FIFA 12 Discussion Thread

I score so many goals ground cross tiple press. Even cause CPU to score own goals or just craziness in the box.

Now I have put crossing to manual I dotn think its possible to do triple cross?
 
Well I only play manual and I have done it before, I don't use the low crosses really at all, but I have done them.

From what I remember I had to do it really really fast otherwise it would just register as 2 hits of the button. I think this is why I never do them anymore.
 
Well I only play manual and I have done it before, I don't use the low crosses really at all, but I have done them.

From what I remember I had to do it really really fast otherwise it would just register as 2 hits of the button. I think this is why I never do them anymore.

yeh well it was real easy on assisted/semi crossing. Now on manual unless I have time on the ball my crosses are all over the place xd
 
thanks bobbybox...
i will keep trying this...
but for me its being so difficult...
headers and ground crosses are almost impossible for me but i still keep trying because i always try to play from different ways...
i hate do the same thing over and over...

i still keep loving the game but on manual is so damn hard to score many goals...
i am in my second season with fullhan and keep strugling to score...
some goals are incredible beautiful but it´s so difficult...

someone that is close to EA please talk to them put chage formation in game like PES...
this will ad so much more strategy and much more variety to the movement of the ball.... making the variety of the plays much more enjoyable and fun...
 
thanks bobbybox...
i will keep trying this...
but for me its being so difficult...
headers and ground crosses are almost impossible for me but i still keep trying because i always try to play from different ways...
i hate do the same thing over and over...

i still keep loving the game but on manual is so damn hard to score many goals...
i am in my second season with fullhan and keep strugling to score...
some goals are incredible beautiful but it´s so difficult...

someone that is close to EA please talk to them put chage formation in game like PES...
this will ad so much more strategy and much more variety to the movement of the ball.... making the variety of the plays much more enjoyable and fun...

i found putting the marking of cpu down to 47 made it much easier to score..try it out
 
The problem with crosses, I find, is that with high marking such as Placebo's sliders, you notice that your players in the box don't then try to free themselves from their marker. I'd sooner have the marking high though, for the benefits elsewhere.

I've definitely come round to single player, for the moment at least. I'm having to take all the things I mentioned in the sliders thread into account, but I am enjoying myself anyhow.
 
I'd sooner have the marking high though, for the benefits elsewhere.
.

What benefits?

I havent tried anything higher than 50. But found the game much more njoyabel at 47-48 marking as there is just a little bit more space to make moves and take shots though still tight enough.

At default 50 its like u dont get any space or time at all.
 
At low marking settings I don't feel you get enough turnovers or interceptions for anticipated passes. It's still a bit of a problem, and as I said it's a shame that players don't then try to lose their man when they are tightly marked; but without higher marking I don't feel like I need to think about whether a pass is on or not. I can just pass to pretty much anyone and they'll receive it unhindered.
 
Last edited:
That's the thing I especially like about raising the passing speed, lots more turnovers rather than it constantly being about how many tackles you can win, the end game stats on my sliders are very different from how they used to be for me before on default sliders.
 
I've just started playing FIFA 12 on my laptop - surprisingly enjoyed it quite a lot :).

I set up the sliders posted by Placebo, as well as also going full manual/10 min halves and the couple of games I played were quite impressive, although I felt I could keep the ball a little too easily.

I don't know if it's just me being shit, but I can't cross very well at all, even on semi - if I'm cutting inside and whipping in an inswinger it's fine, but if I try and get to the byline and find someone in the middle, it either goes behind, straight to the keeper or lands behind the D...

Also, any tips on heading the ball? Even with big strong target men the ball just seems to bounce off in a random direction or I just miss the ball completely. I don't have much trouble with defensive headers, but any time I put the ball in the air going forward I may as well just give the ball away...

I still don't feel as immersed as I did when playing PES 2011, I still find FIFA lacks a certain quality, but it's a solid game nonetheless and with the sliders it's definitely different to anything I've played before :).
 
