- Staff
- #4,351
Since becoming annoyed at feeling out of control on PES (getting beat because my players suddenly feel bolted to the floor), and really dicking around with the sliders on FIFA (and breaking the game in some aspects), I'm having an absolute blast with the game again...
My aim was to "break" Legendary to the point where it provided the sternest challenge, but without it being unrealistically difficult and/or the opponent being able to dance the ball into the net, no matter what the cost.
During my experiments I found that World Class AI hits fewer shots but tends to score when it does shoot, whereas Legendary AI hit more shots that are far less likely to go in (one example, I played as Northern Ireland vs Slovenia and on Legendary they had TWENTY shots and scored none, whereas on World Class they had eight shots and scored four).
So to start with, I set the game to slow and put the sprint speed down to 40 for me and the CPU, and the acceleration down to 47 for me, 44 for the CPU. From the other sliders I've seen, this is too slow for most, and yet for me it provides the most realistic speed in terms of player movement when compared to a real-life match.
Setting the CPU's acceleration to 3pts less than the human acceleration means that once they receive a pass, they aren't unrealistically dribbling off and away within half a second, and when the CPU defends against you, they don't practically teleport next to you instantly. (I'd prefer to have an attacking/defending acceleration setting, because the aggressive acceleration and dribbling in the final third is a different problem to the defending, and I'd rather the defending was less affected than it is, but it's a sacrifice I'm happy with.)
I made a few other changes too, namely lowering pass speed (which allows for a more tactical game and a few more interceptions), upping the CPU's shot accuracy (which on Legendary is far too low in my tests), lowering the CPU's passing accuracy (which leads to silly crosses but again, it's a sacrifice that has to be made), upping the shot power slightly for human and CPU, and lowering the GK ability slightly for human and CPU (not sure which of the above settings causes it but I was seeing some world-class saves from some not-world-class keepers, hence the shot power and goalkeeper skill being lowered).
It's a patchy job admittedly but I'm really enjoying the game now. I'm challenged, but not to the point of it being impossible. The only major bugbear I have is the CPU playing 10-20 passes around the box and trying to find the absolute perfect position to shoot as opposed to just shooting, but I can't find any way to fix that other than lowering the difficulty level to Professional (as there's no slider for "CPU willingness to shoot without being in the absolutely optimum position to score").
I think that's the next thing I'll try - switching the AI to Professional, pumping every CPU slider to the maximum in the CPU's favour (zero passing error, zero shooting error etc.) and... I wonder what will happen...
My aim was to "break" Legendary to the point where it provided the sternest challenge, but without it being unrealistically difficult and/or the opponent being able to dance the ball into the net, no matter what the cost.
During my experiments I found that World Class AI hits fewer shots but tends to score when it does shoot, whereas Legendary AI hit more shots that are far less likely to go in (one example, I played as Northern Ireland vs Slovenia and on Legendary they had TWENTY shots and scored none, whereas on World Class they had eight shots and scored four).
So to start with, I set the game to slow and put the sprint speed down to 40 for me and the CPU, and the acceleration down to 47 for me, 44 for the CPU. From the other sliders I've seen, this is too slow for most, and yet for me it provides the most realistic speed in terms of player movement when compared to a real-life match.
Setting the CPU's acceleration to 3pts less than the human acceleration means that once they receive a pass, they aren't unrealistically dribbling off and away within half a second, and when the CPU defends against you, they don't practically teleport next to you instantly. (I'd prefer to have an attacking/defending acceleration setting, because the aggressive acceleration and dribbling in the final third is a different problem to the defending, and I'd rather the defending was less affected than it is, but it's a sacrifice I'm happy with.)
I made a few other changes too, namely lowering pass speed (which allows for a more tactical game and a few more interceptions), upping the CPU's shot accuracy (which on Legendary is far too low in my tests), lowering the CPU's passing accuracy (which leads to silly crosses but again, it's a sacrifice that has to be made), upping the shot power slightly for human and CPU, and lowering the GK ability slightly for human and CPU (not sure which of the above settings causes it but I was seeing some world-class saves from some not-world-class keepers, hence the shot power and goalkeeper skill being lowered).
It's a patchy job admittedly but I'm really enjoying the game now. I'm challenged, but not to the point of it being impossible. The only major bugbear I have is the CPU playing 10-20 passes around the box and trying to find the absolute perfect position to shoot as opposed to just shooting, but I can't find any way to fix that other than lowering the difficulty level to Professional (as there's no slider for "CPU willingness to shoot without being in the absolutely optimum position to score").
I think that's the next thing I'll try - switching the AI to Professional, pumping every CPU slider to the maximum in the CPU's favour (zero passing error, zero shooting error etc.) and... I wonder what will happen...
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