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That's the few lines I am using with v1 together with the mod I shared in my mess thread. Sliders set to default.
I am currently playing with the RFS app where it feels like teams are playing more to their standards, because of the way leagues are emulated, but also the dynamical players stats throughout the seasons.
Code://Use rotating adboards instead of animated ones globally. STADIUM_USE_LEGACY_ADBOARDS=1 //Force tournament decorations in all matches. STADIUM_DRESSING_OVERRIDE=1 HALF_LENGTH = 12 AI_SETTING_HALFLENGTH = 12 //Force crowd distribution. 0=normal, 1=neutral //CROWD_DISTRIBUTION=1 FREE_ROAM_BALL_ID=99 UNLOCK_ALL_UCC=1 UCC=1 //AI_SETTING_HALFLENGTH = 0.1 [] //CHEATING CPUAI_GetBallToPlayerScorePredictionPoints=0 [Avoidance] MovementPrediction=0
This is old but I was wondering if someone can tell me how to assign traits to players in-game? And how to make it work.Hey Chris, I posted it some days ago, but I put it inside quotes so you may have overlooked it because of that
Player individual styles:
The gameplayzer will analyze every attribute of the players, as well his physical stats and find the best playing styles suited to the player, and, according to this, rewrite and balance the attribute to have the players play accordly as his playing styles.
What will change with playing styles?
The teams will have an identity.
If you don't have a playmaker is difficult to create changes, as if you don't have a second striker your first striker will be separated from the rest of the team and so on, think about real football.
Little details to improve the game:
- Now the program will stop if you try to gameplayze a gameplayzed db.
- Removed high club identification trait so all transfers will be possible.
- Adjusted work rates for every playing style, now more realistic. A playmaker doesn't make so much runs, instead a normal midfield who support both phases of the game make more runs.
- Mental stats reworked. They are mid high for experienced players and mid low for less experienced players. They are not overall dependent as youth doesn't have the same mind as a veteran.
- Adjusted the poor foot attributes, so the player use more the dominant foot and less the other. Some technical players can use the outside of foot instead the wrong foot and less skilled players use always the dominant foot.
- Adjusted the skill moves, so an advanced midfield from a... Brazilian 2nd division can do some beautiful tricks because he can regardless form his overall.
- Removed the arrows from tactics because if you do a substitution the arrow will remain. Work rates are important for offensive and defensive mind of the players.
- Removed third and fourth preferred position.
- Assigned traits judging the playing styles.
- Lower league players aren't trash, they can be useful sometimes, because their physical stat depends in minimal parts from the overall (5%). The technical skill will make the difference as mental attributes (older player will have better mental attributes)
- More aggression to the players, and less balance to have more fouls and contrast.
- More shot power and long shot ability to see more goals from long distance, as well I've incremented diving and positioning for all the keepers to balance that.
NEW OVERALL SYSTEM
This new overall system simply enlarge the way the player are rated in order to make more difference from a top player to a good player to a lower division player.
Example:
Old range system:
Top players:90-99
Premier League top players:80-89
Premier League good players:75-79
Premier League bad players:70-74
Championships top players:60-69
New range system:
Top players:90-99
Premier League top players:80-89
Premier League good players:70-79
Premier League bad players:60-70
Championships top players:45-65
Using v1.00 build (Initial Release without any patches/updates) is already a massive improvement in gameplay by default in my opinion. You can improve it further if you want to use the Ball Physics mod made by @Anth James. If you want to add a little bit of spice on the top, you can use @papinho81's Debugline files. Finally, everyone's taste and opinion differs from each other. So, just try it out one by one and see if you are okay with it. For downloading the mods I said above, you can click the highlighted profiles of respectful modders above and search their threads. For downloading the initial release (v1.00), you can go here: Here!Hi
What is the best way to improved fifa 16 gameplay? Use slider settings or gameplay mod? And what is the " must have " mods for fifa 16? I download FIP 7.1 and want to start play fifa after many years
Yes, I was talking about those files. But...I don't know if its what DevPlays is talking about, but Papinho's high pressure and aggression files are a must if you play leagues like the Premier League or the Bundesliga. It's hard to breathe you have to be awake every minutes of the game but its not too much, just the right balance.
