gabe.paul.logan
Retired Footballer
again another game
my shot on target ratio: 16/10
opponents: 4/2
i lost 0-1 with a cheap corner rebound goal
my shot on target ratio: 16/10
opponents: 4/2
i lost 0-1 with a cheap corner rebound goal
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No, I've always found that the AI shots are slightly strange.
I've found - over the last few years - that World Class means the AI creates less chances but scores most of them, whereas Legendary means the AI creates more chances but misses the target by a silly amount (last time I played FIFA, the AI fed a perfect through-ball to Rooney, on his own, about 20 yards out, and he hit it so far over the bar that it nearly left the stadium).
I change the CPU shot error dependent on which difficulty I'm using (55-60 for World Class, 40-45 for Legendary).
But admittedly, I'm not enjoying the game anyway since the last patch. The difference between each team you play is minimal now, for me. If I'm using a full-strength Premier League team, against a League Two side, and I'm struggling to break through their defence (but they're happily exploiting mine), then fuck it, what's the point.
Believe me, I have done - I've been through all of Matt10's slider sets on Operation Sports, and tried some from here too (including yours), and it's still my favourite FIFA (I downloaded the demos of the last few FIFAs, including 14 - my old favourite - and they don't compare IMO).Try different sliders, the ones i use there is big difference between city and a lower team prem club
Believe me, I have done - I've been through all of Matt10's slider sets on Operation Sports, and tried some from here too (including yours), and it's still my favourite FIFA (I downloaded the demos of the last few FIFAs, including 14 - my old favourite - and they don't compare IMO).
But for me, the AI progression up the field is far too samey, as is their defending, and it's only got worse with patches.
I played PES 2016 last night for comparison purposes, and IMO FIFA is by far the better game when it comes to the control of your own players (better response times, better dribbling, better collisions, better everything), but there's something very satisfying about thrashing a terrible team with your top-flight team 5-0 on the hardest difficulty level (even though all those goals are the same) - because it says that the difficulty level is applied "to scale" (that terrible team will play the best that they can) as opposed to "overruling" (that terrible team will play like Brazil).
I've yet to thrash a team in FIFA, as far as I can remember. Not every game in real life is a close, scrappy affair.
(For balance, PES has a similar problem, where - I posted up my results screen in a PES thread somewhere - I find every game has 3-4 goals minimum.)
EDIT: Playing PES 2013 and the older games is like reading an obituary, almost - yeah, they're not perfect, and the modern games do a lot of things better, but you remember (and it's very real, it's not an "I love retro" thing) all the things we've lost. AI that's got enough flex in it to give you a tight 2-1 game one week, and a 5-0 battering the next. Shot physics that are a lot more "wild" than what we have now (which is a good thing when you see the spin and the swerve you get on some hits, along with many more daisy-cutters and the rest of it).
Believe me, I have done - I've been through all of Matt10's slider sets on Operation Sports, and tried some from here too (including yours), and it's still my favourite FIFA (I downloaded the demos of the last few FIFAs, including 14 - my old favourite - and they don't compare IMO).
But for me, the AI progression up the field is far too samey, as is their defending, and it's only got worse with patches.
I played PES 2016 last night for comparison purposes, and IMO FIFA is by far the better game when it comes to the control of your own players (better response times, better dribbling, better collisions, better everything), but there's something very satisfying about thrashing a terrible team with your top-flight team 5-0 on the hardest difficulty level (even though all those goals are the same) - because it says that the difficulty level is applied "to scale" (that terrible team will play the best that they can) as opposed to "overruling" (that terrible team will play like Brazil).
I've yet to thrash a team in FIFA, as far as I can remember. Not every game in real life is a close, scrappy affair.
(For balance, PES has a similar problem, where - I posted up my results screen in a PES thread somewhere - I find every game has 3-4 goals minimum.)
EDIT: Playing PES 2013 and the older games is like reading an obituary, almost - yeah, they're not perfect, and the modern games do a lot of things better, but you remember (and it's very real, it's not an "I love retro" thing) all the things we've lost. AI that's got enough flex in it to give you a tight 2-1 game one week, and a 5-0 battering the next. Shot physics that are a lot more "wild" than what we have now (which is a good thing when you see the spin and the swerve you get on some hits, along with many more daisy-cutters and the rest of it).
They have an effect, but all they do is apply the same things to all teams. For example, I played Rubin Kazan and they had a passing accuracy of 88% minimum on World Class or Legendary. Next game, against Man City, they have the same passing accuracy.Sliders dont work?
But again - they'll do that whether the CPU player striking the ball is Lionel Messi or Benteke or Heskey or some League Two donkey, so what's the point in the slider? Unless you're going to adjust it for every single game...I reduced FT error and shot error to 0 and the CPU hit everything on target - even bent a ridiculous shot from out side of the area with the out side of the foot into the top corner..so id argue they do work.
My own player control, and individuality, I definitely do feel. I can't argue with you on that. I love playing the game for that feel of having full control of my own players, and knowing which players to dribble with, and which to run away from defenders with.Also to address individuality - I have no issues with this, sure it can be improved but if i play for example lucas as an attacking midfielder then substitute him for cortinho i can certainly feel the difference and effectiveness. Likewise if I start with Sturridge up front and then bring on Benteke i play different as Benteke wins more headers so gives me a different option.
