FiFA [2006-2011 and 2014] Next gen ports via RPCS3, Xenia and ShadPs4

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This normal in FIFA 14 on shadps4? It goes on forever. Aside from this I don't see too much problems in the gameplay.
 
Normal? Probably not. Something is failing on emulation maybe. Does the game still play near correctly? Yeah. So I don't feel bothered by it and pray it's nothing serious. Errors show up when playing on RPCS3 as well.
 
2010 FIFA World Cup - Enable 3D Grass during cutscenes patch (Xbox 360):
Download here

Instructions:

1. Go to C:\Users\[username]\Documents\Xenia\patches
or alternatively, just open Xenia edge, and single click on the game icon to show the details menu, and then on patches section, click on open folder to redirect you to above folder location.
2. Paste the .toml file you just downloaded.
3. Open Xenia Edge and after single click on the game icon, go to patches section and make sure the patch is enabled/checked.


Keep in mind:
I only tested it with my copy of the game. Title ID is 454108E4
Idk if the patch will work on other regions. Memory address should be same but I can't be sure of that. Test it out guys and let me know.
Screenshots:


 
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2010 FIFA World Cup updated Patch
3D Grass draw distance update + Max player LOD during gameplay camera:
Download Here
Like before, extract the contents of the downloaded .zip file and put the contents in the patches folder of Xenia here, "C:\Users\[username]\Documents\Xenia\patches"
Open Xenia Edge and set it up like this:
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3D Grass Test A: always draw fin grass -> Must be enabled for 3D grass to appear on cutscenes.
Player LOD: force highest LOD (active_lods =1) -> Must be enabled for increasing the player LOD during gameplay.


Additionally you can increase the draw distance by enabling only one of the following draw distance multipliers:
3D grass: FOV-independent draw distance x10/20/25/50


x50 nearly enables 3D grass for full distance of the field on cutscenes, free kicks, goal kicks, penalty kicks. However it is performance heavy. Another downside of a very high draw distance 3D grass is that the 3D grass shader doesn't contain any mow pattern lighting. So no mow pattern is visible. The 3D grass .fx shaders has to be edited along with other .lua and script files for it to work and it's not possible yet. I might try it in future.

In such cases you can instead use a lower multiplier like x10 which should increase the 3D grass draw distance enough to make it visible with a higher density on all cutscenes but not invasive enough to cover all the 3D grass. Or you can just uncheck all the multipliers and simple enable 3D grass on cutscenes with the default draw distance which already looks better than no 3D grass but has low enough density to the point where mow patterns are not hidden.


Once again, tested on my dump of the rom. Might not work on other regions if memory address are different. Try it out and give feedback.

Screenshots of Max LOD:


Screenshot of x50 3D grass draw distance:
 
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