FIFA 18 (Console Versions)

Shez, out of interest, do you actually play football games now?

I don't think I've ever seen you say something positive about one... :LOL:

I'd bet you I'm the most experienced footy gamer on this forum at least, I started off with Pele at the Atari until the latest fifa and pes. playing religiously and applying all the patches in the process lol

I play and buy everything new and old, But it bothers me how these games have lost their creative communities and turned the beautiful game into a cash cow.

Apparently it's ok to have a game witrh no fouls and unrealistic AI as long as the players' hands look good lol

at this stage it's all about highlighting what needs to be fixed, Fouls, Scripting AI cheating has to be addressed. We're in 2018 ffs

Trying to #controlreality :D:D
 
Why is there no real gameplay footage available and for PES there is ton of it? :/
What's happening with PES footage this year is unheard of - neither Konami or EA are usually so open this early on.

It's a good strategy, I think - all these videos are whipping up a frenzy, whilst also making EA look a little bit unprepared and/or scared. It could easily be considered a "come at us bro" statement, and EA haven't got an answer ready.

It won't be until July and August that we get more footage of FIFA, I would imagine. Gamescom is at the end of August...
 
Konami might have caught them with their pants down when they opened the pre-release floodgates, but I don't think that for one second EA views them as a viable threat. All EA has to do is whip out one of their extremely well produced (in terms of production quality) commercials that will feature some of the best players in the world, and there you go. Hype activated.
With that said, Konami's strategy is smart. Attack hard, early, and often.
 
What's happening with PES footage this year is unheard of - neither Konami or EA are usually so open this early on.

It's a good strategy, I think - all these videos are whipping up a frenzy, whilst also making EA look a little bit unprepared and/or scared. It could easily be considered a "come at us bro" statement, and EA haven't got an answer ready.

It won't be until July and August that we get more footage of FIFA, I would imagine. Gamescom is at the end of August...
EA are a multi billion dollar company so believe me they will be prepared they just won't deviate from their plan..they will have their own strategy probably agreed some time last year and they will stick with it. That's how
 
What's happening with PES footage this year is unheard of - neither Konami or EA are usually so open this early on.

It's a good strategy, I think - all these videos are whipping up a frenzy, whilst also making EA look a little bit unprepared and/or scared. It could easily be considered a "come at us bro" statement, and EA haven't got an answer ready.

It won't be until July and August that we get more footage of FIFA, I would imagine. Gamescom is at the end of August...

Well, considering some of the reactions from the Pes forum it seems like people are already declaring the game to be bad, overanalyzing everything, so not so sure it's a good strategy...
 
I'd bet you I'm the most experienced footy gamer on this forum at least, I started off with Pele at the Atari until the latest fifa and pes. playing religiously and applying all the patches in the process lol

I play and buy everything new and old, But it bothers me how these games have lost their creative communities and turned the beautiful game into a cash cow.

Apparently it's ok to have a game witrh no fouls and unrealistic AI as long as the players' hands look good lol

at this stage it's all about highlighting what needs to be fixed, Fouls, Scripting AI cheating has to be addressed. We're in 2018 ffs

Trying to #controlreality :D:D
From your experience,
what is the game you enjoyed the most?
 
From your experience,
what is the game you enjoyed the most?

In terms of graphics and authenticity it has to be FIFA 17
Gameplay balance and player individuality PES 6 or 5
Best ever game mode was Master League on PES 5 or 6 as well

(You can customize everything in your team, logos,stadiums and the league itself,Also you can go in the training ground and try set piece routines or run a scrimmage with any number of players you want and any 11 you like, Also there's a button to replay the last 2 or 3 split seconds so that you can practice a missed shot over and over again!! Revolutionary stuff created 20 years ago that if added now people would go bananas!)

As for the new games, I think that both games are going into different directions with FIFA 18 investing in their online modes and improving them, Which I don't mind playing from time to time as they can be interesting if it wasn't for the Scripting which is a cancer really (FUT-Pro Clubs)

PES 2013 was enjoyable with the community providing patches and the actual modes were interesting, Since then I feel like PES 2014-18 are not making any changes that are worth getting excited for. If they added a stadium editor, A camera angle or fixed the set pieces then they're just going back to features that were there years ago, So whats new?

As for FIFA 18 the new Alex Hunter chapter is also a nice addition that gives us something different to look forward too and a new idea that I don't mind as well.
 