Thanks for help.Using v1.00 build (Initial Release without any patches/updates) is already a massive improvement in gameplay by default in my opinion. You can improve it further if you want to use the Ball Physics mod made by @Anth James. If you want to add a little bit of spice on the top, you can use @papinho81's Debugline files. Finally, everyone's taste and opinion differs from each other. So, just try it out one by one and see if you are okay with it. For downloading the mods I said above, you can click the highlighted profiles of respectful modders above and search their threads. For downloading the initial release (v1.00), you can go here: Here!
Must have mods for FIFA 16 in my opinion:
1. FIP
2. Modern Goal Nets Colour (Anth James)
3. Broadcast Cam mod (if you use Broadcast Cam) (Anth James or mine)
4. Additional Starheads and Miniheads (you have to get them through soccer gaming forum)
and there are many more mods that I can't remember at this moment.
Hopefully, you get the idea. Cheers.
Everything is perfect I am sure of that. I guess the beep you're referring to is the Windows notification sound here, which I always hear when I load the stadium and also come out of formation settings. As for the names, they are correct. As I am saying, this is only happening when there is a second game where the stadium server is also being used.Did you wait in menu for a beep to load stadium? If you go to formation or settings you also need to wait.
Secondly, stadium format and names? Are correctly for Server?
If it helps, I'm having the exact same issue - I assumed it was because I'd gone from a day match to a night match, and that maybe the stadium was missing the textures, but I didn't look into it any further!Hi guys,
I had this issue for a while but no one in soccergaming seems to be responding over this so I am here to ask for your help. The issue seems to be CGFS so maybe I will switch to Papinho's server now but still need any solutions or any other alternatives if possible as I want to enjoy this game fully.
There is a specific scenario for this to happen. I am facing the following issues,
View attachment 268976
View attachment 268977
This is specifically happening when I do as following:
1. Play a match against a team that uses a stadium from the server, the stadium loads fine
2. Go to the next match and that team also uses the stadium from the server, the stadium is like this.
This issue theoretically won't happen if, in any of the two matches, the team uses original FIFA stadium assets (The issue probably lies because of that stadium background menu)
I am quite sure that I am waiting for the beep sounds and everything but still no luck.
I would be grateful if you guys could help me with this.
@papinho81 @Byronic @DevPlays @Anth James @Nisoley @Chris Davies (tagging since I feel you guys are the experts over FIFA 16 modding)
Adding modded stadiums is a headache for me. I only installed or used modded stadiums once for a career mode save last year. It was a very messy and hard experience due to my refusal to learn about it more. Since I'm a v1.00 build user, I didn't try CGFS (it won't work for this build; only the latest build is the compatible one). I mainly used Pap's Stadium server. But I heard that using CGFS is far easier than Pap's Stadium server. So, your experience might not be that messy. Anyway, I am not ditching Pap's stadium server here. This is the only stadium server/tool which supports v1.00 build in my knowledge. He has done a very good job developing that, but it's just me who is more lazy and stubborn to learn it more.😅Hi guys,
I had this issue for a while but no one in soccergaming seems to be responding over this so I am here to ask for your help. The issue seems to be CGFS so maybe I will switch to Papinho's server now but still need any solutions or any other alternatives if possible as I want to enjoy this game fully.
There is a specific scenario for this to happen. I am facing the following issues,
View attachment 268976
View attachment 268977
This is specifically happening when I do as following:
1. Play a match against a team that uses a stadium from the server, the stadium loads fine
2. Go to the next match and that team also uses the stadium from the server, the stadium is like this.
This issue theoretically won't happen if, in any of the two matches, the team uses original FIFA stadium assets (The issue probably lies because of that stadium background menu)
I am quite sure that I am waiting for the beep sounds and everything but still no luck.
