FiFA [2006-2011] Next gen ports via RPCS3 and Xenia

As of today what's the best way to enjoy FIFA World Cup 2006? I mean which Xenia build? Also in which format should the game come?

Latest builds of Xenia Edge so far works alright. If you want to be safe, the linked builds on the first page of the thread will work fine too.

Format of the game doesn't matter. You can boot the game in both iso format or from default.xex file if the files are extracted from iso/ dumped directly from xbox 360. Personally I prefer the extracted files because it's smaller and also allows me for potential modding.
 
Spot the differences 😎

Screenshot 2026-07-21 183952.png Screenshot 2026-07-21 183704.png

This is why EA at times are driving me mad. It took me one hour to create the adidas 2008 numbers and to find a suitable adidas 2008 font for names.
Surely they should have done that too, considering that the 2010 World Cup game was sold at full price back then, but no... They kept them generic.
(yes, the numbers should be bigger on France's kit... Unfortunately I cannot edit kit hotspots yet and I don't know whether I'll ever be able to).
 
Latest builds of Xenia Edge so far works alright. If you want to be safe, the linked builds on the first page of the thread will work fine too.

Format of the game doesn't matter. You can boot the game in both iso format or from default.xex file if the files are extracted from iso/ dumped directly from xbox 360. Personally I prefer the extracted files because it's smaller and also allows me for potential modding.
Thanks, much more streamlined. I remember in the past that extracting the game files was necessary to disable some settings in order for the game to work.

Can't believe I can finally enjoy this masterpiece in the next gen version. Only played PS2 and PC version
 
With the amount of recomp and decomp games being released these days, hopefully we get some console FIFAs running natively on PC in the future
 
Being that said, in my opinion, the definitive version of 2006 FIFA World Cup is probably the Xbox version.

The Xbox 360 version has so many limitations compared to old gen versions:

- International selection is missing.
- Unless you are in direct free kick/ close to goal, the camera won't get behind the players during other free kicks which makes it harder to aim and see what's infront.
- Game is designed to run correctly with only normal game speed. Setting the game speed to slow or fast results in skipping animations and stutters.
- The camera during gameplay is very jerky especially when you pass the ball or you make a sharp turn. There's no smoothness to it.
- Unless you play on dynamic and sideline camera, the game suffers from awful xbox 360 era bloom nonsense during Tele and Action camera which on some stadiums look like ass.
- You cannot play the world cup final match on day and dusk time and are stuck with night time only.
- Corner cutscenes are completely missing.
- The 2nd type of cutscene that is guaranteed on Final match scenario does not show on other match types at all unless you play a match for the first time ever/ delete your profile and start a fresh new profile to trigger the first time match cutscene. On old gen versions this cutscene can happen randomly on every other match types, adding variety to the intro scenes.
- Some of the cutscenes are missing, substitute cutscenes are missing too.
- You cannot set the game difficulty permanently, so every time you boot the game you have to change to difficulty to your preferred one for once for that session.
- Team mentality is missing and you cannot set your team mentality to defensive/offensive like old gen.
- Shirts do not get tucked out during WF final winning cutscene like old gen.
- Shirts and pants do not get dirty.

But the overall gameplay is near identical to old gen. So despite all of the above limitations, it's still a great game and is worth playing on x360 because overall it's still solid.

Also one positive aspect of the gameplay in NG version is that enemy players try to make more long shots unlike the old gen versions where I rarely see any long shots.




So if old gen version is the definitive and complete version, then which platform has it best? That would be Xbox. On Xbox all the visual effects remain intact. Namely the 3D grass, Xbox is the only platform where 3D grass is visible. And unlike FIFA 06 and particularly FIFA 07 where the 3d grass is barely visible, on this game the draw distance of the grass is actually great and really makes the grass during cutscenes look much better. It also has the depth of field, better texture compression and better color grading unlike the pc version. Unfortunately the latest version of XEMU [xbox emulator] runs like ass and makes that game a stuttery mess. You have to go all the way back to v 0.7.115
However, ref and linesman are missing on xbox and ps2 ports and is only visible on pc port.
 
