Since you're basically on v1.07 (latest), try
@papinho81's GP which reverts the gameplayattrib file (not completely) to the Disc/release version. You can call it as a
dt18 equivalent stuff. I suggest to
not use the debuglines file of the mod. Here's the thread:
Click Me
In combo with this, you could also add
@Anth James Ball Physics mod. It has v1.07 version compatibility, although I don't know if it works with the warez version properly. I suggest you to use
Option A with
No Speedhack settings. Here's the thread:
Click Me
My advice/suggestion on this matter: For FIFA 16,
less GP modification or tweaks, the
better. The game provides excellent AI positioning, attacking and defending patterns, individual brilliance and most of the things by default. For some, the only downsides would be the team individuality or the quick passing speed and overall ball physics (first FIFA to introduce
Driven Pass mechanic, that would be the reason for that, a.k.a less stable implementation). With Anth's Ball Physics mod, some of the issues related to Ball Physics can be minimised or doesn't affect the experience mostly. By using Disc/release version gameplayattrib, you could restore the initial release build feeling (at least on paper if it's purely placebo) before they butchered a few things to cater FUT players (even though v1.07 still plays excellent footy game, thankfully). I personally play v1.00 full build (initial release) with Anth's Ball Physics Option A - No Speedhack on FUMA controls + Professional Difficulty. I am using FIFA Infinity Patch v6.2 (not the latest though, I am continuing my MUFC manager career, going strong in my 6th season already.. 😂) with a few other mods like a few starheads pack, my own broadcast camera tweaks and so on... (You are free to DM me if you need a few mods list and such, I would happily help you.. if I'm free!)
Good to see you hop into this game, have fun! You will never go dissatisfied.. That's for sure! Hehe.. 👍