Just wondering if anybody's thought about how the player bio attributes should be rearranged? To me, there should be no need to scroll with the right stick. I think there are 12 rows available per tab before you have to scroll.

You can rename categories; you can add new ones too. However ideally you'd keep it to 3 (plus outfield) with an even number of attributes. This is because the CM Squad Report attribute screen would not need resizing to allow for more rows.


Right, here they are - 28 outfield, 5 keeping.
Physical
Acceleration
Agility
Jumping
Strength
Sprint Speed
Balance
Stamina
Reactions

Mental
Aggression
Attack Position
Interceptions
Vision

Technical
Ball Control
Dribbling
FK Accuracy
Long Passing
Marking
Long Shots
Sliding Tackle
Curve
Crossing
Finishing
Heading Accuracy
Short Passing
Shot Power
Stand Tackle
Volleys
Penalties

Goalkeeping
Diving
Kicking
Positioning
Handling
Reflexes
 
Just wondering if anybody's thought about how the player bio attributes should be rearranged? To me, there should be no need to scroll with the right stick. I think there are 12 rows available per tab before you have to scroll.

You can rename categories; you can add new ones too. However ideally you'd keep it to 3 (plus outfield) with an even number of attributes. This is because the CM Squad Report attribute screen would not need resizing to allow for more rows.
If you really need to keep to the 3 outfield categories with ~12 per, the only way I can come up with is if you divide the Mental & Technical categories into ostensibly Defending (Interceptions, Marking etc), Attacking (Positioning, Shooting etc) and General ball usage (Vision, Ball Control), and then, if you split it right, you can fit Defend & Attack on the same page... but it's still not particularly elegant.

There's so much I'd change about the way attributes are presented, if I could start from scratch.

For starters, I'd place the emphasis much less on scouring individual numbers and instead far more on at-a-glance summaries, tendencies, character types, relevant strengths/weakness.

Secondly, I'd have fewer Technical attributes and more Mental ones. Is a Penalties attribute really necessary, or would Composure+Finishing suffice? What happened to Composure - is it hidden? Consistency? How about Leadership or Mentality?

Thirdly, it bugs me how many Traits from the database are not included or are hidden. I also think they could add some more in order to better support player tendencies. And Player Type should be more prominent.
 
So the game updates today, I assume purely for the EAFC features (no idea what's added), when I start the game all my completed achievements have gone back to being uncompleted (two immediately complete due to my EAFC level), when I load my career mode I notice that the colour of form has changed, most of them should be in the yellow but ever player now shows as green for low form:

fifamorale.jpg


Anyone else seeing similar?
 
Last edited:
If you really need to keep to the 3 outfield categories with ~12 per, the only way I can come up with is if you divide the Mental & Technical categories into ostensibly Defending (Interceptions, Marking etc), Attacking (Positioning, Shooting etc) and General ball usage (Vision, Ball Control), and then, if you split it right, you can fit Defend & Attack on the same page... but it's still not particularly elegant.

That's what I was initially thinking. I know it's not ideal to try and stick with the current setup, but it might be a good idea to make sure that, if they decide not to change the interface, they at least make better use of it.

The list I knocked up last night was something like this, which would allow defence and attack to merge.

Physical - 8
Acceleration
Agility
Sprint Speed
Reactions
Jumping
Strength
Balance
Stamina

Defensive - 5
Aggression
Interceptions
Stand Tackle
Marking
Sliding Tackle

Attacking - 7
Attack Position
Long Shots
Finishing
Heading Accuracy
Shot Power
Volleys
Penalties

Technical - 8
Ball Control
Dribbling
Short Passing
Long Passing
Vision
Curve
Crossing
FK Accuracy

Goalkeeping - 5
Diving
Kicking
Positioning
Handling
Reflexes

Secondly, I'd have fewer Technical attributes and more Mental ones. Is a Penalties attribute really necessary, or would Composure+Finishing suffice? What happened to Composure - is it hidden? Consistency? How about Leadership or Mentality?
I guess the argument might be that finishing and penalties aren't really the same disciplines. Going from memory - was David Unsworth a good finisher, as well as a good penalty taker? Was his composure taking penalties matched by his play when he has the ball? What about Hans-Jorg Butt? And is Balotelli as composed elsewhere as he is when taking penalties?