Spot the differences 😎

View attachment 433318 View attachment 433319

This is why EA at times are driving me mad. It took me one hour to create the adidas 2008 numbers and to find a suitable adidas 2008 font for names.
Surely they should have done that too, considering that the 2010 World Cup game was sold at full price back then, but no... They kept them generic.
(yes, the numbers should be bigger on France's kit... Unfortunately I cannot edit kit hotspots yet and I don't know whether I'll ever be able to).
Spot on. Even in newer versions they still neglected it, i.e. they used correct number typography, but wrong name font, or wrong colors entirely. In WC2010 they set red numbers for Spain away instead of yellow. Very annoying. But to be fair, I think 15 years ago not many of us noticed it. I know I started paying attention to this much, much later. Nowadays when I am looking for football fonts I tend to first look if EA has made them and many times I am surprised when I find out how many big teams in FIFA still has generic fonts.

Anyway, should you want to try adidas euro 2008 font I am uploading an attachment.
 

Attachments

Being that said, in my opinion, the definitive version of 2006 FIFA World Cup is probably the Xbox version.

The Xbox 360 version has so many limitations compared to old gen versions:

- International selection is missing.
- Unless you are in direct free kick/ close to goal, the camera won't get behind the players during other free kicks which makes it harder to aim and see what's infront.
- Game is designed to run correctly with only normal game speed. Setting the game speed to slow or fast results in skipping animations and stutters.
- The camera during gameplay is very jerky especially when you pass the ball or you make a sharp turn. There's no smoothness to it.
- Unless you play on dynamic and sideline camera, the game suffers from awful xbox 360 era bloom nonsense during Tele and Action camera which on some stadiums look like ass.
- You cannot play the world cup final match on day and dusk time and are stuck with night time only.
- Corner cutscenes are completely missing.
- The 2nd type of cutscene that is guaranteed on Final match scenario does not show on other match types at all unless you play a match for the first time ever/ delete your profile and start a fresh new profile to trigger the first time match cutscene. On old gen versions this cutscene can happen randomly on every other match types, adding variety to the intro scenes.
- Some of the cutscenes are missing, substitute cutscenes are missing too.
- You cannot set the game difficulty permanently, so every time you boot the game you have to change to difficulty to your preferred one for once for that session.
- Team mentality is missing and you cannot set your team mentality to defensive/offensive like old gen.
- Shirts do not get tucked out during WF final winning cutscene like old gen.
- Shirts and pants do not get dirty.

But the overall gameplay is near identical to old gen. So despite all of the above limitations, it's still a great game and is worth playing on x360 because overall it's still solid.

Also one positive aspect of the gameplay in NG version is that enemy players try to make more long shots unlike the old gen versions where I rarely see any long shots.




So if old gen version is the definitive and complete version, then which platform has it best? That would be Xbox. On Xbox all the visual effects remain intact. Namely the 3D grass, Xbox is the only platform where 3D grass is visible. And unlike FIFA 06 and particularly FIFA 07 where the 3d grass is barely visible, on this game the draw distance of the grass is actually great and really makes the grass during cutscenes look much better. It also has the depth of field, better texture compression and better color grading unlike the pc version. Unfortunately the latest version of XEMU [xbox emulator] runs like ass and makes that game a stuttery mess. You have to go all the way back to v 0.7.115
However, ref and linesman are missing on xbox and ps2 ports and is only visible on pc port.
Never played the original Xbox version, but have always been attracted to the next gen one. Not gonna lie, it's mostly for the additional bells and whistles, like the "better" UI. Still very similar to the old gen one, but it looks sharper and more polished, the globe behind, all the effects and everything. The camera pannings especially during corner kicks, the quick settings when the play stops where you can adjust things on the fly and meanwhile you see the manager giving instructions or some other player animations.

I know it's nothing gamechanging, but it gives the game more flair. More than it already has. I kid you not, I think FIFA World Cup 2006 is the game that captured the best the atmosphere of this competition. I love the seriousness of a World Cup game that's being captured and then the explosion of joy when the music starts for the pre match presentation with the line ups and the commentators. The crowd sounds and looks alive, with confettis, balloons and everything. It really gives you the feeling that this is the World Cup, this is where you want to be.

