mfmaxpower
International
- 29 July 2010
Re: FIFA 14
Read it and weep. The following excerpt is taken from this article on the next Madden : http://mymaddenpad.com/2013/04/24/run-free-with-madden-nfl-25-all-new-precision-modifier/
So NHL got an upgrade to player movement physics last year, Madden is getting it this year, and yet FIFA, the biggest sports game on the planet, again goes without.
What's the deal with the FIFA devs? Clearly their EA counterparts at Madden and NHL get the importance of player movement physics, but though the FIFA community has been vocal in their desire for proper movement, the FIFA devs do nothing.
If this was about FIFA, it'd be music to my ears:
Read it and weep. The following excerpt is taken from this article on the next Madden : http://mymaddenpad.com/2013/04/24/run-free-with-madden-nfl-25-all-new-precision-modifier/
So NHL got an upgrade to player movement physics last year, Madden is getting it this year, and yet FIFA, the biggest sports game on the planet, again goes without.
What's the deal with the FIFA devs? Clearly their EA counterparts at Madden and NHL get the importance of player movement physics, but though the FIFA community has been vocal in their desire for proper movement, the FIFA devs do nothing.
If this was about FIFA, it'd be music to my ears:
There are five major areas of focus that EA SPORTS paid close attention to when it came to the run game.
Locomotion
Let’s talk about the improvements of locomotion first. One of the most glaring issues with previous Madden NFL versions in regards to locomotion was the ability to swerve and lack of footplanting with runners. Some of the running in Madden was just unrealistic and just impossible to do in real life and should be impossible to do in the game with proper footplanting. I know you’ve seen it, we are running down the sideline and with a defender coming we swerve, zig zag, and swoop around our defender without even planting a correct foot. Our Game Changer group; especially with the additions of some guys from the SIM Standard (Azure, SimFB, and Smitty), really made sure that EA knew the community wanted to get away from this type of legacy issue and pointed to 2K doing it right. There is no reason why a game like 2K had correct footplanting in their game years ago and it wasn’t in Madden 7 years later. So EA took a hard look at NFL2K and implemented their own version of footplanting mechanics that I think was done nicely. Now when I played the game back in February, there were still a very small amount of sliding, but it was also very early in the build. EA just had to bite the bullet on this one and get it done and I think the Sim Standard guys are pretty happy about what EA has accomplished. Make sure you check out their impressions, videos, and articles as well from their time with the game. Madden NFL 25 now has authentic hard cuts at 45, 90, 135, and 180 degree angles to eliminate the swerve, the zig zag, and the unrealistic running.
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