FIFA 22 Discussion (Console Versions)

That's what I think. I am happy with the post patch. The game is not perfect obviously but I am also trying not to over analyse every single thing in the game anymore. You can find faults pretty much everywhere if you set your mind to them anyway :)
absolutly. trust me, i became a "master of overlooking" or lets say "master of focusing" (on the good stuff)! :D

what i currently do here is just comparing 001 to 002! thats it. all good, as i like to know what you think about it. all the small opinions form a huge trend, a direction the community sees the game going.
 
Surprised at the comments on the goalkeepers; I must've been playing a different game!

The amount of mid-range shots - especially within arm's reach and at the near post, with no significant speed - keepers were letting in were borderline game-breaking for me. Haven't had one of them post-patch. If anything, they've been too good! And if they're beaten, the woodwork comes to the rescue (way too often).

Can't say I've noticed a different in speed.
 
Yes, vanilla! How do I reverse the update mate?
Can't without the disc.

Surprised at the comments on the goalkeepers; I must've been playing a different game!

The amount of mid-range shots - especially within arm's reach and at the near post, with no significant speed - keepers were letting in were borderline game-breaking for me. Haven't had one of them post-patch. If anything, they've been too good! And if they're beaten, the woodwork comes to the rescue (way too often).

Can't say I've noticed a different in speed.
You and me both.

There are some wildly different experiences, though. I've been testing pass error and first touch error on the absolute maximum, and it makes no difference in my game, on any difficulty from Professional up to Ultimate (it's blatantly obviously identical as the players pass the ball around, and pass stats at the end of the game are no different) - to the point where it just has to be a bug.
 
Yes, vanilla! How do I reverse the update mate?
you just delete the game from your PS5 and reinstall from disc. then abort the update. start the game, abort the update again... enjoy!
edit2: ahhh... that beautiful disc game! now i know why i paid that extra 10 bucks! ;)

edit: ah Dave knows better! i lost track of whos using what version of the game! :D
 
again, we are all different und sensible in different ways...
i could start a match right now and i'm sure i could show all the stuff i mentioned in this match.
more balanced keeper? how exactly? they do the plunder stuff all the time in my matches...
When i played with Liverpool the amount of saves Alisson was making from point blank was unreal - sometimes double and tripple saves. I would actually lve with it. Now he is still making saves but ball spills are a little more and what i have seen is in the right context so feels more human. Some of the AI shooting has seemed more off target too so maybe that is the balance. I quite light seeing the odd GK error, its not like the scores have gone to 7-7 because of the change in GK , my last 2 games have been 1-0 and 2-2 and the GK error has led to me conceding one goal where he came for the ball and the defender was in his way so he missed it - looked pretty realistic to me
 
When i played with Liverpool the amount of saves Alisson was making from point blank was unreal - sometimes double and tripple saves. I would actually lve with it. Now he is still making saves but ball spills are a little more and what i have seen is in the right context so feels more human. Some of the AI shooting has seemed more off target too so maybe that is the balance. I quite light seeing the odd GK error, its not like the scores have gone to 7-7 because of the change in GK , my last 2 games have been 1-0 and 2-2 and the GK error has led to me conceding one goal where he came for the ball and the defender was in his way so he missed it - looked pretty realistic to me
when i pick snippets to create a video of stuff happening in FIFA22, dont ask me how many goals are not in my videos (A LOT), because i wont present them to you because of a keeper error. and i mean not the human keeper error i want to see... it is just broken sometimes! i have no other way of discribing it.

dont want to through my 20+ years expirience of amateur goal keeping into the ring! i made these mistakes myself, but just not from bad programming... but because i am an amateur! you get me! ;)

edit: makes me think about putting a plunder video together. but then.. i'm not the type of guy making those "flaw videos". i know they are in the game... still i want to be focused on whats good, as long as the bad stuff istn to dominant.
 
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FIFA 22 like all FIFA games before it is a differing experience because of camera angles in regards to general speed etc.

I’ve switched from Broadcast cam where everything feels too close and fast to the EA Stadium Cam and it’s slower and less frantic on the eye.

Just had a really interesting match against Spurs. But man, these pitches just look silly.
 