In terms of graphics and authenticity it has to be FIFA 17
Gameplay balance and player individuality PES 6 or 5
Best ever game mode was Master League on PES 5 or 6 as well

(You can customize everything in your team, logos,stadiums and the league itself,Also you can go in the training ground and try set piece routines or run a scrimmage with any number of players you want and any 11 you like, Also there's a button to replay the last 2 or 3 split seconds so that you can practice a missed shot over and over again!! Revolutionary stuff created 20 years ago that if added now people would go bananas!)
I would add skill games in FIFA, great potential
 
(You can customize everything in your team, logos,stadiums and the league itself,Also you can go in the training ground and try set piece routines or run a scrimmage with any number of players you want and any 11 you like, Also there's a button to replay the last 2 or 3 split seconds so that you can practice a missed shot over and over again!! Revolutionary stuff created 20 years ago that if added now people would go bananas!)
Got to admit, I agree with you here. To think of all the great features from football games past that have disappeared for no reason - and the crap we get instead (e.g. FIFA's "board objectives" that are outside of your influence in the first place)...
 
Do you guys realize that on PES 6 team chemistry was present? Actually player to player chemistry as well with a graph and everything, I should start my own thread tbf!)

What I'm saying is that these so called new features are just rehashed from the these game 15 years ago and most guys on these forums are fighting and abusing others here about how good it is LOL

It'd be so easy to embarrass the PR guys and reviewers with evidence like this, They target the casual fans to do as little work they can do and make the most money out of their sorry souls. They release their games without any guides or actual explanation of the stuff they put in and how it works.

We used to be able to play for national team on be a pro on old FIFAs then they removed it and added it 2 or 3 years later as a brand new feature!

As for EA, Most of the new features from the last two years have been removed by patches midway through the year, We had better goalkeepers that failed and they patched them, Handballs as well are in and out of the game and don't get me started on the set pieces in both games LOL
 
Do you guys realize that on PES 6 team chemistry was present? Actually player to player chemistry as well with a graph and everything, I should start my own thread tbf!)

What I'm saying is that these so called new features are just rehashed from the these game 15 years ago and most guys on these forums are fighting and abusing others here about how good it is LOL

It'd be so easy to embarrass the PR guys and reviewers with evidence like this, They target the casual fans to do as little work they can do and make the most money out of their sorry souls. They release their games without any guides or actual explanation of the stuff they put in and how it works.

We used to be able to play for national team on be a pro on old FIFAs then they removed it and added it 2 or 3 years later as a brand new feature!

As for EA, Most of the new features from the last two years have been removed by patches midway through the year, We had better goalkeepers that failed and they patched them, Handballs as well are in and out of the game and don't get me started on the set pieces in both games LOL

Yep you are right regarding chemistry. In PES5 it was Team Work, increasing it by 15 for each player improved the CPU controlled teams quite a lot and helped me to get a few more years out of the game. If in ML there was an unfamiliar team doing well it was usually because their player's Team Work was quite high. ;)
 
From the german amazon page.

"Regionale Atmosphäre
Authentische Sonnen-Positionen, kinoreife Atmosphärenstufen, unverkennbare Spielfelder, authentische Übertragungsgrafiken in La Liga und MLS, Rückstände auf dem Rasen, Vereins- und Stadionbanner, adaptive Kommentare und Veränderungen der Rasenqualität sorgen in FIFA 18 für das mitreißendste Spielerlebnis."

- regional athmospheres
- authentic sun positions
- cinematic athmosphere
- unmistakably pitches
- authentic broadcasting graphics in La Liga and MLS
- debris on the grass
- club and stadium banners
- adaptive commentaries
- transformation of pitch-quality
 
Unless FIFA puts some serious work on player models, it's unplayable for me. I feel I'm playing some sort of mannequin football.

artist-mannequin.jpg



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Big news for German fans: It seems that the 3. Liga will be in FIFA 18. At the moment there is no official confirmation but the source is "Kicker" and normally their information are correct.
 
Big news for German fans: It seems that the 3. Liga will be in FIFA 18. At the moment there is no official confirmation but the source is "Kicker" and normally their information are correct.
That's brilliant news - I hope there are more lower leagues in other countries, too.
 