But I might be biased, a lot. I know many regard FIFA World Cup 2010 as the best World Cup game ever (I've only played it for too little to have an opinion of it), but 2006 has a special place in my heart. It's the first World Cup of which I have memories, the best memories since we went on to win the Cup, but in general I love it as a competition. I think it captures perfectly the style of the early-mid 2000s, it's the last World Cup with great legends of this game and at the same time it's the first World Cup of players that now are legends of this game, like Messi and Cristiano Ronaldo. It's the last World Cup with that unmistakable late 90s early 2000s flair
 
Spot the differences 😎

View attachment 433318 View attachment 433319

This is why EA at times are driving me mad. It took me one hour to create the adidas 2008 numbers and to find a suitable adidas 2008 font for names.
Surely they should have done that too, considering that the 2010 World Cup game was sold at full price back then, but no... They kept them generic.
(yes, the numbers should be bigger on France's kit... Unfortunately I cannot edit kit hotspots yet and I don't know whether I'll ever be able to).
Have you achieved parsing for the main database and graphics files on the Xbox 360 platform? This also covers decryption for competition system files such as LUA and TXT. Do you have a development team on your side? We are considering creating patches for new tournaments built upon the base of the 2010 FIFA World Cup South Africa.
 
I'm using...
  • The graphic files from the PS3 version (as File Master extracts them "unpacked" while File Master extracts the files from the Xbox 360 version but they're still compressed, and can be opened by FIFA Converter but not by RX3 Master)
  • the DB from the Xbox 360 version (because data0.big isn't encrypted in the Xbox 360 game, and it is in the PS3 one)
There's no "team" on my side, I 'm just a man that started playing the 2010 World Cup game and got annoyed at teams having generic kits, so tried to find a way to license them. I'm not planning on doing anything else (especially because I've got very limited spare time and I can only afford to do things without being on a schedule, considering that this is a very old game it doesn't hurt anybody).

If you mind a suggestion, though, consider also using the 2014 World Cup game for your project, as kit textures are easier to retrieve in the layout used by that game (it's the same used from FIFA 12 onwards).
The one used by the 2010 World Cup game have a different layout so you'd have to design them from scratch or convert them.
 
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Anyway, should you want to try adidas euro 2008 font I am uploading an attachment.
Thanks pal, it's the same I've used for the preview!
I'm now trying a couple of other things out (namely minikits) to make sure I can edit them too, then I'll be (almost) ready to start adding kits.
Still not sure if I'll ever be able to license all the teams but hey, I'll try to do at least something.
 
Never played the original Xbox version, but have always been attracted to the next gen one. Not gonna lie, it's mostly for the additional bells and whistles, like the "better" UI. Still very similar to the old gen one, but it looks sharper and more polished, the globe behind, all the effects and everything. The camera pannings especially during corner kicks, the quick settings when the play stops where you can adjust things on the fly and meanwhile you see the manager giving instructions or some other player animations.

I know it's nothing gamechanging, but it gives the game more flair. More than it already has. I kid you not, I think FIFA World Cup 2006 is the game that captured the best the atmosphere of this competition. I love the seriousness of a World Cup game that's being captured and then the explosion of joy when the music starts for the pre match presentation with the line ups and the commentators. The crowd sounds and looks alive, with confettis, balloons and everything. It really gives you the feeling that this is the World Cup, this is where you want to be.

But I might be biased, a lot. I know many regard FIFA World Cup 2010 as the best World Cup game ever (I've only played it for too little to have an opinion of it), but 2006 has a special place in my heart. It's the first World Cup of which I have memories, the best memories since we went on to win the Cup, but in general I love it as a competition. I think it captures perfectly the style of the early-mid 2000s, it's the last World Cup with great legends of this game and at the same time it's the first World Cup of players that now are legends of this game, like Messi and Cristiano Ronaldo. It's the last World Cup with that unmistakable late 90s early 2000s flair

2006 WC is actually a very good game, in terms of gameplay too. It's not PES 05. But its not like those older FIFA games which had no depth. FIFA 06 [old gen] and WC 06 [both old and next gen] have really decent and engaging gameplay, even if it's a bit on arcadey side. It's a good kind of arcadey gameplay.

