Thing is, there's absolutely nothing inherently more realistic about manual than assisted. Gameplay may ultimately play out more realistic for the user, but all you're doing is increasing passing difficulty by taking away the assistance. It's increased challenge, not increased realism; in other words, someone who is amazing at manual can do the exact same things that you can do with assisted. Obviously no one, or at least not many, are that good, but the point is valid.
In fact, depending upon one's skill level, manual can lead to decreased realism. If I suck at aiming, then the likes of Iniesta and the best passers of the ball are going to be unrealistic to play with in that they won't be near as effective. Yes, stats play a role with manual, but they often become secondary to skill on the stick, especially in tight situations.
And also, not everyone wants the challenge of the game to largely be dictated by how well you can aim with the stick. There's a lot more to a football game than that. Playing manual does nothing for how easy it can be to dribble at times, or exploit space, or pull defenders out of position.
This goes for both games but "playing manual" is a piss poor solution for poor programming.
I changed my initial post awhile ago to replace "realistic" with skill based, as I realized that wasn't a valid descriptor. Also, when I said realistic, I meant mainly (but not entirely) in the decision making aspect. I should have clarified.
"And also, not everyone wants the challenge of the game to largely be dictated by how well you can aim with the stick. There's a lot more to a football game than that."
Of course there is, but what people don't realize is, the control settings have a domino-effect. It affects other factors in the game. You actually have think about where you're passing rather than just spamming the A button. From that perspective, it's more realistic. Deciding whether or not to play a slightly risky ball across the middle of the pitch that could lead to a potential counter-attack if misplaced, but could open up things for you offensively, is more realistic than "hit A and aim in the general vicinity of a player" and forget about it. If I can zip the ball around the back and midfield to easily alleviate pressure, how is that adhering to real football? If the margin for error is so large that I don't have to plan my passes ahead of time, where is the realism in that? At times, you have to slow the pace of the match down because you can't always just 1-2-3-4 tiki-taka your way up the pitch to create a chance on goal.
Granted, from the perspective of replicating real-life counterparts, it's not realistic at all. Obviously the likes of Iniesta and Messi can pick out a pass with their eyes closed in real-life. They'd hardly struggle with a simple pass. You're 100% right and I agree with you. On the contrary, if everyone can zip the ball around with relative ease and every input and action in the game is completely trivialized, how the hell is that more realistic? What then differentiates someone with 60 passing and someone with 90 passing? Not a hell of a lot with assisted controls. If an average midfielder can ping a diagonal as if he were Scholes, again I ask, how is that more realistic? It's just a different end of an extreme, but they're both still extremes. I never meant to imply that manual is perfect or it rectifies all of the issues that plague FIFA, but FIFA is what FIFA is. It's a known quantity. I use these settings as it's best suited for my needs and tastes.
Assisted and manual are both imperfect control schemes. In an ideal world, stats would actual mean a damn thing like they used to in PS2 era PES. Unfortunately they do not. I'm stuck with the shit they serve so for me, it's the lesser of two evils.
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