I would be grateful if you guys could help me with this.
@papinho81 @Byronic @DevPlays @Anth James @Nisoley @Chris Davies (tagging since I feel you guys are the experts over FIFA 16 modding)
From my experience with CGFE 16 Stadium Server I agree with Chris when he say it´s a texture Problem! I also face that same issue sometimes with Napoli´s Stadium trying to load correctly into game. These Blue greenish "Textures" are coming when FIFA 16 can´t load the necessary Texture. I could solve my issue by downloading a Napoli Stadium which was ready to import directly in Data Folder sceneassets - Stadium Folder. I think it´s not a fault on your side or a fault in CGFE 16. The Stadiums which comes with CGFE 16 are often from 2016 or 2017. Seems they could have missing files or textures. Idk honestly how to solve that. The Wizard/Nisoley is the expert for Stadiums. Maybe he have a golden hint how to fix this!Hi guys,
I had this issue for a while but no one in soccergaming seems to be responding over this so I am here to ask for your help. The issue seems to be CGFS so maybe I will switch to Papinho's server now but still need any solutions or any other alternatives if possible as I want to enjoy this game fully.
There is a specific scenario for this to happen. I am facing the following issues,
View attachment 268976
View attachment 268977
This is specifically happening when I do as following:
1. Play a match against a team that uses a stadium from the server, the stadium loads fine
2. Go to the next match and that team also uses the stadium from the server, the stadium is like this.
This issue theoretically won't happen if, in any of the two matches, the team uses original FIFA stadium assets (The issue probably lies because of that stadium background menu)
I am quite sure that I am waiting for the beep sounds and everything but still no luck.
I would be grateful if you guys could help me with this.
@papinho81 @Byronic @DevPlays @Anth James @Nisoley @Chris Davies (tagging since I feel you guys are the experts over FIFA 16 modding)
I am using Nisoley's stadium only and I don't think he will miss that kind of texture since his stadiums are spot on. I believe it's an issue with CGFS due to that FIFA 16 real-time stadium backgroundFrom my experience with CGFE 16 Stadium Server I agree with Chris when he say it´s a texture Problem! I also face that same issue sometimes with Napoli´s Stadium trying to load correctly into game. These Blue greenish "Textures" are coming when FIFA 16 can´t load the necessary Texture. I could solve my issue by downloading a Napoli Stadium which was ready to import directly in Data Folder sceneassets - Stadium Folder. I think it´s not a fault on your side or a fault in CGFE 16. The Stadiums which comes with CGFE 16 are often from 2016 or 2017. Seems they could have missing files or textures. Idk honestly how to solve that. The Wizard/Nisoley is the expert for Stadiums. Maybe he have a golden hint how to fix this!
These missing Textures issue is also related to Face textures which you can see in the Screenshot below.
Than I mismatched your Post about your issue. Because I also use Nisoley´s Stadiums, the Stadium Server Versions and the Data - Stadium Folder Versions. Well, I am fine too with his stadiums. I just thought you mean that Stadium Pack for CGFE 16 Stadium Server too.I am using Nisoley's stadium only and I don't think he will miss that kind of texture since his stadiums are spot on. I believe it's an issue with CGFS due to that FIFA 16 real-time stadium background
Examinons Diego Maradona à deux moments clés : en 1990, lorsqu'il menait l'Argentine en finale de la Coupe du Monde de la FIFA en Italie, et en 1994, pendant sa dernière Coupe du Monde aux États-Unis, une période plus controversée de sa carrière.
