Kicks.
- Goalkeepers could have unintentionally performed a goal kick across the entire pitch.
- When making a tackle inside of the penalty box, the ball could sometimes unintentionally travel towards the defender’s goal.
- When calling a player short on a corner, the called player could sometimes perform unnecessary player humanization gestures.
- When attempting to turn while Sprinting, the ball carrier could sometimes miss a touch on the ball.
Made the following changes:
- Added News scenes for UEFA Europa League and UEFA Champions League draws.
- Adjusted Player Career Player Objective selection logic to account for the difficulty of some Objectives.
- Moved the unavailable player(s) pop up message so that it can appear during the pre-match flow instead of the Career Mode Hub.
Addressed the following issues:
Link: https://fifaforums.easports.com/en/discussion/610997/fifa-22-title-update-2
- Youth Academy players could disappear at the start of the second season.
- Sometimes, a player’s Match Form could incorrectly decrease after completing a match that they were subbed in for.
- In a rare situation when coming on as a sub in Player Career, both teams could be positioned in the same half during a kick off.
- A Youth Player’s potential could incorrectly decrease if they were signed to the senior squad towards the end of a season, with no remaining matches to be played.
- In Player Career, Match Objectives that were too similar could unintentionally appear.
- In Player Career, OVRs could incorrectly display multiple values across different menus.
- Post Match Interview audio could become corrupted when the Disable All Music for Streaming Purposes setting was enabled.
- Training Drill names could display in incorrect places on the UI.
- The Squad Hub could remain scrollable even when a pop up message appeared on screen.
- When attempting to retire a player in the Squad Hub, the affected player was the one shown in the preview panel instead of the highlighted player.
- Some international matches did not display on the Calendar.
- The Player Performance screen did not always display 2D headshots.
- In Player Career, the created Pro was unintentionally not being selected for some national team matches.
- A placeholder menu was incorrectly visible when entering Game Settings during a match.
- When Quick Simming a match, yellow and red cards could appear green on the UI.
No words about the defenders breaking the defensive line with deep runs too often and too deeply...
That one is getting on my nerves.