mind you asking, what are you cooking?
Hi man, thanks for chiming in, you're more than welcome here.
Sure you can ask, thanks for the interest!
Nothing special really, I've been hit by "retro World Cup nostalgia" (and your mods for FC 26 highly contributed to this) so I started playing this game again, starting a save with Japan from the qualifiers.
While playing the qualifiers, I found myself a little bit annoyed at teams that had generic kits and thought that I would have loved to update them if possible.
So, having edited that generation of FIFA games in the past (mainly 12 and 14 plus a little bit of 16, that is similar in structure even if it's on a different engine) and knowing the structure of those games, I started investigating the game files to see if I could replace kit textures (and saw it could be done by placing the files in the correct folder and regenerating, exactly like it's done on PC).
But I also wanted to have correct kitnumber/font colours and collars, so I also had to be able to edit the DB for that.
I thought I'd extract it from the data0.big, but... The first obstacle was the absence of a proper data0.big file in the disc dump I made (which I managed to solve thanks to
this suggestion), then after decrypting the data0.big file I could read the DB but it was weird (your FIFA DBs thread on Soccergaming helped me a lot in this case, as it's there that I found
this tool).
After being able to convert the DB "back and forth" between the PS3 and PC versions of the game (in order to set proper number colours and collars to the replaced kits for example), I thought
"and why not trying to add kits too?"
Well, it turns out that it can be done (at least to some extent, I still don't know how to edit hotspots on kits for example)!
So, I'm still at the beginning of the journey but I kinda see a (long and winding) road ahead. One week ago I wasn't even seeing that!