### Diego Maradona (1990)
**Skill**
- Crossing: 85
- Finishing: 92
- Heading Accuracy: 78
- Short Passing: 95
- Volleys: 90
- Dribbling: 98
- Curve: 93
- FK Accuracy: 90
- Long Passing: 92
- Ball Control: 97
**Movement**
- Acceleration: 90
- Sprint Speed: 88
- Agility: 95
- Reactions: 94
- Balance: 97
**Power**
- Shot Power: 87
- Jumping: 82
- Stamina: 84
- Strength: 76
- Long Shots: 89
**Mentality**
- Aggression: 88
- Interceptions: 60
- Att. Position: 93
- Vision: 98
- Penalties: 90
- Composure: 95
**Defending**
- Defensive Awareness: 58
- Standing Tackle: 60
- Sliding Tackle: 62
**Goalkeeping**
- GK Diving: 15
- GK Handling: 15
- GK Kicking: 15
- GK Positioning: 15
- GK Reflexes: 15
### Diego Maradona (1994)
**Skill**
- Crossing: 82
- Finishing: 89
- Heading Accuracy: 76
- Short Passing: 93
- Volleys: 88
- Dribbling: 95
- Curve: 90
- FK Accuracy: 87
- Long Passing: 90
- Ball Control: 95
**Movement**
- Acceleration: 85
- Sprint Speed: 85
- Agility: 92
- Reactions: 91
- Balance: 95
**Power**
- Shot Power: 85
- Jumping: 80
- Stamina: 80
- Strength: 74
- Long Shots: 87
**Mentality**
- Aggression: 86
- Interceptions: 58
- Att. Position: 90
- Vision: 96
- Penalties: 88
- Composure: 92
**Defending**
- Defensive Awareness: 55
- Standing Tackle: 58
- Sliding Tackle: 60
**Goalkeeping**
- GK Diving: 14
- GK Handling: 14
- GK Kicking: 14
- GK Positioning: 14
- GK Reflexes: 14
En 1990, Maradona était au sommet de son art, dirigeant le jeu avec une maîtrise technique inégalée, tandis qu'en 1994, bien qu'encore extrêmement talentueux, son physique commençait à décliner, et sa participation à la Coupe du Monde a été éclipsée par une expulsion pour dopage. Ces statistiques reflètent l'évolution de ses capacités et de ses performances sur le terrain.
Bien sûr, examinons les statistiques de Thierry Henry à deux moments différents de sa carrière : en 2000, lorsqu'il était à l'apogée de sa forme à Arsenal, et en 2010, lorsqu'il jouait pour le New York Red Bulls, montrant une version plus expérimentée et moins physique de lui-même.
### Thierry Henry (2000)
**Skill**
- Crossing: 83
- Finishing: 95
- Heading Accuracy: 74
- Short Passing: 87
- Volleys: 93
- Dribbling: 92
- Curve: 88
- FK Accuracy: 84
- Long Passing: 82
- Ball Control: 94
**Movement**
- Acceleration: 94
- Sprint Speed: 93
- Agility: 89
- Reactions: 92
- Balance: 86
**Power**
- Shot Power: 88
- Jumping: 78
- Stamina: 87
- Strength: 76
- Long Shots: 91
**Mentality**
- Aggression: 70
- Interceptions: 55
- Att. Position: 96
- Vision: 88
- Penalties: 90
- Composure: 93
**Defending**
- Defensive Awareness: 44
- Standing Tackle: 48
- Sliding Tackle: 45
**Goalkeeping**
- GK Diving: 12
- GK Handling: 10
- GK Kicking: 14
- GK Positioning: 11
- GK Reflexes: 13
### Thierry Henry (2010)
**Skill**
- Crossing: 80
- Finishing: 89
- Heading Accuracy: 72
- Short Passing: 85
- Volleys: 90
- Dribbling: 87
- Curve: 85
- FK Accuracy: 82
- Long Passing: 80
- Ball Control: 89
**Movement**
- Acceleration: 85
- Sprint Speed: 83
- Agility: 82
- Reactions: 88
- Balance: 83
**Power**
- Shot Power: 85
- Jumping: 75
- Stamina: 79
- Strength: 73
- Long Shots: 88
**Mentality**
- Aggression: 68
- Interceptions: 50
- Att. Position: 93
- Vision: 90
- Penalties: 89
- Composure: 91
**Defending**
- Defensive Awareness: 40
- Standing Tackle: 46
- Sliding Tackle: 43
**Goalkeeping**
- GK Diving: 13
- GK Handling: 11
- GK Kicking: 13
- GK Positioning: 10
- GK Reflexes: 12
Ces statistiques reflètent l'évolution d'Henry de l'un des attaquants les plus redoutables et les plus dynamiques du monde à un joueur expérimenté qui, bien qu'ayant perdu une partie de sa vitesse et de sa force physique, restait incroyablement habile et intelligent sur le terrain.