And yeah, despite all of it's flaws, the next gen version is still good enough overall and the visuals of this game just holds up. Technically it's downgraded compared to RTWC 06, and a lot of the assets are much lower res than later x360 FIFA games, but the artstyle is done so well it looks like a CGI animation.

And it's not even nostalgia. Because I had nostalgia for FIFA 07, 08, 09 too. And while the visuals of those games aren't that bad, I can see how those games look aged- especially FIFA 08 onwards. But not World cup 2006, that game still looks like a CGI cutscene. Now that's what I call a good artstyle.
 
2006 WC is actually a very good game, in terms of gameplay too. It's not PES 05. But its not like those older FIFA games which had no depth. FIFA 06 [old gen] and WC 06 [both old and next gen] have really decent and engaging gameplay, even if it's a bit on arcadey side. It's a good kind of arcadey gameplay.

And yeah, despite all of it's flaws, the next gen version is still good enough overall and the visuals of this game just holds up. Technically it's downgraded compared to RTWC 06, and a lot of the assets are much lower res than later x360 FIFA games, but the artstyle is done so well it looks like a CGI animation.

And it's not even nostalgia. Because I had nostalgia for FIFA 07, 08, 09 too. And while the visuals of those games aren't that bad, I can see how those games look aged- especially FIFA 08 onwards. But not World cup 2006, that game still looks like a CGI cutscene. Now that's what I call a good artstyle.
what do you think of RTWC 06? i find the gameplay really awful and tacky, it's all way too fast and has no weight at all. Keepers are all Superman - it feels impossible to score the normal way, it's either saved or way off target. I really wanna like this game for the soundtrack, the licensed kits, the flair - when everything's a cinematic cutscene, but it's just unplayable on the pitch for me. Haven't played much of WC 06 to say anything but it seemed similar; love the UCL 06-07 and especially the euro 2008 gameplays.
 
what do you think of RTWC 06? i find the gameplay really awful and tacky, it's all way too fast and has no weight at all. Keepers are all Superman - it feels impossible to score the normal way, it's either saved or way off target. I really wanna like this game for the soundtrack, the licensed kits, the flair - when everything's a cinematic cutscene, but it's just unplayable on the pitch for me. Haven't played much of WC 06 to say anything but it seemed similar; love the UCL 06-07 and especially the euro 2008 gameplays.

WC 06 and RTWC 06 aren't similar in terms of overall flow of the game, at all. WC 06 feels just like the ps2 counterparts, so if you liked old gen fifa 06 or wc 06, then you will like ng wc 06. If not, then this is not a game for you.

RTWC 06's AI needs a lot of tweaking. It's obvious that EA rushed this game out for the sake of early next gen FIFA title. I did not hate the gameplay, but it's also way too basic compared to WC 06. But I do see potential in this game. File structures and engine are exact same as WC 06. So I hope someone manages to port th AI and other gameplay values from WC 06 or even old gen FIFA 07 to this game to improve the overall gameplay.

I personally did not like Euro 08 and FIFA 08's gameplay over FIFA 06 though. Just a personal preference. It's too sluggish for me.
 
You have to watch on youtube, otherwise the option to enable stereoscopic 3d wont appear. On embedds the option isnt visible unfortunately.
 
Xenia Edge build ff92aef Github page

Performance improvements on FIFA World Cup 2006. Previously with my pc, I had to lower the resolution scale from full 3x on both x and y axis to minimum 3x + 2x on at least one axis to bring gameplay performance to more or less locked 60s. Now with the above build, I managed to get locked 60 fps with full 3x on both axis- effectively turning the output resolution to full 4k.

