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They almost never score in the 90th minute against me.
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They almost never score in the 90th minute against me.
im playing on legendary are you guys too?
It probably isn't beyond the realms of feasibility, but you're far more likely to be able to build a development team from within than from without. Unfortunately, despite the problems with current football games, they are technically impressive. There is a reason why there aren't many Kickstarters for sports sims but plenty for almost every other genre. You'd have to get a -very- long way before it will be worth it and work needs to be done in a wide variety of areas (animation, physics, ai, networking etc.) Even if you're relatively successful in making a game, you eventually come up against a wall of costs (motion capture, licenses) that make the sports sim market a monopoly despite the genre's popularity.
I've thought about working on something myself for a long time, but I am limited hugely when it comes to modelling and animation, and the latter is extremely important for FIFA.
Then focus on the gameplay in lieu of animations/licenses/fluff.
Seriously I'd play something that looked like WE 2002 if it offered the most realistic simulation of football.
Imagine the depth if all the effort was put into physics, collisions, player individuality, tactical differences...
...You could argue that things like graphics, and licenses have nothing to do with gameplay, but animation is absolutely core to gameplay in a sports simulation.
This is reasonable only up to a point, because in truth it's hard to divorce animation from all of those things.
Making a ball move around realistically is fairly simple. Making an animation system which can cope with the free movement of that ball is hard. You mention collisions, but making getting believable interactions/contact between players is again, hugely dependent on animation.
You could argue that things like graphics, and licenses have nothing to do with gameplay, but animation is absolutely core to gameplay in a sports simulation.
I think if the public was asked if they were interested in a third football game that concentrated on realism, there'd be a resounding yes. But there's a difference between turning that enthusiasm into enough cash to create the game, or a better game the next time. Especially if all of that money goes towards the gameplay and not the graphics or the licenses.It's achievable, but probably lacks the demand that would justify the investment it would require.
However, what I'd love to see is an online manager mode. Play as the whole team, traditional-style. Real transfers. Hyper realistic gameplay.
With a small budget it wouldn't be possible to do both of those.
I think if the public was asked if they were interested in a third football game that concentrated on realism
ill get shot down for this no doubt but played pes for 2 hours, went back to fifa and instantly had fun..pes just feels ..not sure , boring and keepers are still crap..stuck to the line allowing for 3/4 to be aimed at..ill be trading it in for gta V next week
I've gone back n forth a little bit between the two games. Unfortunately, each is really good at what the other is bad at, and neither feels like a complete game.
If you added PES's AI, a few bits of other things, like its overall pace and some of its defensive mechanics, to FIFA, then it'd be fantastic.
If you added FIFA's visuals, physics, presentation, licenses, keepers, commentary, and a few other things, like some of its physicality and a bit of its intensity, to PES, then it'd be fantastic.
To me, PES does play the better game of football, but it lags behind FIFA significantly in some key areas that are hard for me to come to grips with. As the year progresses, it'll be interesting to see which game keeps people's interest the longest.
That, is stunning. Wow.