Very understandable—when I played around with manual earlier this year I also had to massively raise the power bar to account for the low pass speed.
Glad you're enjoying!
Actually moved it right up to 68 now. That seems to be the most balanced.
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Very understandable—when I played around with manual earlier this year I also had to massively raise the power bar to account for the low pass speed.
Glad you're enjoying!
Nice to see that low pass speed,not that far off from my set.My current sliders - designed to slow the game down to a realistic pace (based around the Premier League).
I've been tweaking certain figures up and down by literally 1 and seeing big differences (particularly player acceleration, which I try to keep at 50 so that stamina issues can build up through busy weeks) - it may seem very slow but believe me, as soon as you start putting numbers up, you start seeing silly-speed passes (more often, at least).
Also, I've abandoned semi-passing and gone to fully assisted, because your own players' interaction with any loose ball is really bad this year.
HALF LENGTH: 6-7 mins
DIFFICULTY: Legendary
SPEED: Slow
CAMERA: Co-op
CONTROLS: Any, but with assisted passing
SPRINT: 39/39
ACCEL: 50/50
SHOT ERR: 54/54
PASS ERR: 53/53
SHOT SPEED: 39/39
PASS SPEED: 26/14
INJ FREQ: 66/66
INJ SEV: 51/51
GK ABILITY: 50/50
MARKING: 50/50
RUN FREQ: 0/0
LINE HEIGHT: 55/55
LINE LENGTH: 35/35
LINE WIDTH: 46/46
FB POS: 20/20
POWER BAR (USER): 55
FIRST TOUCH: 65/65
VIDEOS:
Match Highlights
AI Attacking Behaviour
Great question. I've wondered this myself but I think AI has its own stamina rules.Hey lads, what I'm curious about: do sliders have an effect on simulated ai games as well?
I currently use the actual community sliders from the OS forum, and I notice that my players don't recover between two games as quick as on default sliders. So some of my players don't start with full stamina bar into the next game. But till now I haven't noticed anything similar with the ai players of my opponent. So I wonder if the sliders just work on the actual team you play against and not on the other simulated games on the matchday.
Yeah, I've got a huge problem with this too. In my current career, Liverpool are 16th...I think the AI and simmed games are very random and very weird!
Just look at top teams/players and their stats after a season.
They win the league on very low points,I've seen Man City finish very low and benching their top players for instance.
I wish they'd sorted that out,also it needs proper simming,minute by minute with a chance to make adjustments.
This is definetely something they should hear about. Its an obvious issue.Yeah, I've got a huge problem with this too. In my current career, Liverpool are 16th...
But, I've found out why. It seems like the results aren't random and that matches are properly simulated, but that managers do really stupid things.
The reason I figured this out is that when I played Liverpool, they had Salah and Firmino on the bench, and were playing Brewster up-front on his own (who's about 12 years old), alongside Marković on the wing (who is awful) and a whole line of reserve defenders, and on top of that they'd bought some absolute donkeys for their level (Ismaily from Shaktar Donetsk for example).
Oh my God, I've just remembered you can see any team's stats. I was wondering if they had some injured players. Turns out, they don't. But guess how many games Salah has played all season?
Twice, and scored once. WHAT THE FUCK? What's the logic here?
Very weird Chris.Yeah, I've got a huge problem with this too. In my current career, Liverpool are 16th...
But, I've found out why. It seems like the results aren't random and that matches are properly simulated, but that managers do really stupid things.
The reason I figured this out is that when I played Liverpool, they had Salah and Firmino on the bench, and were playing Brewster up-front on his own (who's about 12 years old), alongside Marković on the wing (who is awful) and a whole line of reserve defenders, and on top of that they'd bought some absolute donkeys for their level (Ismaily from Shaktar Donetsk for example).
Oh my God, I've just remembered you can see any team's stats. I was wondering if they had some injured players. Turns out, they don't. But guess how many games Salah has played all season?
Twice, and scored once. WHAT THE FUCK? What's the logic here?
Think it's been reported a lot.This is definetely something they should hear about. Its an obvious issue.
This is definetely something they should hear about. Its an obvious issue.
Yeah, it's mentioned by the career mode guys every year and it never changes. I knew it was bad but in all honesty this year is probably the worst that I've seen it...Think it's been reported a lot.
I'm 90% sure that manager movement doesn't exist in FIFA now that they have licensed 3D managers at certain clubs. Could be wrong but I've not seen any changes.They need to program that better, and more importantly (for me) they need to sack more managers,new managers needs to change systems etc.
n the same thread, someone suggests using a second controller to alter the opponent's lineup pre-match if it's really bad. Trouble is, you can't see the opponent's line-up pre-match (one of my biggest pet hates with FIFA). So you'd basically have to check every single game...
This is great thanks Chris.Sets I'm experimenting with... (Set A is further up this page.)
Set B is generally slower, but with pass speed increased over A (which felt too heavy at times) and I was really happy with it until I started to feel like passing was still too slow and the main reason why most moves would break down. Also, AI first touches were WILD with poorer teams. However, it felt "complete".
Set C is based on trying to increase pass speed for human and AI to allow a passing game that isn't possible otherwise, due to constant slow-pass interceptions. I'm still experimenting with this one.
I prefer Set C so far - but one side-effect is difficulty decrease. On Set B I was getting destroyed by Man City, 3-0 minimum. On Set C they still win, but usually only by one goal (though I have marginally better players).
All use the following settings:
HALF LENGTH: 6-7 mins
DIFFICULTY: Legendary
SPEED: Slow
CAMERA: Co-op
CONTROLS: Any, but with assisted passing
Set B
Sprint 35/35
Accel 50/50
Shot Error 50/54
Pass Error 53/60
Shot Speed 47/44
Pass Speed 33/21
Inj Freq 71/71
Inj Sev 51/51
GK Ability 50/50
Marking 48/48
Run Freq 10/10
Line Height 48/48
Line Length 38/38
Line Width 45/45
FB Pos 1/1
First Touch 58/70
Set C
Sprint 52/52
Accel 50/49
Shot Error 50/56 (because semi-shooting)
Pass Error 55/55
Shot Speed 50/45
Pass Speed 33/26
Inj Freq 71/71
Inj Sev 51/51
GK Ability 51/51
Marking 51/51
Run Freq 0/0
Line Height 58/58
Line Length 50/50
Line Width 50/50
FB Pos 30/30
First Touch 55/58
I'll try tomorrow when I get up, coz Im at work on nights this weekend.@Emroth Could you please post your full slider set?
Hey lads, what I'm curious about: do sliders have an effect on simulated ai games as well?
I currently use the actual community sliders from the OS forum, and I notice that my players don't recover between two games as quick as on default sliders. So some of my players don't start with full stamina bar into the next game. But till now I haven't noticed anything similar with the ai players of my opponent. So I wonder if the sliders just work on the actual team you play against and not on the other simulated games on the matchday.