mfmaxpower
International
- 29 July 2010
Sorry Chris but to be honest, I'm not sure I'm following you on all your points.
Regarding daisy cutters, I empathize with your frustrations, though they definitely are in the game. They just happen so infrequently that they might as well not be. I was going to say that I'd upload a video the next time I saw one, but here's the first thing that pops up on youtube when you search:
http://www.youtube.com/watch?v=k-pQx2jNdGQ
As you can see, the physics, the animations, they're in the game. Daisy cutters and low hard shots are possible, but for some reason they happen way too infrequently and we have little to no influence over when they happen.
In regards to shooting in general, I agree that variety is a big point of frustration, however I still think the possibilities for what CAN occur is pretty awesome. The problem is, like other aspects of the game, for some strange reason the best of the game isn't realized enough. Like I said, 80% of goals scored come from pretty similar shots - mid to high inside of the boot shots with medium to hard power - however the variety of the rest of the 20% of possibilities is really good imo.
This is actually a big issue with the entire game for me - there's a great foundation for a wide variety of possibilities and yet the game is not very good at realizing this variety of possibilities, if that makes any sense.
For example, I just today played a cup match against a lower league side that for about the first time actually felt like playing against a poorer quality club - they couldn't do shit right, made tons of mistakes, and I absolutely bossed the game. Problem is, just like low powerful shots, these types of matches are far too rare.
In regards to attacking runs i can't really say that I have an idea of what you're trying to describe. Personally, aside from shooting, I don't have any major issues with attacking play, and if anything, like previous FIFAs, I find attacking still too easy due to poor defensive AI. In the second year of my HSV Career, I have a half decent squad but I'm leading the league in goals scored (on Legendary; no sliders).
I still remain convinced that the biggest issues with the game remain the AI, especially when it comes to defending and loose ball situations. Plus it remains extremely frustrating always ceding 50%+ possession to the CPU regardless of the context, while I pretty much only concede two types of goals - one-time shots from the top of the box and goals from crosses. Those make up probably 80% of the goals scored against me.
All these frustrations aside, and I've got a ton (the lack of defensive pressure, the goddamn jogging animation, crazy keeper saves, successful tackles not leading to gaining possession, are a few other that drive me bonkers), I still find the game pretty damn fun to play.
Regarding daisy cutters, I empathize with your frustrations, though they definitely are in the game. They just happen so infrequently that they might as well not be. I was going to say that I'd upload a video the next time I saw one, but here's the first thing that pops up on youtube when you search:
http://www.youtube.com/watch?v=k-pQx2jNdGQ
As you can see, the physics, the animations, they're in the game. Daisy cutters and low hard shots are possible, but for some reason they happen way too infrequently and we have little to no influence over when they happen.
In regards to shooting in general, I agree that variety is a big point of frustration, however I still think the possibilities for what CAN occur is pretty awesome. The problem is, like other aspects of the game, for some strange reason the best of the game isn't realized enough. Like I said, 80% of goals scored come from pretty similar shots - mid to high inside of the boot shots with medium to hard power - however the variety of the rest of the 20% of possibilities is really good imo.
This is actually a big issue with the entire game for me - there's a great foundation for a wide variety of possibilities and yet the game is not very good at realizing this variety of possibilities, if that makes any sense.
For example, I just today played a cup match against a lower league side that for about the first time actually felt like playing against a poorer quality club - they couldn't do shit right, made tons of mistakes, and I absolutely bossed the game. Problem is, just like low powerful shots, these types of matches are far too rare.
In regards to attacking runs i can't really say that I have an idea of what you're trying to describe. Personally, aside from shooting, I don't have any major issues with attacking play, and if anything, like previous FIFAs, I find attacking still too easy due to poor defensive AI. In the second year of my HSV Career, I have a half decent squad but I'm leading the league in goals scored (on Legendary; no sliders).
I still remain convinced that the biggest issues with the game remain the AI, especially when it comes to defending and loose ball situations. Plus it remains extremely frustrating always ceding 50%+ possession to the CPU regardless of the context, while I pretty much only concede two types of goals - one-time shots from the top of the box and goals from crosses. Those make up probably 80% of the goals scored against me.
All these frustrations aside, and I've got a ton (the lack of defensive pressure, the goddamn jogging animation, crazy keeper saves, successful tackles not leading to gaining possession, are a few other that drive me bonkers), I still find the game pretty damn fun to play.