Its not any faster at all. Set passes speed value to 20. Its much better game then
sorry pal, that reads to me like, the new coke is the same, just add some sugar and its much better! ;)
please understand, this is just a funny analogy that came to my mind. nothing personal, you know that.

@Mikhail thats another important point: we all play different cams and angles and such... our tv's are set up in different ways (some users might not even know they can enable stuff like game mode or alike)... and for sure we are getting a bit different results when comparing here. never forget that.
 
FIFA 22 like all FIFA games before it is a differing experience because of camera angles in regards to general speed etc.

I’ve switched from Broadcast cam where everything feels too close and fast to the EA Stadium Cam and it’s slower and less frantic on the eye.

Just had a really interesting match against Spurs. But man, these pitches just look silly.
Play on current gen, then talk to me about silly pitches :LMAO:
 
Well i meant i play passes set to 20 since The release. Its much more PES like and ai dont play tiki taka
i assume you mean pass speed, not pass error. 20 for you and the AI?! OS slider has it at 30/40 atm.
thats a quick change for me... i'll play your value tonight and see how the passing is different.

have you tried the OS slider or did you go for your own set from the start?
 
Playing on XSX and the game after update is ever better, more balanced, AI plays in many different ways, taking even more shoots from outside the box, keepers are great and very realistic. Game speed seems to me very very similar. I am very impressed I must say.

I am playing with the latest Matt sliders and on broadcast camera and the game is just a pure football and a joy.
 
What's "faster" in fact? Pass or everything?
Perhaps it's a sensation because they pushed the reactivity to the max (Esport stuff, the world were physics doesn't matter for some moves) and the game wasn't finished for some animations, i don't know. Well i suppose there's no other choice than using V4 sliders.
Never been a super fan of it but if i want something with normal or slow, let's say at least real life speed and agility.

It's very sad, because the whole game (except defence that is reduced and not a little while attack is still easy) is various and very well made overall, i can't say the opposite. I think they're / the devs / are so used to that agility and speed that they don't see the problem, same as long time players.
But it is. Also they never wanted a simulation like, but David Rutter at the time founded the good balance for everything, it's a weird change i found since PS4 era. Except 17 which has a good speed i think, +- less the same as 16 without slider, even slower to my reminder as they've added the "fast pass" system that year if i remember
 
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If it's only pass speed or game flow speed which have been increased, then there's solutions with sliders. Thanks for the answer mate.
 
If it's only pass speed then there's solutions with sliders. Thanks for the answer mate.
guess hes refering to my question here.
for me, the speed increase is seen in the way the AI passes and moves.

in general: what i wanna see, some sunny day, is the AI passing and building up like i do when playing fuma. there is still a huge difference in the way the teams roll/flow... when i did testing with semi or assisted, the difference isnt there anymore or at least not as pronounced.
 
Ah more dynamic perhaps, that may create the illusion : marking isn't supposed to be more agressive? If that's the case, it's a bit normal they run more fast to close the distance (but aren't faster in real)/aggressively.
 
Ah more dynamic perhaps, that may create the illusion : marking isn't supposed to be more agressive? If that's the case, it's a bit normal they run more fast/aggressively.
nope. not more dynamic... the teams shape or attack pattern havent changed for me. its just the speed of it all. just a tad more frantic, hectic...
like the difference between playing slow and normal speed, just a bit less to feel and see.
 
No change when it comes to game speed after patch. Too much hysteria guys ;)
Again, same here. In-fact I played my first game on normal speed just to see if it was silly, and it wasn't - switched to slow speed for the rest of my games and it was just like it was before. Some games play out at different speeds due to the combination of different difficulty levels and team styles (everything above Professional seems to speed up when you play a better team than you).

@saturator also mentioned the possibility of a "night time bug" where matches taking place at night are faster than daytime matches. Initially I thought this was fanciful but I'm starting to wonder if this is true - because whenever I do start to think "this is a bit ping-pongy", it usually happens to be a night match!

My big issue is certain sliders not making any difference for me. I want to try and reduce the laser accuracy of the passing, and the perfect first touch for every player, but it's like those specific sliders are disabled. When people report the AI finishing with 60%-70% pass accuracy, I think there must be something wrong with my installation / settings file... But the speed sliders, injury sliders etc. work fine (though any less than 95 for the injury frequency slider is pointless IMO).
 
