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Well I only play manual and I have done it before, I don't use the low crosses really at all, but I have done them.
From what I remember I had to do it really really fast otherwise it would just register as 2 hits of the button. I think this is why I never do them anymore.
thanks bobbybox...
i will keep trying this...
but for me its being so difficult...
headers and ground crosses are almost impossible for me but i still keep trying because i always try to play from different ways...
i hate do the same thing over and over...
i still keep loving the game but on manual is so damn hard to score many goals...
i am in my second season with fullhan and keep strugling to score...
some goals are incredible beautiful but it´s so difficult...
someone that is close to EA please talk to them put chage formation in game like PES...
this will ad so much more strategy and much more variety to the movement of the ball.... making the variety of the plays much more enjoyable and fun...
I'd sooner have the marking high though, for the benefits elsewhere.
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If you really need to keep to the 3 outfield categories with ~12 per, the only way I can come up with is if you divide the Mental & Technical categories into ostensibly Defending (Interceptions, Marking etc), Attacking (Positioning, Shooting etc) and General ball usage (Vision, Ball Control), and then, if you split it right, you can fit Defend & Attack on the same page... but it's still not particularly elegant.Just wondering if anybody's thought about how the player bio attributes should be rearranged? To me, there should be no need to scroll with the right stick. I think there are 12 rows available per tab before you have to scroll.
You can rename categories; you can add new ones too. However ideally you'd keep it to 3 (plus outfield) with an even number of attributes. This is because the CM Squad Report attribute screen would not need resizing to allow for more rows.
If you really need to keep to the 3 outfield categories with ~12 per, the only way I can come up with is if you divide the Mental & Technical categories into ostensibly Defending (Interceptions, Marking etc), Attacking (Positioning, Shooting etc) and General ball usage (Vision, Ball Control), and then, if you split it right, you can fit Defend & Attack on the same page... but it's still not particularly elegant.
I guess the argument might be that finishing and penalties aren't really the same disciplines. Going from memory - was David Unsworth a good finisher, as well as a good penalty taker? Was his composure taking penalties matched by his play when he has the ball? What about Hans-Jorg Butt? And is Balotelli as composed elsewhere as he is when taking penalties?Secondly, I'd have fewer Technical attributes and more Mental ones. Is a Penalties attribute really necessary, or would Composure+Finishing suffice? What happened to Composure - is it hidden? Consistency? How about Leadership or Mentality?
Agreed. Every player should have at least one player type, even if it requires far more shields to be added. Even if the shields had some sort of bronze-silver-gold setup so you could see the difference between a League Two and Premier League Playmaker, that would be an improvement. I'd sooner have a hexagon or similar and a couple of adjectives, though.Thirdly, it bugs me how many Traits from the database are not included or are hidden. I also think they could add some more in order to better support player tendencies. And Player Type should be more prominent.
Yeah, all very true. I would just be keen to trim the amount of attributes down, but keep coming up with similar counter arguments for each.I guess the argument might be that finishing and penalties aren't really the same disciplines. Going from memory - was David Unsworth a good finisher, as well as a good penalty taker? Was his composure taking penalties matched by his play when he has the ball? What about Hans-Jorg Butt? And is Balotelli as composed elsewhere as he is when taking penalties?
I don't disagree with the principle - but maybe composure and finishing would have to be supplemented by a PK Specialist trait in non-standard cases. Even FM uses a separate penalty attribute, alongside a full array of mental stats.
All players already have a specified 'Player Type' in the database; it's either not being used or isn't used very noticeably. If they are in but just subtle, there would surely be good value in at least communicating it.Agreed. Every player should have at least one player type
I do like the idea of different graded Specialities. It would be a further (and automatic) way of communicating identity without being restricted to only the elite.Even if the shields had some sort of bronze-silver-gold setup so you could see the difference between a League Two and Premier League Playmaker, that would be an improvement. I'd sooner have a hexagon or similar and a couple of adjectives, though.
I can only assume that maybe the idea is you're supposed to discover different behaviour emerging on the pitch. But I'm not a fan myself. If you don't know it's there, you don't look for it.And traits should not be hidden - if they are, then the more subtle traits may well go unnoticed. Who does it benefit?
oh!!! great talk... attributes!!
i have many doubts but playing manager mode i really can see different personalities with players...
the atributte vision do something when you are controlling the player or is just for players controlled by CPU AI?
another doubt is about movement off the ball...
what atributes are important to have players that move well without the ball?
yes...
but high vision can´t affect precision in throught ball?
If I decipher your post correctly (it usually takes a few attempts), it sounds like you should try lowering the 'Positioning: Line width' slider to make defences play more narrow.