1785096061177.png

New option added which allowed me to free up some performance without bugging out the eye adaptation shader on the game.

readback_resolve_sync = false


4k screenshots:
image.png
image.png
image.png
image.png

Full 4k Gameplay:
 
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Hi, I know this thread has been focused on Xbox titles recently, however does anyone know if LOD can be tweaked with RPCS3? I recently got a new TV and the older games are looking amazing, but the LOD pop is super aparent. FIFA 10, 12 and 14 are wha I'm mostly playing, any help appreciated.
 
Hi, I know this thread has been focused on Xbox titles recently, however does anyone know if LOD can be tweaked with RPCS3? I recently got a new TV and the older games are looking amazing, but the LOD pop is super aparent. FIFA 10, 12 and 14 are wha I'm mostly playing, any help appreciated.

LOD can be modified on 2014 FIFA World Cup on both ps3 and xbox 360 versions. I managed to modify the lods on both rpcs3, xenia and on real xbox 360 hardware. LOD lua files were just like pc lua files. So it was pretty straight forward to modify them.

However, last time I attempted on modifying LODs on FIFA 2010 wc, the lua file was encrypted and the texts were unreadable. Still, I thought, putting the fifa 11 pc lua file texts on fifa 10 wc's lua file would work, but it did nothing.

Don't know about FIFA 07-08's LOD mechanisms. I have yet to check it. I also failed to find the LOD files for rtwc and wc 06, however LODs are decent in those two games already. But it would be nice to have the cloth physics engaged even on gameplay cam on rtwc 06.
 
Spot the differences 😎

View attachment 433318 View attachment 433319

This is why EA at times are driving me mad. It took me one hour to create the adidas 2008 numbers and to find a suitable adidas 2008 font for names.
Surely they should have done that too, considering that the 2010 World Cup game was sold at full price back then, but no... They kept them generic.
(yes, the numbers should be bigger on France's kit... Unfortunately I cannot edit kit hotspots yet and I don't know whether I'll ever be able to).
i see Xenia doesnt have players name bug rpcs3 has
im wondering if the hud problem is also there? for example, in rpcs3 scoreboard and and hud disappear after 1 match, if u started a tournament you have to go to main menu after each match to avoid this bug
 
i see Xenia doesnt have players name bug rpcs3 has
im wondering if the hud problem is also there? for example, in rpcs3 scoreboard and and hud disappear after 1 match, if u started a tournament you have to go to main menu after each match to avoid this bug
Yes I switched to Xenia exactly to avoid that bug.
Increasing the resolution scale in RPCS3 also helps, but unfortunately names on kits fade out in close-ups.

I haven't tried playing a campaign yet so I can't tell you anything about the scoreboard disappearing... But I can tell you that I finally managed to make my first kit after years!

1785678415850.png

It might not be as good as the ones I used to create back in the old days, but I must admit that I'm kinda happy with it.

Full set incoming!
 
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i see Xenia doesnt have players name bug rpcs3 has
im wondering if the hud problem is also there? for example, in rpcs3 scoreboard and and hud disappear after 1 match, if u started a tournament you have to go to main menu after each match to avoid this bug
HUD bug is present on Xenia too, it's really annoying while playing tournaments. The game crashes when the HUDs disappear on the 2nd match, especially on WC 10. For regular FIFA 10, you dont crash when the HUDs disappear.

I have to restart Xenia for every match. I didn't know you could just go back to main menu to avoid the missing HUDs, I thought a full restart was required. I will try this and see if it can avoid the crash as well.
 
Yes I switched to Xenia exactly to avoid that bug.
Increasing the resolution scale in RPCS3 also helps, but unfortunately names on kits fade out in close-ups.

I haven't tried playing a campaign yet so I can't tell you anything about the scoreboard disappearing... But I can tell you that I finally managed to make my first kit after years!

View attachment 435977

It might not be as good as the ones I used to create back in the old days, but I must admit that I'm kinda happy with it.

Full set incoming!
If this is a kit you made yourself, sorry to tell you, but there was an update for Xbox 360 game adding kits for Chile, Honduras and North Korea already
 
If this is a kit you made yourself, sorry to tell you, but there was an update for Xbox 360 game adding kits for Chile, Honduras and North Korea already
Yeah I know it, I got the PS3 files from your thread on Soccergaming (thanks, by the way).