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No change when it comes to game speed after patch. Too much hysteria guys ;)
so whats the situation here?

some users say its speedier, some say it hasnt changed. 2 camps, 2 opinions.
what i am asking myself: for a human, is it easier to spot change in things or is our brain working more towards leveling things?!
i dont want to become the Sigmund Freud of football games... :LOL: but thats the level of detail i use when analyzing such stuff. :D i know, super nerdy! :BYE:
 
sorry pal, that reads to me like, the new coke is the same, just add some sugar and its much better! ;)
please understand, this is just a funny analogy that came to my mind. nothing personal, you know that.

@Mikhail thats another important point: we all play different cams and angles and such... our tv's are set up in different ways (some users might not even know they can enable stuff like game mode or alike)... and for sure we are getting a bit different results when comparing here. never forget that.
I've gone back to Broadcast :LOL:

You and @hitmanuk got me hooked on this camera. I've slowed the game down by reducing passing a few notches and it's playing just fine now. There is a LOT to love in FIFA 22 - I'm hooked on it. Just wish they'd sort these bugs.

Again, same here. In-fact I played my first game on normal speed just to see if it was silly, and it wasn't - switched to slow speed for the rest of my games and it was just like it was before. Some games play out at different speeds due to the combination of different difficulty levels and team styles (everything above Professional seems to speed up when you play a better team than you).

@saturator also mentioned the possibility of a "night time bug" where games at night are faster than during the day. Initially I thought this was fanciful but I'm starting to wonder if this is true - because whenever I do start to think "this is a bit ping-pongy", it usually happens to be a night match!

My big issue is certain sliders not making any difference for me. I want to try and reduce the laser accuracy of the passing, and the perfect first touch for every player, but it's like those specific sliders are disabled. When people report the AI finishing with 60%-70% pass accuracy, I think there must be something wrong with my installation / settings file... But the speed sliders, injury sliders etc. work fine (though any less than 95 for the injury frequency slider is pointless IMO).
You're just as obsessed with pass accuracy as I am with pitches :LOL: (I mean this respectfully of course - we all have our obsessions with these damn games. Imagine a football game, out of the box - plays and looks exactly like the real thing? The dream for us all.)

Playing on XSX and the game after update is ever better, more balanced, AI plays in many different ways, taking even more shoots from outside the box, keepers are great and very realistic. Game speed seems to me very very similar. I am very impressed I must say.

I am playing with the latest Matt sliders and on broadcast camera and the game is just a pure football and a joy.
I agree with the bolded part. The variety in this version of FIFA is something to behold. Reminds me of an old PES in that department.
 
Again, same here. In-fact I played my first game on normal speed just to see if it was silly, and it wasn't - switched to slow speed for the rest of my games and it was just like it was before. Some games play out at different speeds due to the combination of different difficulty levels and team styles (everything above Professional seems to speed up when you play a better team than you).

@saturator also mentioned the possibility of a "night time bug" where games at night are faster than during the day. Initially I thought this was fanciful but I'm starting to wonder if this is true - because whenever I do start to think "this is a bit ping-pongy", it usually happens to be a night match!

My big issue is certain sliders not making any difference for me. I want to try and reduce the laser accuracy of the passing, and the perfect first touch for every player, but it's like those specific sliders are disabled. When people report the AI finishing with 60%-70% pass accuracy, I think there must be something wrong with my installation / settings file... But the speed sliders, injury sliders etc. work fine (though any less than 95 for the injury frequency slider is pointless IMO).

Who are you playing against? With the bigger teams the accuracy is high for me, but low for the weaker ones.
 
Again, same here. In-fact I played my first game on normal speed just to see if it was silly, and it wasn't - switched to slow speed for the rest of my games and it was just like it was before. Some games play out at different speeds due to the combination of different difficulty levels and team styles (everything above Professional seems to speed up when you play a better team than you).

@saturator also mentioned the possibility of a "night time bug" where games at night are faster than during the day. Initially I thought this was fanciful but I'm starting to wonder if this is true - because whenever I do start to think "this is a bit ping-pongy", it usually happens to be a night match!

