FIFA 16 vs FIFA 22 (+rants)

citizenkidd

League 2
Joined
28 August 2021
Hello everyone!

What are your thoughts of these 2 games and which ones you enjoy or play more often?

I tried FIFA 23 and was looking forward to the new "HYPE"rmotion only to realize its even worse.. And the series been going downhill (for my taste) ever since.
As for the new EA FC user interface, I despise it with all my heart and uninstall the game on day 1 of buying it, sucks.

So now its a bit of a crossroad here between FIFA 16 or 22. Here are my review of the current state of these two:

FIFA 16FIFA 22
+ No skating issue (biggest deal)- Skating issues (kinda fixable by mods)
+ Still being updated (FIP, Fifa Friends, etc)- Abandoned by big projects. Only low effort conversions and update by modders.
+ Sailor friendly ⛵+ Sailor friendly ⛵
~ Gameplay is finally moddable, albeit limited (attribdb & attribdbgameplay)+ Full EBX modding support (got the whole arsenal for gameplay modding)
- Outdated engine (Ignite)+ New engine (Frostbite)
- Outdated animations (its a 10 year old game afterall)+ More animations (tho this leads to more skating)
- Outdated graphics (bad lighting compared to newer FIFA)+ Modern graphics
 
About two years ago, when I returned to FIFA 16, I played through roughly 30 consecutive seasons across several career saves using the FIP 16 patch. Eventually, I just got burned out on it. I looked for an alternative and played about three seasons of FIFA 22. For Career Mode, I’d choose FIFA 16; it has solid AI, good unpredictability, proper fouls and penalties, and plenty of midfield play and battles for possession. FIFA 22 offers a fantastic feel when scoring and better ball curl—even if the physics can be odd at times—along with superior net physics and a better set-piece system. However, none of that matters when there is a complete lack of fouls and midfield battles; those two factors are exactly why I gave up on '22 and switched to FIFA 17 instead.
 
I like both, but after a while , some of the FIFA 16 animations are old and clunky. FIFA 16 is a better vanilla game than FIFA 22 - but FIFA 22 offers way more opportunities in terms of modding
 
About two years ago, when I returned to FIFA 16, I played through roughly 30 consecutive seasons across several career saves using the FIP 16 patch. Eventually, I just got burned out on it. I looked for an alternative and played about three seasons of FIFA 22. For Career Mode, I’d choose FIFA 16; it has solid AI, good unpredictability, proper fouls and penalties, and plenty of midfield play and battles for possession. FIFA 22 offers a fantastic feel when scoring and better ball curl—even if the physics can be odd at times—along with superior net physics and a better set-piece system. However, none of that matters when there is a complete lack of fouls and midfield battles; those two factors are exactly why I gave up on '22 and switched to FIFA 17 instead.
Well said! Is the modding for FIFA 17 active tho? The main man building tools for it has been missing for a few months.

I like both, but after a while , some of the FIFA 16 animations are old and clunky. FIFA 16 is a better vanilla game than FIFA 22 - but FIFA 22 offers way more opportunities in terms of modding
Yes! I've been trying to mod FIFA 16 for the last few days but the animations have really shown its age. It's in similar state of PES 2021 and Football Life, we can't mod hardcoded things unfortunately.
 
Speaking of Lighting, Day lighting in FIFA 16 is one of the best. Also, other lighting files can be fixed by modding attribdb files. I've already improved clear weather night lighting sets. All about playing with certain values and fine tuning it accordingly. No need to use reshade or anything.
 
Well said! Is the modding for FIFA 17 active tho? The main man building tools for it has been missing for a few months.
Since the modding tools were released, several interesting modifications for FIFA 17 have appeared—most notably, a mod that increases the size of the ball. There have also been a few individual tweaks to dribbling, defending, and shooting. In terms of gameplay, the only major mod was created by @chojanpineapple he expanded it to include better graphics and, more recently, squad updates, and work is now underway on adding player faces. While the FIFA 17 modding scene isn't particularly bustling, there are a few improvements that make the game better; for me, the larger ball mod is an absolute game-changer.
 
Speaking of Lighting, Day lighting in FIFA 16 is one of the best. Also, other lighting files can be fixed by modding attribdb files. I've already improved clear weather night lighting sets. All about playing with certain values and fine tuning it accordingly. No need to use reshade or anything.
Ah I see. Will give it a try one more time while tweaking lighting and fx files. So far I only tweak gameplay and camera (mainly Pro camera) so the lack of lighting is very apparent when playing with it.
 
I like both, but after a while , some of the FIFA 16 animations are old and clunky. FIFA 16 is a better vanilla game than FIFA 22 - but FIFA 22 offers way more opportunities in terms of modding
Thas was my felling about FIFA 16. I played a few gameplay mod, but, on certain point, the game would be the same. Maybe it's impossible to compare two much different things, honestly FIFA 16 and 22 are the top tier FIFA's on history for this. For me, it's like Pelé and Messi lol
 
Speaking of Lighting, Day lighting in FIFA 16 is one of the best. Also, other lighting files can be fixed by modding attribdb files. I've already improved clear weather night lighting sets. All about playing with certain values and fine tuning it accordingly. No need to use reshade or anything.
Day clear, night clear-cloudy-overcast are too dark, day clear especially on gameplay cam with the eye adaptation shader. It always threw me off.
 
FIFA hasn't been a fun game since 18/19.

22 had overpowered CAM's.

FIFA 16 has it's issues but 1000x a better game, also graphically with MOD's FIFA 16 doesn't look bad.
 
A thing that I didn't like about FIFA 22 is that (without gameplay mods, at least) defenders sometimes become completely dumb.
Not as dumb as they were in FIFA 21, but definitely dumber than they were in FIFA 17-19 (to stay on the Ignite era).
This is due to the 1-on-1 mechanic I guess, but I remember that I often scored and conceded goals in which I thought "wait, wasn't this forward supposed to be marked? Why is he being ignored by defenders to the point that he's all alone in the middle of the box?"
 
I can't bring myself to play the new games because the 2nd man press has a stupid meter which if runs out, the players go back to their own little place.
And if you play 2 vs 2, you cant even combine 3 man or 4 man press anymore like the older games.
 
A thing that I didn't like about FIFA 22 is that (without gameplay mods, at least) defenders sometimes become completely dumb.
Not as dumb as they were in FIFA 21, but definitely dumber than they were in FIFA 17-19 (to stay on the Ignite era).
This is due to the 1-on-1 mechanic I guess, but I remember that I often scored and conceded goals in which I thought "wait, wasn't this forward supposed to be marked? Why is he being ignored by defenders to the point that he's all alone in the middle of the box?"
Man, I think every game after 17 has a CDM, LB, RB, and CB problem.
For example, I noticed when I played FIFA 21 that CDMs don't even come back on defense. They don't even put a foot in the defensive area, it's so easy for the opponent to just pass through them.
On 22, I noticed that CBs are dumb, but at a certain point, the RB and GK save this. I like the GK too much on 22, but I played with 70-90 for their sliders.
When I played 18 and 19, I noticed how much the RB and LB don't affect the game at all. Like, they played well, but on these two games, I don't have any memories about a BIG LB or RB, they just play the game lol
 
Speaking of Lighting, Day lighting in FIFA 16 is one of the best. Also, other lighting files can be fixed by modding attribdb files. I've already improved clear weather night lighting sets. All about playing with certain values and fine tuning it accordingly. No need to use reshade or anything.
There is a slight issue with the exposure switching in FIFA 16.
 
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