I really enjoyed playing it online for a while - more than any other football game - but the patches have made it possible to move from one end of the field to the other in a couple of easy passes again.i had 3 games online last night with a mate and won 7-0, 1-0 and 1-0.
Good fun when playing a friend.
We finally finished our sliders earlier this week, and I"m pretty content with it.
I think sliders are important this year than any other. 1.05 update really screwed up a lot of the potential FIFA 16 had.
The final sliders are really just using the rubber-banding AI logic's against themselves, certain values like marking tend to do this as it moves players up the pitch higher (or lower) than they are set as.
The main issue with 16 is that the tactics are just not as effective as they should be. Just imagine this game truly using tactics the way they should, combined with sliders, it would be quite the game to play. Forcing aggressive interceptions (without it being an option to turn on/off) mentality would be ideal as well.
Here are the final sliders, I'll post it in the slider section as well:
hi matt, i want to try your slider settings, just want to ask what do you mean 1 values (Sandwich)? like set to 1. also what should shot power beWe finally finished our sliders earlier this week, and I"m pretty content with it.
I think sliders are important this year than any other. 1.05 update really screwed up a lot of the potential FIFA 16 had.
The final sliders are really just using the rubber-banding AI logic's against themselves, certain values like marking tend to do this as it moves players up the pitch higher (or lower) than they are set as.
The main issue with 16 is that the tactics are just not as effective as they should be. Just imagine this game truly using tactics the way they should, combined with sliders, it would be quite the game to play. Forcing aggressive interceptions (without it being an option to turn on/off) mentality would be ideal as well.
Here are the final sliders, I'll post it in the slider section as well:
This game is super fucking bullshit online. There's blatant handicapping online and i don't why it exists, it's not placebo or physiological, it's there clear as day.
You know when it comes on because your overpaid professional players are slower and clumsier than usual, you can't seem to perform more than two consecutive passes before everything gets intercepted and you'll never get out of your half let alone get a shot on goal. Then the game rewards your retarded spamming opponent by allowing him to score or hit the bar from every 35 yarder attempt, have about 15 magic through ball one on ones and at least go up 3-0 by halftime.
I'm not shit at this game, I'm in D4 in online seasons but can't seem to progress further than that because if the asshole ping pongers and long shot jocks aren't bad enough enough, the handicap kicks in and fucks me over.
Oh and don't even get me started on the over saturated unskippable and totally unnecessary cut scenes.
i played three games on legendary and the physicality is definitely there . The watch out is that in all the games i conceded bang on 45 mins. an old fifa issue that i haven't seen in 16. One of the goals felt just unstoppable.We finally finished our sliders earlier this week, and I"m pretty content with it.
I think sliders are important this year than any other. 1.05 update really screwed up a lot of the potential FIFA 16 had.
The final sliders are really just using the rubber-banding AI logic's against themselves, certain values like marking tend to do this as it moves players up the pitch higher (or lower) than they are set as.
The main issue with 16 is that the tactics are just not as effective as they should be. Just imagine this game truly using tactics the way they should, combined with sliders, it would be quite the game to play. Forcing aggressive interceptions (without it being an option to turn on/off) mentality would be ideal as well.
Here are the final sliders, I'll post it in the slider section as well:
Sliders are all well and good but they don't add to the AI, or fix it, or make teams play differently. I'd go as far as saying they're pretty useless in their current implementation, without more details to adjust (cross accuracy, positional accuracy, attribute implementation severity)...
this game makes me womit even with those sliders, the amount of cheating with the cpu is..
played the Capital One cup Final against Chelsea. I was the better all along, but the cpu only allowed 70 minutes for me to score. after that sudden change and Chelsea took control. still somehow managed to get it till the pens. all my penalties are perfect, strong right in the corner. ofcourse the cpu cheats it with a wonder save to win
nex CL quarter final against PSG at home (away 0-0). never seen such beauty that the cpu scored with Verratti (ofcourse he does it here where it matters and he couldnt score other way). THEN i leveled the game...and in the 80th minute i got a penalty and scored with Aguero....GUESS WHAT NOW! cpu pressess like a fucking idiot 6/10 crosses are off because of the sliders. and who equalizes? ?? ? WHO THE FUCK? MY OWN DEFENDER! and no not with a blooper, he headed straight into the fucking own net Van Persie World Cup style.
well FUCK THIS GAME
pardon me
Agreed, 100%. I always hope PES will step it up in this regard, because I think FIFA will always be too invested in being showy and "for the kids" (Ultimate Team) to actually care about the AI. But, by the looks of it, that'll never happen.This "handicap to make the game more difficult" days should be over. There should be enough resources, programmers and tech to make just a overall better A.I with an advanced difficulty settings system and not the lazy way of doing it. It shouldn't be so hard but ofcourse it's probably not their priority.
I'm tempted to get Fifa 16 on the PSN store, it's 60% off.
I don't really want to check out reviews for this, but seem to remember it scoring overall lower than Fifa 15. Would you guys say this game is actually worse than Fifa 15? Or just didn't update 15 properly?