My big issue is certain sliders not making any difference for me. I want to try and reduce the laser accuracy of the passing, and the perfect first touch for every player, but it's like those specific sliders are disabled. When people report the AI finishing with 60%-70% pass accuracy, I think there must be something wrong with my installation / settings file... But the speed sliders, injury sliders etc. work fine (though any less than 95 for the injury frequency slider is pointless IMO).
how i was afraid putting that topic back on the table. some say its placebo... but thanks for paving my way... :D
Dave, really, i feel this every night (and there is no time pattern (can start from 8pm, it can sart from 9pm)) . i went through various test scenarios (no inet, changing time and date, reinstalling, live form off/on, difficulty levels, speed and what not... i even went as far as playing this at night, when i had a long sleep that day (so my whole day rhythem was different, not as tired in the night).
i just cant find a clue why this is playing to differently during night hours.
its not the online connection or EA servers for me, because i dont play those online modes. i get it, when servers are full there is a change in speed... all good. thats a technical explanation (not knowing if this really is the root of it).

but here i am, having no clue why this game plays different at night. and it doesnt feel good... standing in the dark. :TTTH: i dont like that at all.
 
what i am asking myself: for a human, is it easier to spot change in things or is our brain working more towards leveling things?!
Well for some insight into this, if you play when you're tired (even just a little bit), the game will seem faster than usual. I've read a few people say this and I've noticed it myself, it happens every time with me. The passage of time is really affected when your brain is trying to keep up.

Combine that with different difficulty levels, team styles, cameras, sliders, even the size of your TV... Smaller = slower, bigger = faster. Think of a video of a dot moving from the left edge to the right edge of the screen. It will play at the same speed on both TVs, but it's covering different distances, which (especially when it's not real-world footage) can play tricks on you.

how i was afraid putting that topic back on the table. some say its placebo... but thanks for paving my way... :D
Dave, really, i feel this every night (and there is no time pattern (can start from 8pm, it can sart from 9pm)) . i went through various test scenarios (no inet, changing time and date, reinstalling, live form off/on, difficulty levels, speed and what not... i even went as far as playing this at night, when i had a long sleep that day (so my whole day rhythem was different, not as tired in the night).
i just cant find a clue why this is playing to differently during night hours.
its not the online connection or EA servers for me, because i dont play those online modes. i get it, when servers are full there is a change in speed... all good. thats a technical explanation (not knowing if this really is the root of it).

but here i am, having no clue why this game plays different at night. and it doesnt feel good... standing in the dark. :TTTH: i dont like that at all.
Oh, I meant the match conditions, not the real-world time... The real-world time thing is a tiredness factor for me, and you pretty much confirm what I've said above with this story!
 
Well for some insight into this, if you play when you're tired (even just a little bit), the game will seem faster than usual. I've read a few people say this and I've noticed it myself, it happens every time with me. The passage of time is really affected.

Combine that with different difficulty levels, team styles, cameras, sliders, even the size of your TV... Smaller = slower, bigger = faster. Think of a video of a dot moving from the left edge to the right edge of the screen. It will play at the same speed on both TVs, but it's covering different distances, which (especially when it's not real-world footage) play tricks on you.


Oh, I meant the match conditions, not the real-world time... The real-world time thing is a tiredness factor for me, and you pretty much confirm what I've said above with this story!

Definitely notice it when I'm tired. I end up turning it off cause everything seems twice as fast.
 
Well for some insight into this, if you play when you're tired (even just a little bit), the game will seem faster than usual. I've read a few people say this and I've noticed it myself, it happens every time with me. The passage of time is really affected.

Combine that with different difficulty levels, team styles, cameras, sliders, even the size of your TV... Smaller = slower, bigger = faster. Think of a video of a dot moving from the left edge to the right edge of the screen. It will play at the same speed on both TVs, but it's covering different distances, which (especially when it's not real-world footage) play tricks on you.
well, my surroundings, my test inviroment is always the same Chris!
the only variables that change can be me or the game! everything else is the same! same TV, same distance to a TV... i pick my test match, same time, same stadium, same teams, same settings... so that only leaves me and the game itself as a factor that could effect the felt change!!
 
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