WEtongelre
Champions League
I had zero expectations and yet I am still disappointed. Bravo EA.
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I've just realised that this guy is the FIFA producer this year.
The producer is an "ex FIFA coach" - not as in, a real football coach, as in, someone who charged people money to tell them how to get better at playing FIFA. And he was (is?) a YouTuber. He is now the man in charge.
So what hope do we have, seriously?
Anyway, here's that deep-dive.
https://www.ea.com/games/fifa/fifa-21/news/pitch-notes-fifa-21-gameplay-features-deep-dive
For me, each one of these things sounds good until you either A) read the detail of how they're implementing it, or B) see the end result in the engine.The deep dive for me is like the back of the box features. I'd buy it from the breakdown of the gameplay details alone. So much good in it. If anything, I appreciate their efforts and also for their transparency overall.
FWIW, I remember "interacting" with a pro player during the 20 beta forums, and our goals were completely out of sync. He wanted FIFA ball, and I wanted more real football. The good thing was, he was open minded and started to understand what was good about the prepatch beta in particular - and how the slower pace could allow him to control the ebb and flow to his advantage. My hope is that the detail and effort here addresses that same type of understanding. As sim/realistic players, we are always going to be in the disadvantage right away, but the closer the base is set up with proper logic - the better. I think what is illustrated in the deep dive is exactly on that path. It's just going to be really hard to judge fully until the game is in hand, or if someone can show gameplay of more than 6 min halves.
That is very cheeky & deliberately misleading. That's like saying i'm an astronaut because i played No Man's Sky.I've just realised that this guy is the FIFA producer this year.
The producer is an "ex FIFA coach" - not as in, a real football coach, as in, someone who charged people money to tell them how to get better at playing FIFA.
Competitor Mode
In FIFA 21, we added a new setting called Competitor Mode, designed to refresh the CPU AI in Career Mode and FUT Squad Battles.
This is a brand new way to play against the CPU AI that aims to replicate the play styles of some of the best FIFA Pro Players in the world. Competitor Mode gives the CPU AI a better understanding of skill moves, dribbling, spacing, tactics, and it will constantly look to create better scoring opportunities. You can expect aggressive passes, complex skill moves, and even a change of tactics and mentality if you are leading against them, for example.
I need a "yikes" reaction button here.I've just realised that this guy is the FIFA producer this year.
The producer is an "ex FIFA coach" - not as in, a real football coach, as in, someone who charged people money to tell them how to get better at playing FIFA. And he was (is?) a YouTuber. He is now the man in charge.
So what hope do we have, seriously?
Anyway, here's that deep-dive.
https://www.ea.com/games/fifa/fifa-21/news/pitch-notes-fifa-21-gameplay-features-deep-dive
This is promoted as new feature? This is clearly a step back...Hahaha, at the end of that deep dive article:
"No ball collision with hands - Outfield players’ hands, and forearms, are now ‘permeable’ and should not collide with the ball, preventing 'hand-ball' situations from influencing the play in any way. When we say ‘permeable’, we mean that the ball, visually and physically, will pass through the player’s arm, from below the elbow to his hands. Example of this undesired situation in FIFA 20: when a defender attempts to blocks a shot, but the ball hits their hand instead, preventing a goal."
So not only are referees ghosts now, but so are your own limbs. So much for realism.
That's the end of the handball setting, then... Nobody tell @Placebo about any of this!
The patterns shown at this preview stage indicate that the developers want you to be scoring plenty of goals after a barren year on FIFA 20
Well whaddya know. It is exactly like that Pitch Notes reads after all! Even more braindead defenders.FIFA 21 Preview: Attack Destroys Defence in Early Gameplay Hands-on
Sweeping attacks are a common occurrence in FIFA 21. Players bomb forward with greater intent than before, sprinting at full speed to overwhelm defences who are outnumbered more often than not. And this is before utilising the new creative run mechanic, which allows you full control over where your AI team-mates sprint by flicking the right stick after passing the ball with them. EA called this a "game-changer" in the presentation, and although it's simple to execute, it's exactly the kind of gameplay quirk that will make defending feel like a fruitless chore.
The patterns shown at this preview stage indicate that the developers want you to be scoring plenty of goals after a barren year on FIFA 20, which was defined by defensive fortresses. FIFA 21 is currently set up to leave defensive players feeling exasperated and helpless. Until EA tweaks the defence again for FIFA 22, of course.
From:
https://bleacherreport.com/articles...k-destroys-defence-in-early-gameplay-hands-on
It sounds absolutely terrible.
Well whaddya know. It is exactly like that Pitch Notes reads after all! Even more braindead defenders.
Seriously, realistic sports games are done, aren't they?
EDIT: Holy shit, there are some big quotes in this article.
"There still seems to be a confusing lack of clarity on different difficulty settings. Legendary, supposably the game's toughest mode, provided less of a challenge than World Class, mainly because the harder AI would look to attack more and leave canyons of space to counter in. Matches against Man City finished 6-1 on legendary and 2-0 on World Class despite using the same Piemonte Calcio lineup."
"EA has included a 'competitor' option on Legendary, which turns the AI into a wannabe FIFA pro player. It does a good job of playing more like a top-level human opponent, complete with drag backs and skill moves every few seconds."
It sounds absolutely terrible.
That thing where you control the direction of the teammate's run has been in PES for years (and almost nobody uses it).
thats realistic, spurs defence is nonexistent