shez
League 1
- 19 August 2005
How did you add fidel's camera patch to ini.file?
Thanks.
Check out my post in the fifa pc thread
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How did you add fidel's camera patch to ini.file?
Thanks.
One more update to the sliders, thanks to @Topaz and @papinho81 for jumping on my stream yesterday to help iron things out.
After the stream, I feel good enough to call these Version 4, but will defer to everyone to try first. As a result, we'll call it BetaV4.1 (Version 4.1 Beta). I have highlighted the changed values in red, and the v4 beta values in parentheses.
FIFA 18 Operation Sports Sliders | Version 4.1 (Beta)
World Class/Legendary, 10-15 Mins, Slow Speed
as of 10/22/17
*parentheses indicate previous/current active version*
Sprint Speed - 45/45 (50/50) - What a difference the lower Sprint does. Yes, we've known that it always tends to improve things, but at the cost of too much jogging animation. This year, it's much better and more contained. The lower sprint brings in much needed physicality and control over players.
Acceleration - 50/50 - No change.
Shot Error - 51/51 (52/52) - Dropped down just a bit to compensate for all the posts hit.
Pass Error - 55/60 (52/52) - Adjusting pass speed means we can bump the pass error now. Many have said no issues with it previously in the 60's for CPU, and I would agree. I think our old beliefs of previous versions of FIFA are starting to take shape into this 18 version of FIFA. Pass error does not make the CPU inept or lacking attack, it depends highly on the pass speed. This is why it is always important to understand the concept that sliders are all relative.
Shot Speed - 50/50 - No change.
Pass Speed - 45/45 (45/35) - Thanks to Papinho for this suggestion. Relative to the change in Pass Error, this is a great feel with the ball. Nice to see some whipped in crosses, and some driven passes that are relevant to the positioning. I just love how we have now been able to get this to work.
Injury Frequency - 45/45 (50/50) - This is one I'm just throwing out there. Haven't seen a crazy amount of injuries with it, and no random walk offs. Have to make sure though. Tried some of the other suggested, but too many injures, and those shoulder injuries started to be the common theme ala FIFA 16.
Injury Severity - 40/40 (50/50) - This is one I'm just throwing out there. Haven't seen a crazy amount of injuries with it, and no random walk offs. Have to make sure though. Tried some of the other suggested, but too many injures, and those shoulder injuries started to be the common theme ala FIFA 16.
GK Ability - 50/50 (42/42) - This was a pleasant surprise. GK is much more sync'd up with the shot at hand, letting their ratings really stand out. Haven't seen any ridiculous crazy saves like we tend to see on lower values. Definitely worth a shot to look at again. Seeing more goals that is for sure as well.
Marking - 58/58 (60/60) - Just had to drop this down a bit from 60 because the defending players were starting to switch roles too often. It still happens at times, but not as bad now.
Run Frequency - 45/45 (60/60) - With the increase at FB below, this makes sense to lower RF now. This isn't so low that the CPU plays very direct, and it's not exactly passive either. Still maintains A LOT of variety.
Height- 60/60 (52/50) - Really want the HLW to work. Forcing the lines to get more compression against the CPU is so key to an enjoyable experience. It wasn't happening without the common siege at the top of the 18-yard box. At least with the HLW combination here, there is much more midfield and much better positioning overall.
Length- 40/45 (50/50) - Biting the bullet here, but relative to the adjustments at hand, this had to be done. There just has to be a discrepancy of significant value when it comes to the CPU's constant forward-forward attack. They still do it, it's built in, but at least with this combination of RF+Marking+HLW, it is starting to come together.
Width- 52/52 (48/48) - As determined a couple nights ago, we have to get better crosses. The width should allow the players to get into the box at a better time, and get on the end of some crosses now. In addition, this should help the defensive shape throughout the pitch, and not just at the top of the box or defensive third.
FB Positioning - 100/100 (70/70) - Now the FB's are getting up the pitch, but even then they aren't getting all the way behind the defensive line, but they are getting up there and staying in transition. Thest best part is they recover from their runs nicely, but definitely not automatically glued back - which is usually the issue with a high line + lower than 50 length. The CPU will definitely test your FB's positioning, as is the case in most situations, but at least you won't be faced up against 1 striker the whole time. The CPU attack is completely changed as well. With more options in the attack, they actually use their teammates, passing back, sideways, etc.
FT Control - 50/50 (55/55) - Oddly enough putting this back to 50 is showcasing more bad touches than before. I'm not sure if it is a combination of all the values, but it's nice to see some true ratings kick in for the lower caliber players vs higher caliber. This also affects the the player's dribbling as well.
This is a class video, dribble , shooting , deflection and off the line.
Just played 3 matches tonight on WC against AI and not one foul. If I wanted to play PES I'd buy the ****ing thing!!
This needs fixing ASAP. Fouls are a huge part of football and neither game has them.
strange I'm in Feb of my career mode and I've seen one game with no fouls. Most games average of 4. Most with 3 -4 and some as high as 7Just played 3 matches tonight on WC against AI and not one foul. If I wanted to play PES I'd buy the ****ing thing!!
This needs fixing ASAP. Fouls are a huge part of football and neither game has them.
strange I'm in Feb of my career mode and I've seen one game with no fouls. Most games average of 4. Most with 3 -4 and some as high as 7
people don't go on that much about fouls because I guess most people are seeing them. I have posted video of fouls , I can share my stat screen shots that show AI fouls. I can get quite easily 3 or 4 per game. PES I saw maybe 1 in 5 games which is one of the reasons I tried fifa againFirst career game,player career,my Hull Vs Villa.
This game plays very well,need to start playing semi or manual on passing though,felt a bit to easy on WC.
But the fouls?
Another game without them?
Not a single foul,I actually get more on Pes 18.
Why haven't this been up for more discussion?
Seen a few post above me on it,but not as much as it should be.
Most posters call this broken in the other thread,so why not in here?
Fucking horrible.
But besides that,which will annoy the fuck out of me in 15-25 games from now,really well balanced game.
Strange that EA goes from a stunning foul system on 16,to a not so good on 17,to this.
people don't go on that much about fouls because I guess most people are seeing them. I have posted video of fouls , I can share my stat screen shots that show AI fouls. I can get quite easily 3 or 4 per game. PES I saw maybe 1 in 5 games which is one of the reasons I tried fifa again
I'm not suggesting how people play but I would suspect on assisted passing with little error on low difficulty mane it's easier to pass around quickly and avoid contact with the AI..not sure..i have a photo of my last career mode stat screen but not sure how to upload ..showing three fouls and I had another 3 I chose to play on
Yes. I've been getting fouls regularly in every match I've played, regardless of difficulty or slider setup. I'm playing semi manual passing though, so quite a few stray balls, and yeah, I guess it depends on how you play the game. I pretty much get a freekick from shooting distance every single match I play as well as 3-4 more fouls around the pitch. Fouling, or lack of fouling, just has not been an issue for me at all while playing for over a month now.