Such a shame there's no way to roll that out with AI assistance across each player based on position, career stats for their club(s) etc... I bet there would be a way to create a fairly rudimentary formula.I gave a try to the classic patch V3 and updates yesterday and I have to say (again) that I am extremely disappointed with the way stats have been generated. It makes the overall experience in terms of gameplay extremely bad in comparison to others patch (for instance RFS).
I thought let's give a try to chatGPT in order to generate this type of Legends players stats specifically for FIFA and oh boy it does make an excellent job at it.
Her is an exemple for Maradona from 1990 and 1994:
Code:Examinons Diego Maradona à deux moments clés : en 1990, lorsqu'il menait l'Argentine en finale de la Coupe du Monde de la FIFA en Italie, et en 1994, pendant sa dernière Coupe du Monde aux États-Unis, une période plus controversée de sa carrière. ### Diego Maradona (1990) **Skill** - Crossing: 85 - Finishing: 92 - Heading Accuracy: 78 - Short Passing: 95 - Volleys: 90 - Dribbling: 98 - Curve: 93 - FK Accuracy: 90 - Long Passing: 92 - Ball Control: 97 **Movement** - Acceleration: 90 - Sprint Speed: 88 - Agility: 95 - Reactions: 94 - Balance: 97 **Power** - Shot Power: 87 - Jumping: 82 - Stamina: 84 - Strength: 76 - Long Shots: 89 **Mentality** - Aggression: 88 - Interceptions: 60 - Att. Position: 93 - Vision: 98 - Penalties: 90 - Composure: 95 **Defending** - Defensive Awareness: 58 - Standing Tackle: 60 - Sliding Tackle: 62 **Goalkeeping** - GK Diving: 15 - GK Handling: 15 - GK Kicking: 15 - GK Positioning: 15 - GK Reflexes: 15 ### Diego Maradona (1994) **Skill** - Crossing: 82 - Finishing: 89 - Heading Accuracy: 76 - Short Passing: 93 - Volleys: 88 - Dribbling: 95 - Curve: 90 - FK Accuracy: 87 - Long Passing: 90 - Ball Control: 95 **Movement** - Acceleration: 85 - Sprint Speed: 85 - Agility: 92 - Reactions: 91 - Balance: 95 **Power** - Shot Power: 85 - Jumping: 80 - Stamina: 80 - Strength: 74 - Long Shots: 87 **Mentality** - Aggression: 86 - Interceptions: 58 - Att. Position: 90 - Vision: 96 - Penalties: 88 - Composure: 92 **Defending** - Defensive Awareness: 55 - Standing Tackle: 58 - Sliding Tackle: 60 **Goalkeeping** - GK Diving: 14 - GK Handling: 14 - GK Kicking: 14 - GK Positioning: 14 - GK Reflexes: 14 En 1990, Maradona était au sommet de son art, dirigeant le jeu avec une maîtrise technique inégalée, tandis qu'en 1994, bien qu'encore extrêmement talentueux, son physique commençait à décliner, et sa participation à la Coupe du Monde a été éclipsée par une expulsion pour dopage. Ces statistiques reflètent l'évolution de ses capacités et de ses performances sur le terrain.
