Ciais
World Cup History Buff
Timestamps of key or otherwise interesting occurrences (clickable):
- 02:05 Yellow card for moving up the wall
- 05:55 They try it again -- I wonder what affects it (simple curiosity)
- 11:50 Ahah, now you can see why I want to contain the short set pieces as much as I can
- 15:40 Great long pass, cross and save by the GK
- 19:30 1st of only 4 punches by the GKs, and he only did it because the ball was aimed straight at him
- 23:00 Nice cracker from outside the box
- 23:45 2nd of only 4 punches by the GKs, same as the earlier one
- 24:10 3rd of only 4 punches by the GKs, this one was aggressively looked for though
- 24:20 ...but it leads straight to a nice counter-attacking goal, with the GK deciding too late to rush the FW
- 25:40 Nice build-up to the goal, unlucky DF in the (missed) tackle
- 26:40 Awesome goal from kick-off
- 28:05 Very eye-candy build-up play, but the GK saves the eventual shot
- 28:40 Blunder of a goal
- 30:10 GK 1-on-1 rush
- 31:00 Over-the-back foul (like in basketball)
- 36:35 Penalty
- 37:35 4th of only 4 punches by the GKs
- 38:55 End-of-match stats
I don't think the Overall changes visually, but I believe I could feel that something wasn't right -- many blunders. Yes, I know it could be my crappy playing, or placebo, but again maybe not?
I can again confirm that assigning the Selfish trait to everybody really helps a lot in slowing down the gameplay. I see players stopping in their tracks and ponder their next move, and individuality isn't negatively affected -- there are players who like to play the long ball or do the solo play. Really like it
It looks like reducing Aggression for GKs indeed reduces those silly off-the-line punches, so that's an edit which is gonna stay. I also see some 1-on-1 rush (the one by Butland wasn't done by me pressing Y), so all good so far
Shots from outside the box are still there, but we're not having 20+ of them anymore like we did with the trait assigned to virtually everyone.
Also, good amount of long balls, maybe Ghana has that tactic, either way I didn't see the usual one-dimensional attacking.
Only had 1 minor injury throughout the whole game, but it's still early to tell if the frequency/severity balance now is right (remember, I significantly reduced Stamina, and that influences injuries too.)
The reason many have these values very high is because apparently you get zero to none injuries between games -- don't know if it's true, if it is hopefully it can be patched with the career .ini files.
My next match in this (obviously ) custom tournament is in 3 days only, so half my lineup is still gassed, as it should be. Will 100% have to rotate
Sorry for the very long read
PS: @miguelfcp: Thank you for your very kind words. Yes, I'm the same Ciais of NHL 04 Rebuilt (huh, imagine if there were more of us )
I also appreciate the work you guys are doing, for the same reason I love the Women's Patch over at Soccergaming: to quote you, "Messi scores, Barcelona wins. Dybala to Ronaldo, Juventus scores. Juventus wins. Yawn. It's cliché. Common. Ordinary. Boring." I always choose mid-to-weak teams when I do a serious tournament (and randomly too.)
I really appreciate your offer, and no, I'm not really that busy, so if you need me to write something up for your blog, I'm game
About the forum offer, I think I'll take up on that, although maybe not right now -- I think it's best for me to do that when I release the definitive version, as I said many times I'm not good at multitasking and go in a panic easily, hope you understand