Unfortunately, EA rushed things back then and the kits weren't "optimal" (and I'm being kind!)
Chile kits were wrong in the update (they added the "fan" version, which had a huge "Brooks" typing on the lower back and a Chile logo on the right sleeve, things that the official World Cup kit didn't have, and which didn't have the flag at the back of the neck which is present on the player issued kit), so I thought I would remake them (after all it's one template that fits all kits).
Also kits for North Korea were old, as EA added the Pirma (or Peak, I don't remember) qualifier kits while they were wearing Legea at the tournament.
Honduras kits seem fine but they lack the GK kit (a thing that happens also to Chile and Honduras).
So I thought I would remake Chile and North Korea and see what could be done for Honduras in terms of GK kit (maybe I'll "recycle" a Joma GK from FIFA 10, otherwise I'll draw one. It's an all black kit, it shouldn't be much of a deal).

EA even issued an adboard update, I got it from your thread on Soccergaming too even if I haven't imported it yet.

Thanks for the heads up though!
 
Speaking of North Korea...
MFW you notice that different players used different version of a kit in the same match: 😒

(See #5, the white part on the side is clearly different from the one on the jerseys used by his teammates):
2026-08-02 17_19_00-The dejected North Korea team after defeat and elimination from the... New...png
 
HUD bug is present on Xenia too, it's really annoying while playing tournaments. The game crashes when the HUDs disappear on the 2nd match, especially on WC 10. For regular FIFA 10, you dont crash when the HUDs disappear.

I have to restart Xenia for every match. I didn't know you could just go back to main menu to avoid the missing HUDs, I thought a full restart was required. I will try this and see if it can avoid the crash as well.
did you test this? cuz if you have to restart game every match i prefer to stay on rpcs3
sad that rpcs3 team have 0 interest in football games, at least to fix this name font bug which is present in almost all emulated fifa games
Yeah I know it, I got the PS3 files from your thread on Soccergaming (thanks, by the way).

Unfortunately, EA rushed things back then and the kits weren't "optimal" (and I'm being kind!)
Chile kits were wrong in the update (they added the "fan" version, which had a huge "Brooks" typing on the lower back and a Chile logo on the right sleeve, things that the official World Cup kit didn't have, and which didn't have the flag at the back of the neck which is present on the player issued kit), so I thought I would remake them (after all it's one template that fits all kits).
Also kits for North Korea were old, as EA added the Pirma (or Peak, I don't remember) qualifier kits while they were wearing Legea at the tournament.
Honduras kits seem fine but they lack the GK kit (a thing that happens also to Chile and Honduras).
So I thought I would remake Chile and North Korea and see what could be done for Honduras in terms of GK kit (maybe I'll "recycle" a Joma GK from FIFA 10, otherwise I'll draw one. It's an all black kit, it shouldn't be much of a deal).

EA even issued an adboard update, I got it from your thread on Soccergaming too even if I haven't imported it yet.

Thanks for the heads up though!
Speaking of North Korea...
MFW you notice that different players used different version of a kit in the same match: 😒

(See #5, the white part on the side is clearly different from the one on the jerseys used by his teammates):
View attachment 436400
good eye for such details!
if there is interest for a licensing patch for this game, at least for the final 32 teams (faces, kits, tattoos etc), im also interested
 
did you test this? cuz if you have to restart game every match i prefer to stay on rpcs3
sad that rpcs3 team have 0 interest in football games, at least to fix this name font bug which is present in almost all emulated fifa games
I haven't managed to test yet. Job schedule was awful for last two weeks. 16 hours daily duty. I will have some time next week. Will test then.
 
if there is interest for a licensing patch for this game, at least for the final 32 teams (faces, kits, tattoos etc), im also interested
This is what I'm trying to achieve, albeit in a very limited way (I'd be OK with kits only).