Or Thierry Henry
Code:Bien sûr, examinons les statistiques de Thierry Henry à deux moments différents de sa carrière : en 2000, lorsqu'il était à l'apogée de sa forme à Arsenal, et en 2010, lorsqu'il jouait pour le New York Red Bulls, montrant une version plus expérimentée et moins physique de lui-même. ### Thierry Henry (2000) **Skill** - Crossing: 83 - Finishing: 95 - Heading Accuracy: 74 - Short Passing: 87 - Volleys: 93 - Dribbling: 92 - Curve: 88 - FK Accuracy: 84 - Long Passing: 82 - Ball Control: 94 **Movement** - Acceleration: 94 - Sprint Speed: 93 - Agility: 89 - Reactions: 92 - Balance: 86 **Power** - Shot Power: 88 - Jumping: 78 - Stamina: 87 - Strength: 76 - Long Shots: 91 **Mentality** - Aggression: 70 - Interceptions: 55 - Att. Position: 96 - Vision: 88 - Penalties: 90 - Composure: 93 **Defending** - Defensive Awareness: 44 - Standing Tackle: 48 - Sliding Tackle: 45 **Goalkeeping** - GK Diving: 12 - GK Handling: 10 - GK Kicking: 14 - GK Positioning: 11 - GK Reflexes: 13 ### Thierry Henry (2010) **Skill** - Crossing: 80 - Finishing: 89 - Heading Accuracy: 72 - Short Passing: 85 - Volleys: 90 - Dribbling: 87 - Curve: 85 - FK Accuracy: 82 - Long Passing: 80 - Ball Control: 89 **Movement** - Acceleration: 85 - Sprint Speed: 83 - Agility: 82 - Reactions: 88 - Balance: 83 **Power** - Shot Power: 85 - Jumping: 75 - Stamina: 79 - Strength: 73 - Long Shots: 88 **Mentality** - Aggression: 68 - Interceptions: 50 - Att. Position: 93 - Vision: 90 - Penalties: 89 - Composure: 91 **Defending** - Defensive Awareness: 40 - Standing Tackle: 46 - Sliding Tackle: 43 **Goalkeeping** - GK Diving: 13 - GK Handling: 11 - GK Kicking: 13 - GK Positioning: 10 - GK Reflexes: 12 Ces statistiques reflètent l'évolution d'Henry de l'un des attaquants les plus redoutables et les plus dynamiques du monde à un joueur expérimenté qui, bien qu'ayant perdu une partie de sa vitesse et de sa force physique, restait incroyablement habile et intelligent sur le terrain.
In my experience playing manager career mode (I'm still playing one), as long as you are giving playtime to the particular player in question, you don't have to worry about training them (to an extent). I observed that, when I give a particular player consistent playtime, they are automatically growing in their position more (overall and specific stats increase), but the process is somewhat slow. For those you reserve or keep as backup players, you must train them to increase their stats. For any youth players who have high potential, you either have to loan them out or give them some playtime if you can, as well as train them to achieve their potential. Again, instead of exploiting the training algorithm/feature, use it realistically (remember my suggestions for your FIFA 19 player career mode?). I hope this will help you. Have fun!Guys, I have a question about Career Mode (Manager Career).
I don't lke the training system in FIFA (the training drills are a bit tiresome and I don't want my players to grow unnaturally). In a long-term FIFA 16 save, would there be any adverse effects if I don't train at all?
I just want my players to grow naturally, like in FIFA 15 and earlier, but I'm wondering if stats decrease in young players or if there are any other undesirable effects due to not training.
I've read that in the newer FIFAs/FC24, training doesn't affect stats but sharpness, but that in older FIFAs, they affect growth.
Would skipping them altogether in FIFA 16 be sustainable for a long-term career? Thanks in advance.
Take a look at soccergamingHi guys, I've been playing fifa16 for some time, preferring it to 23 and pes2021 but some installations are not clear to me:
for now I only use FIP 7.1 and regenerate with Creation Master, now I would like to install the advertising Adboards and scoreboards but I don't really know where to start as in the threads involved everything seemed difficult to me... any advice on this? Thank you