I don't disagree with the principle - but maybe composure and finishing would have to be supplemented by a PK Specialist trait in non-standard cases. Even FM uses a separate penalty attribute, alongside a full array of mental stats.

Thirdly, it bugs me how many Traits from the database are not included or are hidden. I also think they could add some more in order to better support player tendencies. And Player Type should be more prominent.
Agreed. Every player should have at least one player type, even if it requires far more shields to be added. Even if the shields had some sort of bronze-silver-gold setup so you could see the difference between a League Two and Premier League Playmaker, that would be an improvement. I'd sooner have a hexagon or similar and a couple of adjectives, though.

And traits should not be hidden - if they are, then the more subtle traits may well go unnoticed. Who does it benefit?
 
I guess the argument might be that finishing and penalties aren't really the same disciplines. Going from memory - was David Unsworth a good finisher, as well as a good penalty taker? Was his composure taking penalties matched by his play when he has the ball? What about Hans-Jorg Butt? And is Balotelli as composed elsewhere as he is when taking penalties?

I don't disagree with the principle - but maybe composure and finishing would have to be supplemented by a PK Specialist trait in non-standard cases. Even FM uses a separate penalty attribute, alongside a full array of mental stats.
Yeah, all very true. I would just be keen to trim the amount of attributes down, but keep coming up with similar counter arguments for each.

But I do like the idea of a PK Specialist trait.

Agreed. Every player should have at least one player type
All players already have a specified 'Player Type' in the database; it's either not being used or isn't used very noticeably. If they are in but just subtle, there would surely be good value in at least communicating it.

Even if the shields had some sort of bronze-silver-gold setup so you could see the difference between a League Two and Premier League Playmaker, that would be an improvement. I'd sooner have a hexagon or similar and a couple of adjectives, though.
I do like the idea of different graded Specialities. It would be a further (and automatic) way of communicating identity without being restricted to only the elite.

And traits should not be hidden - if they are, then the more subtle traits may well go unnoticed. Who does it benefit?
I can only assume that maybe the idea is you're supposed to discover different behaviour emerging on the pitch. But I'm not a fan myself. If you don't know it's there, you don't look for it.
 
Re: the last part about letting people discover for themselves. That's quite possibly why - but the counterpoint would be that it's a game - people will assume it isn't there if it's too subtle, particularly if they're busy playing the game rather than sitting back and stroking their chin/down on their haunches on the touchline.

Even just announcing they're there by making them public, and attaching it to other improvements in AI for better pass-and-move gameplay, would really amplify the sense of progress.
 
oh!!! great talk... attributes!!
i have many doubts but playing manager mode i really can see different personalities with players...
the atributte vision do something when you are controlling the player or is just for players controlled by CPU AI?
another doubt is about movement off the ball...
what atributes are important to have players that move well without the ball?
 
oh!!! great talk... attributes!!
i have many doubts but playing manager mode i really can see different personalities with players...
the atributte vision do something when you are controlling the player or is just for players controlled by CPU AI?
another doubt is about movement off the ball...
what atributes are important to have players that move well without the ball?

Key off the ball attributes are:

aggression and interceptions for defensive players, attack position for goalscorers and vision for creative players and it's absolutely for your players not just AI players, easy to see when you try something with a low stat player compared to a high stat one.
 
Don't forget 'High' for Attacking Work-Rate. That and a good Attack Positioning attribute should give decent off-the-ball movement (when you are in possession).

I also think that poor Form can negatively affect off-the-ball activity.