Eurogamer:
By Wesley Yin-Poole Published 10/06/2017

At a recent event in London, I had the chance to go hands-on with FIFA 18 for a few hours. My early impressions are that it looks better, has some useful gameplay improvements that make a lot of sense, and feels a tad weightier to play.

EA Sports moved FIFA moved over to the Frostbite game engine for FIFA 17, and while it sparked a modest visual upgrade, I didn't feel like it made for a significant leap. FIFA 18 is the game's second effort on the engine, and you can tell. To illustrate the point, EA Sports reps showed Chelsea forward Eden Hazard's face in FIFA 17, and then his face in FIFA 18. It's a marked improvement, with more detail across the board. But I was impressed most by the stadiums, particularly when played during the day. The lighting makes everything look more real, and there's a lot more visual density.

I played a few matches in Boca Juniors' stadium, La Bombonera, and it looks fantastic. You get a great sense of an Argentinian atmosphere, with ticker tape on the pitch, unique flags, banners and even a car on the track that wraps around the field. At the event, creative director Matt Prior said the developers have tried to recreate unique atmospheres at a number of big stadiums in the game - and this extends to how the crowds work.

FIFA's crowds are fine when you're playing a match. It's only when you take a closer look that you see the cracks in the design, such as uniform movement and twinning. The crowds in FIFA 18 certainly look better. When you score a goal and see the crowd react, you'll see more variation in celebration. You'll even see people pile over their seats to try to get to the goalscorer.


Graphics
In FIFA 18, after you score a goal you can run into the crowd to celebrate. I managed to do this a couple of times during my time with the game, sending Chelsea forward Eden Hazard into the arms of his adoring fans. It's a pretty cool thing to do, although I can see it joining the dab as an online troll celebration. Do you get a yellow card for celebrating with the crowd, as you so often do in the English Premier League? EA Sports has yet to work that out, Prior tells me. In real life a yellow card is at the ref's discretion, apparently, and they tend to do things differently from league to league.

The idea that better graphics make for better gameplay seems to course through FIFA 18, and this is where the new Motion Technology system comes in. Now, EA Sports' is partial to giving basic tech upgrades fancy names to make them sound a lot more important than they actually are, but at least in this case the premise makes sense.

jpg

The stadiums have enjoyed a visual upgrade. This is La Bombonera.

FIFA 17 triggers new animations with each step a player takes. This is why players can often look so janky as they're trying to get in position to take a shot, make a tackle or even change direction. FIFA 18, EA Sports says, triggers a new animation with each frame, which makes for a more fluid, responsive and realistic experience. That's the essence of the Motion Technology system.

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What this means for how FIFA 18 feels to play is hard to say at this early stage, but shooting certainly feels more responsive. The input lag I perceived with FIFA 17 is gone. At first I thought FIFA 18 played slower than FIFA 17, but I don't think this is the case. It's a weightier experience. The players feel less floaty than they used to, as if there's an increased friction with the pitch. I felt this with the ball, too. It's a little harder to keep the ball under control, and the ball looks like it slows down sooner.

The idea is FIFA 18 feels more fluid to play than previous versions, that the action looks smoother. When you want to dribble, it happens. When you want to move, it happens. Shoot now, not later, that sort of thing. FIFA's always suffered from a sense that there's a buffer between your button press and the on-screen action. I'm not saying FIFA 18 is all of a sudden as responsive as a fighting game, but it's certainly an improvement.
 
Pace
Where I felt a quite dramatic change is in how pace works. In FIFA 17 the transition between jog and sprint is barely noticeable in terms of the animation of the players, but in FIFA 18 it pops. You can see the player stretch to kick the ball farther - a nice visual feedback that signals you're looking to move into space.

While we're on the subject of running, EA said it's added player archetypes to the game so you should notice different running styles for the 8000 or so players in the game. In FIFA 17, all players shared the same animations for running, which meant a tall player would run in exactly the same way as a small player. In FIFA 18, there are six archetypes, including skinny and stocky. Now, a big player runs differently to a short player.

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EA Sports is trying to recreate unique atmospheres in famous stadiums, such as The Bernabéu.

Famous players with unique run styles have been recreated, too. Ronaldo has his distinctive run. Man City forward Raheem Sterling has his palm out chest up running style recreated. Bayern Munich winger Arjen Robben runs in an almost frantic way. Expect all see all three in FIFA 18.

