FiFA [2006-2011] Next gen ports via RPCS3 and Xenia

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You have to set Readback Resolve = All, and Enable "Synchronous copies (stall GPUS)".

Otherwise the grass and kits will completely bug out. However, enabling these settings puts the PC to a crawl. Even on my 9800 x3d, I could not maintain locked 60 fps with these settings at 4k.

RPCS3 runs better technically but looks like ass thanks to the visual bugs and the CPU screams in agonizing pain while running the game on rpcs3. So there's that.

That's my experience.
For me runs better without synchronous copies and occlusion query on fast
 
I don't know why you always get different results from others here. Must the the emulator acting different with your hardware configuration.

Throughout the span of 3 different hardwares so far, I couldn't get the jerseys to render correctly unless I set the settings in the way I've shown in the previous comment.

I don't know what to say.

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For me runs better without synchronous copies and occlusion query on fast
You're right. This emulator has different optimal settings for different hardware configurations, and there are also differences between Android mobile devices and PCs.
 
For me runs better without synchronous copies and occlusion query on fast
One of my devices is equipped with a 13th‑gen Intel i5 CPU and an RTX 3060 graphics card. The other has a 14th‑gen Intel i5 CPU and an RTX 5060 graphics card. Both systems use the DX12 renderer. The PC with the RTX 3060 suffers from texture bugs, full‑screen horizontal artifacts and screen tearing, while the RTX 5060 machine works perfectly with no issues.
 
For me runs better without synchronous copies and occlusion query on fast

You're right. This emulator has different optimal settings for different hardware configurations, and there are also differences between Android mobile devices and PCs.


Disabling synchronous copies (GPU stall) improves performance on all hardwares.

It's just that for FIFA WC 14, if you have these settings disabled, the grass and kits will look wrong. However this will completely destroy the performance.

HOWEVER, there is a workaround. In the main menu, keep those settings as I shown and then start a match. Once the match intro cutscene has started/ finished and you are at kick off, you can disable synchronous copies setting and even set readback resolve from full to fast and this will drastically improve the performance and the kits and pitch wont look corrupted.

However, you have to do this trick before every single match, otherwise the next match will have corrupted graphics again.
 
Hello everybody!
An alpha version of my 2010 FIFA World Cup mod for Xbox 360 has been released. For now you can find it on Soccergaming, I'll create a thread for it also here in the coming days (and I'll try to keep them synced somehow).

Here's the link should you be interested in it:
https://soccergaming.com/forums/threads/2010-fifa-world-cup-enhanced-edition.6476334/
Excellent work.

I'm still trying to figure out how the LOD works in the pre 2011 FIFA games. There seems to be no mention of any LOD values anywhere at all unlike the ps2 and xbox FIFA games which still had LOD values in ini files. The lod values are likely stored on the default.xex then? But inspecting it with hexeditors doesn't really reveal much either.
 
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