First, license all the 32 finalists (and I only miss Honduras GK).
Then, apply some fixes (such as Uruguay having black numbers and names on their home jerseys instead of red, Spain away having navy socks and yellow typing instead of red).
Once that is done, add licensed GK kits to the teams that have 2010 home and away but no GK (such as Hungary, Ukraine, Austria...)
Optionally, while I'm at it, I'd also love to do the same for 2008 sets (adding 2008 GKs to teams that only had home and away "qualifiers" sets)

This would "allow" me to release a first version of the mod (for Xbox 360, but I think it will easily be adaptable also to PS3).

Then, and this is the hardest part, I'd love to slowli licence also all the other teams in the game. This is going to be hard because:
  • I still don't have a way to edit the kit hotspots so many teams would end up with badges/numbers in the wrong position
  • The 2010 World Cup UV map for kits is a mess (so drawing them on a flat surface like a .PSD file would take a lot of patience and a lot of trial-and-error)
I tried to import the FIFA 14 body models to the game, converting them via FIFA Converter, but... Well... Something went wrong there. The UV map for shirts changed (I could see that it became the one of FIFA 14) but arms/legs/neck and heads of the players were all over the place.
So, for the moment I'm going to stick with the original 2010 World Cup models.

Meanwhile, enjoy some kits!
ga-jersey-0.pngga-s.pngpa-jersey-0.pngpa-s.pngpb-jersey-0.pngpb-s.pngga-jersey-7.pngga-s.pngpa-jersey-0.pngpa-s.pngpb-jersey-0.pngpb-s.png
 
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This is what I'm trying to achieve, albeit in a very limited way (I'd be OK with kits only).

First, license all the 32 finalists (and I only miss Honduras GK).
Then, apply some fixes (such as Uruguay having black numbers and names on their home jerseys instead of red, Spain away having navy socks and yellow typing instead of red).
Once that is done, add licensed GK kits to the teams that have 2010 home and away but no GK (such as Hungary, Ukraine, Austria...)
Optionally, while I'm at it, I'd also love to do the same for 2008 sets (adding 2008 GKs to teams that only had home and away "qualifiers" sets)

This would "allow" me to release a first version of the mod (for Xbox 360, but I think it will easily be adaptable also to PS3).

Then, and this is the hardest part, I'd love to slowli licence also all the other teams in the game. This is going to be hard because:
  • I still don't have a way to edit the kit hotspots so many teams would end up with badges/numbers in the wrong position
  • The 2010 World Cup UV map for kits is a mess (so drawing them on a flat surface like a .PSD file would take a lot of patience and a lot of trial-and-error)
I tried to import the FIFA 14 body models to the game, converting them via FIFA Converter, but... Well... Something went wrong there. The UV map for shirts changed (I could see that it became the one of FIFA 14) but arms/legs/neck and heads of the players were all over the place.
So, for the moment I'm going to stick with the original 2010 World Cup models.

Meanwhile, enjoy some kits!
have you tried to install this mod for fifa 11 on pc to compare how models and kits are made here? maybe they cand be used as they are or some reverse work could be done?
https://soccergaming.com/forums/threads/2010-fifa-world-cup-conversion.6469803/#post-6662899
i think name and numbers font fixes and also hotspots can be done if u copy your xbox360 database and kits in fifa 11 pc folders, then boot up the creation master, do the edits, hotspots will save in rx3 files, while fonts colors in database, i think!?!?
worth a try
 
I'm having some luck in editing the .rx3 containers in Creation Master 14, exporting them and then converting them to the 2010 World Cup format via FIFA Converter.
The only downside I can see is that the sleeve badges disappear. I could also think to add them as an overlay directly on the kits, but this would mean that either every team with the added overlay has a "qualifiers" kit set or then World Cup badges would appear also during qualifiers.
Other options (which I'll soon try) would be either modifying the values in the .rx3 files with HxD (Rinaldo has been kind enough to give me some guidance, even if I don't think I could fully understand it yet) or asking tokke001 from Soccergaming to add a "import hotspots" function to FIFA Converter so they could be imported from a text file.

There's still long to go, but at least the road now isn't anymore as dark as it was when I started. It's just sooooo loooooooooooooooooooooong.
 
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