Dribbling
EA Sports has changed the way dribbling works for FIFA 18, based on feedback to FIFA 17. The developers say jog dribble wasn't responsive enough to be of much use in 17, so for 18 the idea is if you're a good dribbler, you can play animations slightly faster than those who are not good at dribbling to avoid tackles. This is the Messi effect recreated - defenders think they can tackle him but fail to because he moves his feet - and the ball - faster than they expect.

The ideal forward, then is a player who can dribble well and then explode into space. So, you'll hold the bumper for close control dribbling, then smash sprint to sprint into space, getting around bemused defenders in a way you can't in FIFA 17. This is what Messi and Ronaldo are so good at in real life - the best footballers the world currently has to offer.

It's worth noting the slow dribble is back (now on the left bumper), and no touch dribble is more effective (it wasn't used much in FIFA 17).

The little things
Some of the little improvements EA Sports has made for FIFA 18 are just brilliant, and make you wonder why it's taken them so long to appear in the game. For the first time you're able to make subs without having to go to team management. When there's a replay, the option to press a trigger button pops up at the bottom of the screen. Hold the trigger and you can press a button to make one of either a custom substitution or a suggested substitution based on who's tired or has a yellow card. And then the substitution happens without a break. Just brilliant!

Crossing has been overhauled. In FIFA 17, crossing was too high and loopy, so much so that the defender and attacker were just waiting for the ball to come their way, and it would be a case of whoever jumps highest gets the ball.

jpg

Player faces have more detail this time around.

Now, the trajectory of a regular cross is more driven and curled, and subsequently more dangerous. The ground cross is now hold right bumper and press cross. A high cross is hold the left bumper and press cross. (You can still do a ground cross by double-tapping the cross button, if you're really into double-tapping.)

This change makes a lot of sense when you think about how shooting works (left bumper and right bumper change the shot types), and makes you wonder why it's taken so long for EA Sports to bring crossing in-line. But it's here for FIFA 18, and it's welcome.

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EA Sports has added a hard tackle (triangle button on PlayStation 4). This is pitched as halfway between a slide tackle and a standing tackle. The player just tries to get the ball, whether there's a leg in the way or not. I found it tricky to use and so reverted to what I know works during my hands-on time, but I can see it ending up useful for some situations.

The penalties have been made more forgiving in FIFA 18. I don't know about you, but I completely failed to wrap my head around the way the new penalty system in FIFA 17 worked. Every penalty I had I pathetically passed to the keeper, rather than smashed into the back of the net. Matt Prior tells me that for FIFA 18 penalties involve, essentially, pointing and shooting, and players should see fewer blasts into row z. Fingers crossed!

The Journey 2
The Journey - FIFA 17's surprisingly okay story mode - returns, this time appropriately called, wait for it, Hunter Returns. It begins with speculation over Hunter's future. Will he stay or will he go? Whatever happens, his story goes wider than the English premier League this time. A teaser image suggests the story takes Hunter to Brazil at some point.

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The Journey 2 sees the return of Alex Hunter, who is mulling over a decision to leave his current club.

As for how it works, you can customise Alex Hunter with tattoos, outfits and hairstyles. You can carve Hunter into the side of his head, or give him a Paul Pogba haircut, to use two examples. The Journey is now split up into six distinct chapters, each with their own goals so you always have something to aim towards. You interact with more football celebs, including Ronaldo.


Your decisions have a more significant impact on the story and its characters, Matt Prior promised (your decisions didn't amount to much in The Journey in FIFA 17). And now, you can play The Journey in local multiplayer, with one person assuming the role of Hunter, your couch co-op buddy playing as another player on the team.
 
Early impressions
In recent years, EA Sports has gone for a headline-grabbing new mode for FIFA. Two years ago it was women's international teams. Last year it was a story mode. This year, there doesn't seem to be an obvious big new thing to get the mainstream going.

Instead, EA Sports emphasises gameplay improvements, going as far to compare the gameplay shift between FIFA 17 and FIFA 18 to the jump from HD to Ultra HD resolution. This is, clearly, hyperbole, but for FIFA's army of fans, gameplay improvements will matter more than a story mode they perhaps started but failed to finish.

Is there enough of a gameplay improvement here? This is the big question FIFA 18 has to answer. For now though, I can say this: I very much enjoyed my hands-on time with the game. FIFA 18 feels more responsive, looks fantastic and is packed with nice little quality of life improvements. A promising, if not entirely convincing, start.
 
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