I do feel like teammates move better when I give the ball to my CM who has 80-something Vision, but I wasn't sure whether that was the impact of his Vision attribute or his hidden Playmaker trait - potentially both.
 
yes...
was what i was thinking about high stats in vision atribute...
the teammates move more and give more options, but high vision can´t affect precision in throught ball?

im not sure but this game has so much indivituality that is gorgeous...
 
yes...
but high vision can´t affect precision in throught ball?

That's exactly one of the primary things it does, not just through balls but regular passes, good passes with high vision when you make a pass with them (even on manual) will put the ball in front of a player rather than at the player so they don't need to break stride, it's one of the things that works especially well and makes it so rewarding to have a playmaker type player in your team (I just signed Gary Gardner on loan from Villa for my Championship promotion push and he seems very impressive in the playmaker role) :)
 
Great placebo...
And about trait style?
Any ideas about what this do in the game?
It wkll be so cool read something write for the programers about what atribute and traits really affect in the game...
Im playing a manager mode with fullhan and using salcido in the midfield i win so much movement.
He is all over the place defensive and help ofensive and in the samw position if i use janssen (ajax plaher) he stay so static... I would like to know what affect this difference...
 
I think I notced a problem with fifa.

THey teams dont push up enough to sides when ball is on wings. I mean if ball in on left touchline the centre mids will be in left part of field and right mids near centre. Levaing a lot of space on right side of feild.

IN fifa it seems players dont push up horizontaly on the pitch to follow play.
 
If I decipher your post correctly (it usually takes a few attempts), it sounds like you should try lowering the 'Positioning: Line width' slider to make defences play more narrow.
 
If I decipher your post correctly (it usually takes a few attempts), it sounds like you should try lowering the 'Positioning: Line width' slider to make defences play more narrow.

lol u mean I am normaly hard to understand?

Well that only narrows the picth,

The opint I am making is the picth should tighten up in terms of width as the ball goes to the wings.

I think reducing width just makes the game less wide overall.

It would prob have some similar effect but overall I mean players dont come in enough from out wide to central areas when the ball is at the opposite side of the pitch
 
The shooting on this game using Placebo's sliders is incredible at times, scored some emphatic strikes!
The movement of the ball in the air is especially nice, most notably on first time shots or volleys. Sometimes though the extreme power and elevation looks a little strange, especially in the arena (which is quite awkward on manual shooting).

There's still a lot that EA can't get right, such as dribbling and momentum/inertia, but I think that finally all of the tech involved in FIFA is coming together to provide a good football experience.
 
Yeah it does seem a little odd that just one notch on the bar would make so much of a difference - it is a bit OTT but I'd much rather have that than the weak/scripted shooting and keeper responses that you get on 50 shot power.
 
It's almost like it forces the keepers into "reflex save" mode on all shots if that makes sense, and FIFA has done this well for a few years.

Previously, and in 12 on 50 shot power, they're in "scripted save" mode, where you can only beat the keeper if you strike it powerfully across them into the far corner (resulting in the typical diagonal long range trademark FIFA goals) or if you found a one of the keeper's blind spots, where there's no diving animation to match the ball's trajectory so they almost ignore it and act retarded.

Now you get the feeling that you're actually beating the keeper with the power of the shot, very much like (as you said) the old PES games, and I like that.
 
YEH WELL put. if you blast it hard enough you can score shots that are close to keeper or not in corner. on 50 shots are so weak that as you say they rarely go in unless they are in the corners and keeper cant stretch for them.

i think maybe its good to raise keeping ability also? however i have mine decreased as i read that at lower keeping they dont save less they just punch instead of catch.

i have cpu lower goalkeepers and my shoting 51, i dont see to many esy goals scored i dont think? its ok.
 
What is the best camera angle for playing on the Pc please ?

Thanks Andy

Ps. Placebo your Slider settings are awesome thanks !
 
Back
Top Bottom