Hey Chris, I posted it some days ago, but I put it inside quotes so you may have overlooked it because of that
Player individual styles:
The gameplayzer will analyze every attribute of the players, as well his physical stats and find the best playing styles suited to the player, and, according to this, rewrite and balance the attribute to have the players play accordly as his playing styles.
What will change with playing styles?
The teams will have an identity.
If you don't have a playmaker is difficult to create changes, as if you don't have a second striker your first striker will be separated from the rest of the team and so on, think about real football.
Little details to improve the game:
- Now the program will stop if you try to gameplayze a gameplayzed db.
- Removed high club identification trait so all transfers will be possible.
- Adjusted work rates for every playing style, now more realistic. A playmaker doesn't make so much runs, instead a normal midfield who support both phases of the game make more runs.
- Mental stats reworked. They are mid high for experienced players and mid low for less experienced players. They are not overall dependent as youth doesn't have the same mind as a veteran.
- Adjusted the poor foot attributes, so the player use more the dominant foot and less the other. Some technical players can use the outside of foot instead the wrong foot and less skilled players use always the dominant foot.
- Adjusted the skill moves, so an advanced midfield from a... Brazilian 2nd division can do some beautiful tricks because he can regardless form his overall.
- Removed the arrows from tactics because if you do a substitution the arrow will remain. Work rates are important for offensive and defensive mind of the players.
- Removed third and fourth preferred position.
- Assigned traits judging the playing styles.
- Lower league players aren't trash, they can be useful sometimes, because their physical stat depends in minimal parts from the overall (5%). The technical skill will make the difference as mental attributes (older player will have better mental attributes)
- More aggression to the players, and less balance to have more fouls and contrast.
- More shot power and long shot ability to see more goals from long distance, as well I've incremented diving and positioning for all the keepers to balance that.
NEW OVERALL SYSTEM
This new overall system simply enlarge the way the player are rated in order to make more difference from a top player to a good player to a lower division player.
Example:
Old range system:
Top players:90-99
Premier League top players:80-89
Premier League good players:75-79
Premier League bad players:70-74
Championships top players:60-69
New range system:
Top players:90-99
Premier League top players:80-89
Premier League good players:70-79
Premier League bad players:60-70
Championships top players:45-65